Raphael/Combat: Difference between revisions

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This page focuses on [[Raphael]]'s behaviour during combat encounters. Raphael is able to be fought at the [[House of Hope]]. He will be joined by [[Korilla]], [[Yurgir]] and six [[Vengeful Cambion]]s. His arena has four Soul Pillars which Raphael uses to regain health and cast powerful spells.
This page focuses on [[Raphael]]'s behaviour during his combat encounter. Raphael is able to be fought at the [[House of Hope]], where he is joined by [[Korilla]], [[Yurgir]] and six [[Vengeful Cambion]]s. His arena also has four Soul Pillars, which Raphael uses to regain health and cast powerful spells.


== Attacks and abilities ==
== Attacks and abilities ==
{{Feature box|name=Igniting Spark|image name=Fire Bolt.webp
{{Feature box|name=Igniting Spark|image name=Fire Bolt.webp
|* A ranged attack dealing {{DamageText|4d6|Fire}} damage and creating a [[Hellfire Surface]] beneath the target.
|* A ranged attack which deals {{DamageText|4d6|Fire}} damage and creates a [[Hellfire Surface]] beneath the target.
* Creatures within the surface are inflicted with:<br> {{condition|Roiling Hellfire}}
* Creatures within the surface are inflicted with:<br> {{condition|Roiling Hellfire}}
* Raphael may also spend a Soul Charge and use this as a {{action | bonus }}.
* Raphael may also spend {{SmallIcon|Spell Slot Icon.png}} 1 Soul Charge and use this as a {{action | bonus }}.
}}
}}


{{Feature box|name=Incinerate|image name=Flame Strike.webp
{{Feature box|name=Incinerate|image name=Flame Strike.webp
|* Raphael spends two Soul Charges to deal {{DamageText|8~64|Fire}} damage in a small area.
|* Raphael spends {{SmallIcon|Spell Slot Icon.png}} 2 Soul Charges to deal {{DamageText|8~64|Fire}} damage in a small area.
}}
}}


{{Feature box|name=Diabolic Chains|image name=Scorching Ray.webp
{{Feature box|name=Diabolic Chains|image name=Scorching Ray.webp
|* Raphael spends two Soul Charges to lash out with 3 chains of Hellfire and push the targets back 3m.
|* Raphael spends {{SmallIcon|Spell Slot Icon.png}} 2 Soul Charges to lash out with 3 chains of '''Hellfire''' and push the targets back 3m.
{{DamageInfo|6d6|Fire|per=ray}}
{{DamageInfo|6d6|Fire|per=ray}}
* Creates a [[Hellfire Surface]] for one turn.
* Creates a [[Hellfire Surface]] for {{Duration|1}}.
{{Prereq|Hellfire ignores [[Resistance]] and [[Immune|Immunity]] to {{DamageText||Fire}} damage.}}
{{Prereq|Hellfire ignores [[Resistance]] and [[Immune|Immunity]] to {{DamageText||Fire}} damage.}}
}}
}}


{{Feature box|name=Ravaging Inferno|image name=Fireball.webp
{{Feature box|name=Ravaging Inferno|image name=Fireball.webp
|* Spend 2 Soul Charges to hurl an exploding ball of {{cond|Roiling Hellfire}} that damages all nearby creatures and objects.
|* Raphael spends {{SmallIcon|Spell Slot Icon.png}} 2 Soul Charges to hurl an exploding ball of {{cond|Roiling Hellfire}} that damages all nearby creatures and objects.
{{DamageInfo|20d6|Fire| save = Dexterity | save effect = half }}
{{DamageInfo|20d6|Fire| save = Dexterity | save effect = half }}
{{AOE | radius | m = 4 | ft =  }}
{{AOE | radius | m = 4 | ft =  }}
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=== Ascension ===
=== Ascended Fiend Form ===
{{Feature box|name=Fiendish Ascension|image name=Disguise Self Masc Strong Tiefling.webp
{{Feature box|name=Fiendish Ascension|image name=Disguise Self Masc Strong Tiefling.webp
|* Raphael takes on a more powerful infernal form, and consumes a new soul for every broken pillar.
|* Raphael takes on a more powerful infernal form, and consumes a new soul for every broken pillar.
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{{Feature box|name=Multiattack|link=Multiattack (Raphael)|image name=Multiattack Earth Elemental.webp
{{Feature box|name=Multiattack|link=Multiattack (Raphael)|image name=Multiattack Earth Elemental.webp
|* This attack may only be used while Raphael has the condition {{cond|Multiattack: Last Resort}}, which is gained after all soul pillars have been destroyed and he has transformed into his ascended form.
|* This attack may only be used while Raphael has fulfilled the conditions for [[Multiattack: Last Resort]]; all soul pillars have been destroyed and he has transformed into his ascended form.
* Raphael deals {{DamageText|2d12 + 5|Slashing}} damage twice, and gains {{cond|Action Surge}}.
* Raphael deals {{DamageText|2d12 + 5|Slashing}} damage twice, and gains {{cond|Action Surge}}.
* This moves action surge ultimately lets Raphael attack four times per round.
* Action Surge ultimately lets Raphael attack four times per round.
* After Raphael has used the last of his {{cond|Soul Charges}}, he will only use this attack.
* After Raphael has used the last of his {{cond|Soul Charges}}, he will only use this attack.
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* {{condition|Soul Charges}}
* {{condition|Soul Charges}}
** This condition will recharge when Raphael uses his {{SAI|Consume Souls}} ability. He gains a charge for each remaining pillar.
** This condition will recharge when Raphael uses his {{SAI|Consume Souls}} ability. He gains a charge for each remaining pillar.
** This condition will also recharge when Raphael uses his {{SAI|Fiendish Ascension}} ability. He gains a charge for each destroyed pillar.
** Raphael uses these charges as spell slots.  
** Raphael uses these charges as spell slots.  


