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Toggle Non-Lethal Attacks
(Redirected from Non-Lethal Attacks)

Toggle Non-Lethal Attacks is a common toggleable passive feature that allows users to knock targets out instead of killing them. Toggling on/off will apply to the entire party of playable characters, but not to summons such as familiars.
While this passive is turned on, when an Unarmed Strike or melee weapon attack reduces a creatures hit points to zero or one, it becomes or .
Description
Knock someone instead of killing them.
Must be unarmed or using a melee weapon. Doesn't work on undead or constructs.
Details
- Toggleable
Condition: Non-Lethal Damage
- Non-lethal damage does not kill creatures if it reduces their hit points to 0, it just leaves them unconscious.
How to learn
Used by creatures:
Notes
- While in combat with a creature, if they have the condition , they become ; after a long rest they regain consciousness. If the creature does not have this condition, it disappears permanently after a long rest, and in some cases may be treated as dead by the game. Healing a knocked-out character does not restore them to consciousness; only a long rest does so.
- The feature can be found under the "Passives" section of the hotbar (or by expanding the action radial if using a controller). The icon that shows "Toggle Non-Lethal Attacks" must be pressed.
- Curiously enough, some non-melee attacks, like Monk's Deflect Missiles: Redirect are capable of taking benefit from this passive, knocking targets out instead of killing them.
- Under most circumstances, the game treats characters as if they are . However, there are a couple of instances where the game treats knocking out characters as a legitimate outcome.
- Normally, while playing as the , is to be unwittingly murdered upon Long Resting, after she she arrived at the camp. In the event that she is unavailable because being killed or knocked out before, appears in her stead. If Alfira survives until the end of the game, which is only possible by knocking her out before the murder event, she recognizes that the Dark Urge has stayed their hand and is grateful to them for sparing her.
- In both circumstances where is fought, her Mask servants can be knocked out and after a Long Rest after Ethel is killed, they are shown to be free from her control.
- It is possible to recruit while siding with the tiefling refugees by knocking her out. This allows her to show up in Moonrise Towers where she can be recruited, while the party can still complete .
- If demanded by to kill , the player character can spare him by knocking him out, allowing him to be healed after he is dragged out of the classroom.
- and his Imps will always try to knock out when attempting to capture her in the Last Light Inn. Helping them kidnap her makes grateful for bringing her back to him, and allows the player character to be rewarded by the Absolute. Should Isobel be killed, however, Ketheric instead is greatly upset, and sends the party to the Absolute as punishment.
- When fought in the sewers, must be knocked out in order to recruit him as well as to prevent from permanently leaving the party.
- As long as has in her stomach, killing her leads to Vanra's death as well, unless the player character threw a Hag's Bane on her beforehand. Alternatively, Vanra can still be freed by knocking Ethel out, which allows the player character to cut her stomach open to release the child from her confinement.
- If is knocked out rather than killed during the fight against in the House of Hope, is grateful to the player character for sparing her.