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[[Category:Gameplay Mechanics]] | [[Category:Gameplay Mechanics]] | ||
A '''Saving Throw''', also called a '''save''', is a die roll the game makes for a creature to decide whether it can avoid or reduce the harmful effects of various threats, such as a spell, poison, trap, and so on. The creature's Ability Score Modifier and Proficiency Bonus (if | A '''Saving Throw''', also called a '''save''' (and depending on the [[Ability Score|ability]] it's tied to, '''Strength Save''', '''Dexterity Save''', etc.), is a die roll the game makes for a creature to decide whether it can avoid or reduce the harmful effects of various threats, such as a spell, poison, trap, and so on. The creature's Ability Score Modifier and Proficiency Bonus (if proficient in that type of saving throw) are added to the roll. | ||
Result = {{D20}} + [[Ability Score Modifier]] + [[Proficiency Bonus]] (if | Result = {{D20}} + [[Ability Score Modifier]] + [[Proficiency Bonus]] (if proficient) | ||
Each Saving Throw is tied to an [[Ability Score]] that determines its type. Accordingly, it can be referred to as a Strength Save, Dexterity Save, Constitution Save, and so on. For a save to succeed, it must reach or exceed a value known as the [[#The Difficulty Class of Saving Throws|Difficulty Class]] (DC). | |||
Each Saving Throw is tied to an [[Ability Score]] that determines its type. | |||
== Modifiers == | == Modifiers == | ||
Saving Throws are affected by the [[Ability Score Modifier]] of the ability they're tied to. In addition to that, a creature can be [[Proficiency| | Saving Throws are affected by the [[Ability Score Modifier]] of the ability they're tied to. In addition to that, a creature can be [[Proficiency|proficient]] in a type of Saving Throw, allowing it to add its Proficiency Bonus to the roll. | ||
Saving Throws can also be affected by {{Advantage}} or {{Disadvantage}}. For example, [[Elf|Elves]] have Advantage on Saving Throws against being [[Conditions#Charmed|Charmed]]. As another example, the [[Conditions#Bleeding|Bleeding]] condition incurs Disadvantage on Constitution Saves. | Saving Throws can also be affected by {{Advantage}} or {{Disadvantage}}. For example, [[Elf|Elves]] have Advantage on Saving Throws against being [[Conditions#Charmed|Charmed]]. As another example, the [[Conditions#Bleeding|Bleeding]] condition incurs Disadvantage on Constitution Saves. |