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}}</div> | }}</div> | ||
This page focuses on [[Raphael]]'s behaviour during combat | This page focuses on [[Raphael]]'s behaviour during his combat encounter. Raphael is able to be fought at the [[House of Hope]], where he is joined by [[Korilla]], [[Yurgir]] and six [[Vengeful Cambion]]s. His arena also has four Soul Pillars, which Raphael uses to regain health and cast powerful spells. | ||
== Attacks and abilities == | == Attacks and abilities == | ||
{{Feature box|name=Igniting Spark|image name=Fire Bolt.webp | {{Feature box|name=Igniting Spark|image name=Fire Bolt.webp | ||
|* A ranged attack | |* A ranged attack which deals {{DamageText|4d6|Fire}} damage and creates a [[Hellfire Surface]] beneath the target. | ||
* Creatures within the surface are inflicted with:<br> {{condition|Roiling Hellfire}} | * Creatures within the surface are inflicted with:<br> {{condition|Roiling Hellfire}} | ||
* Raphael may also spend | * Raphael may also spend {{SmallIcon|Spell Slot Icon.png}} 1 Soul Charge and use this as a {{action | bonus }}. | ||
}} | }} | ||
{{Feature box|name=Incinerate|image name=Flame Strike.webp | {{Feature box|name=Incinerate|image name=Flame Strike.webp | ||
|* Raphael spends | |* Raphael spends {{SmallIcon|Spell Slot Icon.png}} 2 Soul Charges to deal {{DamageText|8~64|Fire}} damage in a small area. | ||
}} | }} | ||
{{Feature box|name=Diabolic Chains|image name=Scorching Ray.webp | {{Feature box|name=Diabolic Chains|image name=Scorching Ray.webp | ||
|* Raphael spends | |* Raphael spends {{SmallIcon|Spell Slot Icon.png}} 2 Soul Charges to lash out with 3 chains of '''Hellfire''' and push the targets back 3m. | ||
{{DamageInfo|6d6|Fire|per=ray}} | {{DamageInfo|6d6|Fire|per=ray}} | ||
* Creates a [[Hellfire Surface]] for | * Creates a [[Hellfire Surface]] for {{Duration|1}}. | ||
{{Prereq|Hellfire ignores [[Resistance]] and [[Immune|Immunity]] to {{DamageText||Fire}} damage.}} | {{Prereq|Hellfire ignores [[Resistance]] and [[Immune|Immunity]] to {{DamageText||Fire}} damage.}} | ||
}} | }} | ||
{{Feature box|name=Ravaging Inferno|image name=Fireball.webp | {{Feature box|name=Ravaging Inferno|image name=Fireball.webp | ||
|* | |* Raphael spends {{SmallIcon|Spell Slot Icon.png}} 2 Soul Charges to hurl an exploding ball of {{cond|Roiling Hellfire}} that damages all nearby creatures and objects. | ||
{{DamageInfo|20d6|Fire| save = Dexterity | save effect = half }} | {{DamageInfo|20d6|Fire| save = Dexterity | save effect = half }} | ||
{{AOE | radius | m = 4 | ft = }} | {{AOE | radius | m = 4 | ft = }} | ||
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}} | }} | ||
=== | === Ascended Fiend Form === | ||
{{Feature box|name=Fiendish Ascension|image name=Disguise Self Masc Strong Tiefling.webp | {{Feature box|name=Fiendish Ascension|image name=Disguise Self Masc Strong Tiefling.webp | ||
|* Raphael takes on a more powerful infernal form, and consumes a new soul for every broken pillar. | |* Raphael takes on a more powerful infernal form, and consumes a new soul for every broken pillar. | ||
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{{Feature box|name=Multiattack|link=Multiattack (Raphael)|image name=Multiattack Earth Elemental.webp | {{Feature box|name=Multiattack|link=Multiattack (Raphael)|image name=Multiattack Earth Elemental.webp | ||
|* This attack may only be used while Raphael has the | |* This attack may only be used while Raphael has fulfilled the conditions for [[Multiattack: Last Resort]]; all soul pillars have been destroyed and he has transformed into his ascended form. | ||
* Raphael deals {{DamageText|2d12 + 5|Slashing}} damage twice, and gains {{cond|Action Surge}}. | * Raphael deals {{DamageText|2d12 + 5|Slashing}} damage twice, and gains {{cond|Action Surge}}. | ||
