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| {{SpellPage | | {{SpellPage |
| | name = Hex (Wisdom) | | | name = Hex (Wisdom) |
| | image = Hex Wisdom Icon.png | | | image = Hex Wisdom.webp |
| | level = 1 | | | level = 1 |
| | school = Enchantment | | | school = Enchantment |
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| | summary = This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to them. The curse also imposes Disadvantage on the creature's Wisdom checks. | | | summary = This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to them. The curse also imposes Disadvantage on the creature's Wisdom checks. |
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| Hex (Wisdom) is a variant of the [[Hex]] spell. | | Hex (Wisdom) is a variant of the {{SAI|Hex}} spell. |
| | description = Deal an additional {{DamageText|1d6|Necrotic}} {{DamageColor|Necrotic|damage}} when you attack the target and impart {{Disadvantage}} on [[Wisdom]] [[Ability Check|Checks]]. | | | description = Deal an additional {{DamageText|1d6|Necrotic}} {{DamageColor|Necrotic|damage}} when you attack the target and impart {{Disadvantage}} on [[Wisdom]] [[Ability Check|Checks]]. |
| | action type = bonus | | | action type = bonus |
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| | area condition 4 = | | | area condition 4 = |
| | higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits. | | | higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits. |
| | notes = * If the target dies before the spell ends, gain {{IconLink|size=25|Reapply Hex Icon.png|Reapply Hex}}. | | | notes = |
| * '''Hex''' damage is applied multiple times for multiple successful {{Attack Roll}}s. Example scenarios:
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| ** Warlock hits the target with a melee or ranged weapon attack: additional {{DamageText|1d6|Necrotic}}.
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| ** Level 1 Warlock casts {{SmallIcon|Eldritch Blast Icon.png}} [[Eldritch Blast]] and hits the target: additional {{DamageText|1d6|Necrotic}}.
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| ** Level 5 Warlock casts {{SmallIcon|Eldritch Blast Icon.png}} [[Eldritch Blast]] and hits the target with '''both''' rays: additional {{DamageText|2d6|Necrotic}}, for hitting twice.
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| ** Level 3 Warlock casts {{SmallIcon|Scorching Ray Icon.png}} [[Scorching Ray]] and hits the target with '''all three rays''': additional {{DamageText|3d6|Necrotic}}, for hitting three times.
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| ** Level 5 Warlock casts {{SmallIcon|Scorching Ray Icon.png}} [[Scorching Ray]] and hits the target with '''all four rays''': additional {{DamageText|4d6|Necrotic}}, for hitting four times.
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| * '''Hex''' is only triggered by hitting the target with a successful [[Attack Roll]], and not by other sources of damage. Example scenarios:
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| ** Warlock casts {{SmallIcon|Magic Missile Icon.png}} [[Magic Missile]] (which does not require [[Attack Roll]]s): no additional damage from '''Hex'''.
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| ** Warlock casts {{SmallIcon|Fireball Icon.png}} [[Fireball]] (which is a [[Saving Throw]], not an Attack Roll): no additional damage from '''Hex'''.
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| * In Early Access Patch 9, there is a bugged interaction between '''Hex''' and the [[Eldritch Invocation]] {{SmallIcon|Agonizing Blast Icon.png}} '''Agonising Blast''', which causes '''Agonising Blast''' bonus damage to be applied an extra time for each instance of '''Hex''' damage.
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| ** In the case of a level 5 Warlock with two Eldritch Blast beams, this means Agonising Blast damage will be applied a total of '''4 times''', if both beams hit: once for each beam, and once for each instance of Hex damage.
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| | video = | | | video = |
| }} | | }} |