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Slam (Zombie): Difference between revisions
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{{Hatnote|For other versions of this ability, see [[Slam (disambiguation)]].}} | |||
{{ActionPage | {{ActionPage | ||
| summary = '''Slam''' is an [[Action]] that allows the creature to hit a target and possibly infect it with the {{Cond|Crawling Gnaw}}, a disease that can spawn new zombies if the target dies. | | summary = '''Slam''' is an [[Action]] that allows the creature to hit a target and possibly infect it with the {{Cond|Crawling Gnaw}}, a disease that can spawn new zombies if the target dies. | ||
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| used by creatures = Zombie | | used by creatures = Zombie | ||
}} | }} | ||
Revision as of 09:49, 13 December 2023
For other versions of this ability, see Slam (disambiguation).
Slam is an Action that allows the creature to hit a target and possibly infect it with the , a disease that can spawn new zombies if the target dies.
Description
Hit a target with your bare fists and infect it with the .
Constructs, elementals, oozes, plants, undead, and members of your adventuring party can't be infected.
Properties
- Cost:
- Action
- Damage:
- 2d6 (2~12) + Strength modifier Bludgeoning
- Details:
- Attack roll
- Range: 3 m / {{{range ft}}} ft
Condition: Crawling Gnaw
Duration: 1 turn
- Target is inflicted with zombie mucus. If the affected entity dies before the infection wears off, it will temporarily rise as a Newborn Zombie.
- Newborn Zombies are statistically the same as the Summoned Zombie, except that they only have 10 Hit Points, and they have the condition , causing them to take 1Necrotic damage per turn.
- Newborn Zombies will follow the original Summoned Zombie.
How to learn
Used by creatures: Zombie