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Radiance of the Dawn: Difference between revisions

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* Damage: 3 ~ 21 Radiant
* Damage: 3 ~ 21 Radiant
** <code>[[File:1d10 Radiant.png|frameless|50px]] <span style="color:gold">2d10</span> + Cleric Level [[File:Radiant Damage Icon 3.png|frameless|40px]] [[Damage Types|<span style="color:gold">Radiant</span>]]</code>
** <code>[[File:D10 Radiant.png|frameless|50px]] <span style="color:gold">2d10</span> + Cleric Level [[File:Radiant Damage Icon 3.png|frameless|40px]] [[Damage Types|<span style="color:gold">Radiant</span>]]</code>
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] 9m / 30ft}}
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] 9m / 30ft}}
* Saving Throw: {{C|[[File:Saving Throws Icon.png|frameless|upright=0.1]] [[Constitution]]}}
* Saving Throw: {{C|[[File:Saving Throws Icon.png|frameless|upright=0.1]] [[Constitution]]}}

Revision as of 08:09, 13 February 2023

Radiance of the Dawn is a of Light Domain Clerics Action. This ability allow these Clerics to channel divine power and deal Radiant damage to enemies.

File:Radiance Of The Dawn Icon 2.png
"Harness the sun's divine power to dispel any magical darkness and deal 2d10 + Cleric Level Radiant damage to hostile creatures. On a successful save, targets still take half damage. Doesn't affect creatures that have total cover from you."

Action Icon.png Action Channel Divinity Charges Icons.png Channel Divinity

Damage 2d10 + Cleric Level
Damage Types Radiant
Range 9m / 30ft
Saving Throw Constitution

Description

Harness the sun's divine power to dispel any magical darkness and deal 2d10 + Cleric Level Radiant damage to hostile creatures.

On a successful save, targets still take half damage. Doesn't affect creatures that have total cover from you.

Properties

Action Icon.png Action + Channel Divinity Charges Icons.png Channel Divinity