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Non-Lethal Attacks: Difference between revisions

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(Created page with "{{ActionPage |summary = '''Non-Lethal Attacks''' is a toggleable passive feature. While this passive is turned on, when an unarmed or melee weapon attack reduces a creatures hit points to zero or one, it will become {{cond|Knocked Out}} or {{Condition/Format| name = Knocked Out (Temporary) | icon = Knocked Out Condition Icon.webp | inline = true}} (see notes for more information). |description = Knock someone Unconscious instead of killing them. Must be unarmed or u...")
 
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[[Category:Passive Features]]
[[Category:Passive Features]]
[[Category:Toggleable Passive Features]]

Revision as of 06:33, 12 November 2023

Action KnockOut.png

Non-Lethal Attacks is a toggleable passive feature. While this passive is turned on, when an unarmed or melee weapon attack reduces a creatures hit points to zero or one, it will become Knocked Out Knocked Out or Knocked Out (Temporary) [[{{{page}}}|Knocked Out (Temporary)]] (see notes for more information).

Description

Knock someone Unconscious instead of killing them.

Must be unarmed or using a melee weapon. Doesn't work on undead or constructs.


How to learn

(Information not yet added.)

Notes

  • While in combat with a creature, if they have the condition Temporarily Hostile Temporarily Hostile, they will become Knocked Out (Temporary) [[{{{page}}}|Knocked Out (Temporary)]] - after a long rest they will regain consciousness.
  • If the creature does not have this condition, they will disappear permanently after a long rest, and in some cases may be treated as dead by the game.