Abilities: Difference between revisions

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m (Fixed a few links)
m (→‎Primary Ability: Fixed Fighter link)
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* {{SmallIcon|Charisma Score Icon.png|link=Charisma}} '''[[Charisma]] (CHA)''': {{Class|Bard}}s, {{Class|Paladin}}s, {{Class|Sorcerer}}s, {{Class|Warlock}}s
* {{SmallIcon|Charisma Score Icon.png|link=Charisma}} '''[[Charisma]] (CHA)''': {{Class|Bard}}s, {{Class|Paladin}}s, {{Class|Sorcerer}}s, {{Class|Warlock}}s


For dedicated spellcaster classes, the Primary Ability is also the [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]]. For non-spellcasters, the Primary Ability is a recommendation, but not the only viable way to build a character. For example, {{Class|Figher}}s can be effective specializing in Dexterity using [[Finesse]] and ranged weapons.
For dedicated spellcaster classes, the Primary Ability is also the [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]]. For non-spellcasters, the Primary Ability is a recommendation, but not the only viable way to build a character. For example, {{Class|Fighter}}s can be effective specializing in Dexterity using [[Finesse]] and ranged weapons.


Some classes have an important "secondary" ability not indicated by the game. For example, {{Class|Monk}}s gain a bonus from Wisdom to their [[Armour Class]], and also to unarmed damage if they follow the [[Way of the Open Hand]].
Some classes have an important "secondary" ability not indicated by the game. For example, {{Class|Monk}}s gain a bonus from Wisdom to their [[Armour Class]], and also to unarmed damage if they follow the [[Way of the Open Hand]].