Ad placeholder
Slam (Zombie): Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) (Added hatnote) |
HiddenDragon (talk | contribs) (Updated damage/save fields) |
||
Line 7: | Line 7: | ||
| image = Slam.webp | | image = Slam.webp | ||
| cost = action | | cost = action | ||
| damage = | | damage = 2d6 | ||
| damage type = Bludgeoning | |||
| damage modifier = Strength | |||
| attack roll = Yes | | attack roll = Yes | ||
| range m = 3 | | range m = 3 |
Revision as of 21:20, 26 December 2023
For other versions of this ability, see Slam (disambiguation).
Slam is an Action that allows the creature to hit a target and possibly infect it with the , a disease that can spawn new zombies if the target dies.
Description
Hit a target with your bare fists and infect it with the .
Constructs, elementals, oozes, plants, undead, and members of your adventuring party can't be infected.
Properties
- Cost:
- Action
- Damage:
- 2d6 (2~12) + Strength modifier Bludgeoning
- Details:
- Attack roll
- Range: 3 m / {{{range ft}}} ft
Condition: Crawling Gnaw
Duration: 1 turn
- Target is inflicted with zombie mucus. If the affected entity dies before the infection wears off, it will temporarily rise as a Newborn Zombie.
- Newborn Zombies are statistically the same as the Summoned Zombie, except that they only have 10 Hit Points, and they have the condition , causing them to take 1Necrotic damage per turn.
- Newborn Zombies will follow the original Summoned Zombie.
How to learn
Used by creatures: Zombie