User:Iflem/Sandbox: Difference between revisions
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| {{MdRarityItem|Helmet of Arcane Acuity}} || [[Headwear]] - {{SmallIcon|Light Armour Icon.png}} [[Armour#Light_Armour|Light]] || +10 || [[Battle Acuity]] - Whenever you deal damage with a weapon attack, you gain {{Cond|Arcane Acuity}} for 2 turns. || 2 | | {{MdRarityItem|Helmet of Arcane Acuity}} || [[Headwear]] - {{SmallIcon|Light Armour Icon.png}} [[Armour#Light_Armour|Light]] || +10 || [[Battle Acuity]] - Whenever you deal damage with a weapon attack, you gain {{Cond|Arcane Acuity}} for 2 turns. || 2 | ||
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| {{MdRarityItem|Hat of Fire Acuity}} || [[Headwear]] || +10 || [[Fire Acuity]] - grants the wearer {{Cond|Arcane Acuity}} whenever they deal {{DamageType|Fire}} damage.|| 2 | |||
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| {{MdRarityItem|Hat of Fire Acuity}} || [[Headwear]] || +10 || [[Thunderous Acuity]] - grants {{Cond|Arcane Acuity}} whenever the wearer deals {{DamageType|Thunder}} damage.|| 2 | |||
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Revision as of 20:37, 8 January 2024
Flat Increases to Spell DC
Conditional Increases to Spell DC
Equipment | Slot | Maximum DC Increase | Notes | Found in Act |
---|---|---|---|---|
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Weapons - ![]() |
+3 | Scarlet Remittance - +1 bonus to ![]() |
3 |
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Headwear | +1 | Browbeaten - The wearer gains a +1 bonus to spell save DC while | 1 |
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Headwear | +1 | Shadespell - While the wearer is obscured in shadow, their spells gain a +1 bonus to Spell Save DC | 1 |
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Headwear | +1 | Lay Bare Their Weakness - After dealing damage with an unarmed attack, the wearer gains a +1 bonus to their spell save DC until the end of their turn. | 2 |
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Headwear | +1 | Lay Bare Their Weakness - After dealing damage with an unarmed attack, the wearer gains a +1 bonus to their spell save DC until the end of their turn. | 2 |
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Headwear - ![]() |
+10 | Battle Acuity - Whenever you deal damage with a weapon attack, you gain for 2 turns. | 2 |
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Headwear | +10 | Fire Acuity - grants the wearer whenever they deal ![]() |
2 |
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Headwear | +10 | Thunderous Acuity - grants whenever the wearer deals ![]() |
2 |
Indirect Increases to Spell DC
Equipment | Slot | Potential DC Increase | Notes | Found in Act |
---|---|---|---|---|
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Headwear | +1 (CHA Casters) | Charisma +2, up to a maximum of 22. | 3 |
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Weapons - ![]() |
+1 (CHA Casters) | Charisma +2 | 3 |