* | * Action Surge ultimately lets Raphael attack four times per round. | ||
* After Raphael has used the last of his {{cond|Soul Charges}}, he will only use this attack. | * After Raphael has used the last of his {{cond|Soul Charges}}, he will only use this attack. | ||
}} | }} | ||
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* {{condition|Soul Charges}} | * {{condition|Soul Charges}} | ||
** This condition will recharge when Raphael uses his {{SAI|Consume Souls}} ability. He gains a charge for each remaining pillar. | ** This condition will recharge when Raphael uses his {{SAI|Consume Souls}} ability. He gains a charge for each remaining pillar. | ||
** This condition will also recharge when Raphael uses his {{SAI|Fiendish Ascension}} ability. He gains a charge for each destroyed pillar. | |||
** Raphael uses these charges as spell slots. | ** Raphael uses these charges as spell slots. | ||
====Ascended Fiend==== | ====Ascended Fiend==== | ||
* {{condition|Ascended Fiend}} | * {{condition|Ascended Fiend}} | ||
====Soul Reaper==== | |||
* {{SAI|Soul Reaper}} When Raphael reduces an enemy's hit points to 0, he Severs the soul from their body. | |||
* {{condition|Severed Soul}} | |||
{{CharacterInfo2 | {{CharacterInfo2 | ||
|name = Pillar of Souls | |name = Pillar of Souls | ||
|file = Pillar of Souls .png | |||
|file-px = 250 | |||
|HP = 99 | |HP = 99 | ||
|piercing = double | |piercing = double | ||
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}} | }} | ||
== Encounter == | == Encounter == | ||
Raphael can be fought in the [[House of Hope]]s foyer. He | Raphael can be fought in the [[House of Hope]]s foyer. He is joined by [[Yurgir]], [[Korilla]] and six [[Vengeful Cambion]]s. | ||
The player may be joined by [[Hope]] (see [[Save Hope]]). They may also recruit Yurgir during the pre-battle dialogue with a {{Ability check|Persuasion|30}}, if they killed him during [[Kill Raphael's Old Enemy]]. | The player may be joined by [[Hope]] (see [[Save Hope]]). They may also recruit Yurgir during the pre-battle dialogue with a {{Ability check|Persuasion|30}}, if they killed him during [[Kill Raphael's Old Enemy]]. | ||
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This room has four soul pillars which Raphael will use during combat. '''Each''' soul pillar gives Raphael: | This room has four soul pillars which Raphael will use during combat. '''Each''' soul pillar gives Raphael: | ||
* An additional {{DamageText|1~12|Fire}} damage and a +3 bonus to DEX [[checks]] and [[saving throws]] (''see [[#Soul Pillar Proximity]]'') | * An additional {{DamageText|1~12|Fire}} damage and a +3 bonus to DEX [[checks]] and [[saving throws]] (''see [[#Soul Pillar Proximity]]'') | ||
* One soul charge, which Raphael uses as spell slots. These are refreshed when he uses his {{SAI|Consume Souls}} ability. (''See [[#Soul Charges]]'') | * One soul charge, which Raphael uses as spell slots. These are refreshed when he uses his {{SAI|Consume Souls}} ability, or when he {{SAI|Fiendish Ascension|ascends}}. (''See [[#Soul Charges]]'') | ||
* {{DamageText|3d6|Healing}} when he uses his {{SAI|Consume Souls}} ability. | * {{DamageText|3d6|Healing}} when he uses his {{SAI|Consume Souls}} ability. | ||
Raphael | |||
Raphael's {{SAI|Fiendish Ascension}} ability will let him take on a more powerful form (see the ''Ascended'' tab in the info box at the top of this page). He may use this to transform whenever a pillar is broken, and each destroyed pillar will give him another Soul Charge. | |||
Raphael | Raphael also has the ability to sever souls. If a character reaches 0 HP while in battle, they will receive the condition {{cond|Severed Soul}}, having {{Disadvantage}} on {{Attack Roll}}s and all {{Ability Check}}s. This debuff will be removed after Raphael is defeated. | ||
=== Phase two === | === Phase two === |