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HiddenDragon (talk | contribs) (Created page with "{{ up to date | 2023-08-26 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> {{SpellPage | name = Reapply Heat Metal | image = Reapply Heat Metal.webp | level = 2 | school = Transmutation | ritual = | classes = Bard, Druid | class learns at level 3 = Bard, Druid | class learns at level 2 = | races = | race learns at level 1 = | race learns at level 2 = | summary = This spell allows spellcasters to re-heat up a metal weapon or armour on the targeted creature, f...") |
HiddenDragon (talk | contribs) No edit summary |
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| school = Transmutation | | school = Transmutation | ||
| ritual = | | ritual = | ||
| summary = This spell allows spellcasters to re-heat up a metal weapon or armour on the targeted creature, forcing them to let go or receive damage or suffer various penalties. | | summary = This spell allows spellcasters to re-heat up a metal weapon or armour on the targeted creature, forcing them to let go or receive damage or suffer various penalties. | ||
| description = Cause a metal [[Weapons|Weapon]] or [[Armour]] to glow red-hot and force the creature touching it to let go or receive {{Disadvantage}} on {{Attack Roll}}s and [[Ability Check|Ability Checks]]. If the creature is only wearing metal armour, it always receives Disadvantage. | | description = Cause a metal [[Weapons|Weapon]] or [[Armour]] to glow red-hot and force the creature touching it to let go or receive {{Disadvantage}} on {{Attack Roll}}s and [[Ability Check|Ability Checks]]. If the creature is only wearing metal armour, it always receives Disadvantage. | ||
If the creature is still touching the metal, you can use a [[Bonus Action]] on subsequent turns to {{SAI|Reapply Heat Metal}} to deal another {{DamageText|2d8|Fire}} damage and force the creature to let go or receive Disadvantage. | If the creature is still touching the metal, you can use a [[Bonus Action]] on subsequent turns to {{SAI|Reapply Heat Metal}} to deal another {{DamageText|2d8|Fire}} damage and force the creature to let go or receive Disadvantage. | ||
| | | cost = action | ||
| attack roll = | | attack roll = | ||
| damage = 2d8 | | damage = 2d8 | ||
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| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = [[Spells#Upcasting|Upcast]]: Casting | | higher levels = [[Spells#Upcasting|Upcast]]: Casting {{SAI|Heat Metal}} at a higher level deals an extra {{DamageText|1d8|Fire}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd when reapplying it. | ||
| notes = | | notes = | ||
| video = | | video = | ||
}} | }} |