Urticating Hairs: Difference between revisions

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m (ANOTHER WEIRD DIFFERENCE)
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| image = Generic Control.webp
| image = Generic Control.webp
| cost = action
| cost = action
| damage = amounttext:2d6+DEX, type:Piercing
| damage = 2d6
| damage type = Piercing
| damage modifier = Dexterity
| attack roll = Yes
| attack roll = Yes
| range = ranged
| range = ranged
| range m = 18
| range m = 18
| range ft = 60
| range ft = 60
| save = CON
| save dc = 14
| condition = Blinded
| condition = Blinded
| condition duration = 6
| condition duration = 6
| condition save = Constitution
| condition save = Constitution
| condition dc = 12
| condition dc = 14
| used by creatures = Conjured Spider, Smaller Giant Spider, Larger Giant Spider
| used by creatures = Conjured Spider, Smaller Giant Spider, Larger Giant Spider
| notes = * Despite using [[Strength]] to modify its attack roll, this ability uses [[Dexterity]] to modify its damage roll.
| notes = * Despite using [[Strength]] to modify its attack roll, this ability uses [[Dexterity]] to modify its damage roll.
* Unlike other sources of {{Cond|Blinded}}, the affected entity will reroll their saving throw at the start of their turn, with a successful roll curing their condition.
* Unlike other sources of {{Cond|Blinded}}, the affected entity will reroll their saving throw at the start of their turn, with a successful roll curing their condition.
}}
}}

Revision as of 23:56, 26 December 2023

Generic Control.webp

Urticating Hairs is a class action used by some spiders.

Description

Eject barbed bristles at a target and possibly Blind it.

Properties

Cost:
Action
Damage:
D6 Piercing.png 2d6 (2~12) + Dexterity modifier Damage TypesPiercing damage
Details:
Attack roll
 Range: 18 m / 60 ft
CON Save (DC 14)

Condition: Blinded

Blinded Blinded

Duration: 6 turns

DC 14  Constitution saving throw

How to learn

Notes

  • Despite using Strength to modify its attack roll, this ability uses Dexterity to modify its damage roll.
  • Unlike other sources of Blinded Blinded, the affected entity will reroll their saving throw at the start of their turn, with a successful roll curing their condition.