====Ascended Fiend====
====Ascended Fiend====
* {{condition|Ascended Fiend}}
* {{condition|Ascended Fiend}}
====Soul Reaper====
* {{SAI|Soul Reaper}} When Raphael reduces an enemy's hit points to 0, he Severs the soul from their body.
* {{condition|Severed Soul}}


{{CharacterInfo2
{{CharacterInfo2
|name = Pillar of Souls
|name = Pillar of Souls
|file = Pillar of Souls .png
|file-px = 250
|HP = 99
|HP = 99
|piercing = double
|piercing = double
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}}
== Encounter ==
== Encounter ==
Raphael can be fought in the [[House of Hope]]s foyer. He may be joined by [[Yurgir]], [[Korilla]] and six [[Vengeful Cambion]]s.
Raphael can be fought in the [[House of Hope]]s foyer. He is joined by [[Yurgir]], [[Korilla]] and six [[Vengeful Cambion]]s.


The player may be joined by [[Hope]] (see [[Save Hope]]). They may also recruit Yurgir during the pre-battle dialogue with a {{Ability check|Persuasion|30}}, if they killed him during [[Kill Raphael's Old Enemy]].
The player may be joined by [[Hope]] (see [[Save Hope]]). They may also recruit Yurgir during the pre-battle dialogue with a {{Ability check|Persuasion|30}}, if they killed him during [[Kill Raphael's Old Enemy]].
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This room has four soul pillars which Raphael will use during combat. '''Each''' soul pillar gives Raphael:
This room has four soul pillars which Raphael will use during combat. '''Each''' soul pillar gives Raphael:
* An additional {{DamageText|1~12|Fire}} damage and a +3 bonus to DEX [[checks]] and [[saving throws]] (''see [[#Soul Pillar Proximity]]'')
* An additional {{DamageText|1~12|Fire}} damage and a +3 bonus to DEX [[checks]] and [[saving throws]] (''see [[#Soul Pillar Proximity]]'')
* One soul charge, which Raphael uses as spell slots. These are refreshed when he uses his {{SAI|Consume Souls}} ability. (''See [[#Soul Charges]]'')
* One soul charge, which Raphael uses as spell slots. These are refreshed when he uses his {{SAI|Consume Souls}} ability, or when he {{SAI|Fiendish Ascension|ascends}}. (''See [[#Soul Charges]]'')
* {{DamageText|3d6|Healing}} when he uses his {{SAI|Consume Souls}} ability.
* {{DamageText|3d6|Healing}} when he uses his {{SAI|Consume Souls}} ability.


Raphael can use these soul charges to cast more powerful spells.
 
Raphael's {{SAI|Fiendish Ascension}} ability will let him take on a more powerful form (see the ''Ascended'' tab in the info box at the top of this page). He may use this to transform whenever a pillar is broken, and each destroyed pillar will give him another Soul Charge.  




Raphael's {{SAI|Fiendish Ascension}} ability will let him take on a more powerful form (see the ''Ascended'' tab in the info box at the top of this page). He may use this to transform whenever a pillar is broken, and each destroyed pillar will give him another Soul Charge.  
Raphael also has the ability to sever souls. If a character reaches 0 HP while in battle, they will receive the condition {{cond|Severed Soul}}, having {{Disadvantage}} on {{Attack Roll}}s and all {{Ability Check}}s. This debuff will be removed after Raphael is defeated.


=== Phase two ===
=== Phase two ===

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