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→Article layout: new character guidelines
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# Notices: {{t link|Priority}}, {{t link|Stub}}, {{t link|Under construction}}, {{t link|Rewrite}}. | # Notices: {{t link|Priority}}, {{t link|Stub}}, {{t link|Under construction}}, {{t link|Rewrite}}. | ||
# Content and spoiler warnings | # Content and spoiler warnings | ||
# Tab template: {{t link| | # Tab template: {{t link|Companion tab}}, {{t link|Combat tab}} | ||
# Infoboxes: {{t link| | # Infoboxes: {{t link|Infobox character}}, {{t link|Infobox statistics}}, {{t link|relative location}} | ||
# Images | # Images | ||
# Introduction: A brief and spoiler-free summary of the article's contents that gives context to the article. | # Introduction: A brief and spoiler-free summary of the article's contents that gives context to the article. | ||
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===== Characters ===== | ===== Characters ===== | ||
Character articles typically have a {{t link| | Character articles typically have a {{t link|Infobox character}} template, {{t link|Infobox statistics}} template, and a {{t link|Companion tab}} or {{t link|Combat tab}} template. | ||
# Overview | |||
## Background: | =====Origins or permanent companions===== | ||
## | # Overview: A brief summary of the article as a whole for quick access to specific information. | ||
## Personal quest: A spoiler-light | ## Background: A brief introduction to the character and their role in the game. | ||
## Recruitment | ## Starting class: A short overview of their starting class and default subclass choices, if applicable. | ||
## Approval | ## Special features: Any special features available only to this character. | ||
# History | ## Personal quest: A spoiler-light summary of the character's personal quest. | ||
# | ## Recruitment: Where and how the character can be recruited. If multiple options are available, group them by act. | ||
# | ## Approval: A short guide to what the character generally approves and disapproves of. | ||
# Loot | ## Romance: Indicate whether the character can be romanced or not, with a short summary of the relationship's progression or themes. | ||
# Description | |||
## Appearance: How the character looks and dresses. | |||
## Personality: How the character is like, their behaviour, expressions, etc. | |||
# History: The character's backstory before the events of the game. Particularly long history sections can be broken down into relevant subsections. | |||
# Involvement: The character's involvement in the story, as seen by the player and the party. Contains major spoilers. | |||
## Name of personal quest: This section describes the events of the character's personal quest. Can be further broken into acts. | |||
## Endings: All of the character's possible story endings. | |||
# Quest rewards: Any quest rewards the character may receive during their personal quest and related sub-quests. | |||
# Interactions: A brief listing of all interaction events with the character (events where the character has an exclamation mark above their head), grouped into acts. | |||
# Loot: Whether the character can be killed or not, and if so, the loot the character carries by default. | |||
## Starting equipment: The character's starting equipment when recruited or playing as an origin, if applicable. | |||
=====Non-player characters===== | |||
# Overview: A brief summary of the article as a whole for quick access to specific information. | |||
## Background: A brief introduction to the character and their role in the game. | |||
## Gameplay: A bulleted list of the character's gameplay role (vendor, boss, where they are found, etc.). | |||
## Quests: Any quests that the character is involved in. | |||
## Related quest rewards: Any items that the character may reward for completing a quest. | |||
# Description | |||
## Appearance: How the character looks and dresses. | |||
## Personality: How the character is like, their behaviour, expressions, etc. | |||
# History: The character's backstory before the events of the game. Particularly long history sections can be broken down into relevant subsections. | |||
# Involvement: The character's involvement in the story as seen by the player and the party, broken down into encounters per act. | |||
# Combat: A section describing any combat encounters with this character. Long combat sections, especially for boss encounters, should be moved to a combat subpage. | |||
## Spells and abilities: Abilities and spells used by the character in combat. | |||
## Loot: Any items that can be looted from the character. | |||
===== Locations ===== | ===== Locations ===== | ||
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# Instructions for any additional steps necessary to find or obtain the item (e.g. 'Jump up to the ledge behind the purple mushroom.') | # Instructions for any additional steps necessary to find or obtain the item (e.g. 'Jump up to the ledge behind the purple mushroom.') | ||
# Map coordinates of the item, if applicable, in the format ''(X:123, Y:123)'' | # Map coordinates of the item, if applicable, in the format ''(X:123, Y:123)'' | ||
#* This can be done in the form of the | #* This can be done in the form of the {{t link|coords}} template: <nowiki>{{Coords|123|123}}</nowiki> | ||
Lengthy instructions can be formatted with sublists, as necessary: | Lengthy instructions can be formatted with sublists, as necessary: |