User:HarveyPekar/Differences between Tactician and Balanced: Difference between revisions

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*Robust Guardian: Improved Critical Hit
*Robust Guardian: Improved Critical Hit
*Viconia DeVir: Sentinel buffs + protector, Tenacity 5
*Viconia DeVir: Sentinel buffs + protector, Tenacity 5
*That One Hyena: DOUBLE ALERT


== Variable increases ==
== Variable increases ==

Revision as of 03:59, 25 November 2023

Tactician difficulty is the game's hardest difficulty option and carries with it a variety of changes from Balanced difficulty. Since the game's release, some of these changes have been changed across patches. These differences are occasionally marked by a "Difficulty: Tactician" tag in the game's combat log and/or examine feature, but this is sometimes not the case. This is a list of all currently known differences between Tactician and Balanced.

Universal increases

These are changes that are consistently implemented across all enemies in the game.

Attack Rolls and Difficulty Class

+2 +2

Camp Supplies

you use more

Traders hate you

one weird trick!!!!

Flat increases

These are clearly defined changes that are implemented across classes of enemies, or upon individual enemies.

Unique racial bonuses

  • (Phase?) Spiders: +1 str +1 dex (+background poison damage riders?)
  • Ogres +1 str
  • Goblins: Fury of the small
  • Bugbears: Savage attacker

Exception(s)

Za'krug fight

Unique individual bonuses

  • Commander Zhalk: extra attack, opportunity attack
  • Redcap Blood Mage: +3 Wisdom DAMN, and War Caster: Concentration
  • Houndmaster Pol, Zina, Rocky, and Gordis: Hunter's Camouflage. The dogs also get Evasion.
  • Gandrel: Scar of the Dunes
  • Agile Guardian: Colossus Slayer
  • Robust Guardian: Improved Critical Hit
  • Viconia DeVir: Sentinel buffs + protector, Tenacity 5
  • That One Hyena: DOUBLE ALERT

Variable increases

These are changes that are implemented to varying or uncertain degrees across enemies in the game.

Health

It's all over the place man it's just all over the place

Behavior Changes in AI

Is there any actual documentation on this or is it hearsay