User talk:HiddenDragon: Difference between revisions
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I noticed that on several quarterstaff and greatclub/flail/morningstar/maul pages you added the [[Topple]] and [[Tenacity]] actions (respectively) under the "special" field instead of the "weapon actions" field. May I ask why? Most other common weapon actions (for example, [[Flourish]] on Shortswords) are placed under the "weapon actions" category. Additionally, placing this under "special" causes it to show up in the "Special" column on database search tables (for example, the [[List of weapons]] page), when that seems to be generally reserved for unique weapon passives or spells. [[User:Willach|Willach]] ([[User talk:Willach|talk]]) 01:41, 12 January 2024 (CET) | I noticed that on several quarterstaff and greatclub/flail/morningstar/maul pages you added the [[Topple]] and [[Tenacity]] actions (respectively) under the "special" field instead of the "weapon actions" field. May I ask why? Most other common weapon actions (for example, [[Flourish]] on Shortswords) are placed under the "weapon actions" category. Additionally, placing this under "special" causes it to show up in the "Special" column on database search tables (for example, the [[List of weapons]] page), when that seems to be generally reserved for unique weapon passives or spells. [[User:Willach|Willach]] ([[User talk:Willach|talk]]) 01:41, 12 January 2024 (CET) | ||
: Hi, those weapon actions are different from the usual weapon actions. Neither of them require proficiency to use, plus on the tooltip they're distinctly separate from the usual weapon actions for the same reason. That's the reason right now. There might be a better way to do it later, but this emulates how it is ingame. --[[User:HiddenDragon|HiddenDragon]] ([[User talk:HiddenDragon|talk]]) 06:50, 12 January 2024 (CET) | : Hi, those weapon actions are different from the usual weapon actions. Neither of them require proficiency to use, plus on the tooltip they're distinctly separate from the usual weapon actions for the same reason. That's the reason right now. There might be a better way to do it later, but this emulates how it is ingame. --[[User:HiddenDragon|HiddenDragon]] ([[User talk:HiddenDragon|talk]]) 06:50, 12 January 2024 (CET) | ||
:: Ah, I see. Thanks for clearing that up - I was confused why some stuff showed up in the tables and others didn't! [[User:Willach|Willach]] ([[User talk:Willach|talk]]) 23:29, 13 January 2024 (CET) |
Latest revision as of 23:29, 13 January 2024
Width 40px[edit source]
I've noticed that you've been putting |w=40px
on SAI in CharacterInfo templates. Please don't, it makes the infoboxes larger than they need to be and draws too much attention to the passives. I have created Template:PAS so you don't even need to include <br>.
I also would like to notify you that we have a Discord Server where we coordinate edits and have actual discussions about all things wiki-related. We barely use Discussion pages for anything. - HINK (talk) 17:54, 27 September 2023 (CEST)
- Ah! Okay I will use that from now on. It didn't seem too big at first, but then you're right they are kind of bigish especially when I got to Viconia.--HiddenDragon (talk) 18:00, 27 September 2023 (CEST)
Conflicting Uploads[edit source]
Hi, just checking here regarding conflicting file uploads. For passive features such as Elven Weapon Training the game literally never uses a controller icon. Additionally, the original upload was a tooltip resized to 64x64. Could you give me some further info on the comment, *"Should use the transparent controller icon"*? This would be news to me, I may be out of the loop.
Until I mentioned the lack of use, we were rarely even using controller icons. Not your fault if this is just decided by the typical discord consensus of three. Never using an icon that is only used by the game for a related feature, and vice versa, is a pretty bizarre decision I would take issue with (not your responsibility). Llamageddon (talk) 12:25, 3 October 2023 (CEST)
- Just mentioning, after reading above comment, I do use talk pages, and most wikis do. Discord has a lot of downsides for coordinating wiki editing, which nearly everyone actually using it admits to, so do use talk pages if you want to. If nothing else, casual editors or experienced ones passing through would only be checking talk pages by default. Relevant info there is very likely to be useful to someone at some point. Llamageddon (talk) 12:33, 3 October 2023 (CEST)
- As referenced in Talk:Guardian_of_Faith_(Passive_Feature), the current status quo seems to be using the tooltip/controller icons on the passive feature pages, especially since a simple hover on the passive feature on PC shows said tooltip icon. If we edit Template:PAS to be its own template instead of calling into Template:SAI, we could probably start using the rounded background versions of passive feature icons there. - Sky (talk) 15:44, 3 October 2023 (CEST)
- We might wanna start uploading the round icons as Feature_Name_Round.webp then Template:PAS could be modified to use File:{{{Page Name}}}_Round.webp instead of Icon.webp - HINK (talk) 16:08, 3 October 2023 (CEST)
- As referenced in Talk:Guardian_of_Faith_(Passive_Feature), the current status quo seems to be using the tooltip/controller icons on the passive feature pages, especially since a simple hover on the passive feature on PC shows said tooltip icon. If we edit Template:PAS to be its own template instead of calling into Template:SAI, we could probably start using the rounded background versions of passive feature icons there. - Sky (talk) 15:44, 3 October 2023 (CEST)
- I think it's better to upload square icons (e.g. File:{{{Page Name}}}_Square.webp) and then have Template:PAS use them and round them in CSS. Passive Effects are rounded in-game after all, plus we could re-use it again for Conditions which use the same images but smaller.--HiddenDragon (talk) 17:02, 3 October 2023 (CEST)
- Even though they're never used in game, I generally prefer to use them because they are super clean icons with no fade or background. An argument could be made that perhaps we should use the square (circle-cropped) images for Passive Effects (since that's how it looks in game) but for some time now File:{{{Page Name}}}_Icon.webp are all the controller icons so I'd like to keep it consistent that way.--HiddenDragon (talk) 17:17, 3 October 2023 (CEST)
- There is no need to round them either, a template can easily use the CSS
border-radius: 50%;
. It's frustratingly simple, but unfortunately unsanctioned live CSS use has been strongly advised against by mods, so still waiting on that, but prefer that to another set of file types to upload and manage. Ideally, I see no reason why both icon types can't be uploaded and used if/when needed, rather than overwriting everything, but as you noticed, this has been quite strenuously shot down yet again. Under the circumstances, I can't really argue against you choosing to overwrite everything with the radial menu icons instead. I would love to see them being used on things like character screens, and IMO for inline use when contextually relevant. Thanks for the explanation of what was happening with these BTW, I was late to notice, but it explains at least one thing I was unclear about. Llamageddon (talk) 18:21, 4 October 2023 (CEST)- Sandbox example of style rounding of square icon for use inline, at bottom of page, if you are interested. Pretty sure it's functionally exactly what the game is doing. Llamageddon (talk)
- For what its worth, I think we DO want to use rounded images for the Character Box and for all Conditions but it's...a bit complicated. Passive Effects, Reactions, Conditions all draw from the same icon set and we want to make it work with Template:PAS and Template:Cond, but it's not quite so simple. To complicate things further, effects granted from Items also show up in the character box but they use images from the items set (they are still rounded for display, interestingly). We should have all the icons uploaded at some point, but we need to make sure there's a naming scheme that makes sense for these. --HiddenDragon (talk) 07:06, 5 October 2023 (CEST)
- "unsanctioned live CSS use has been strongly advised against by mods" It's more like inline css is not optimal, but there's a lot of inline css use anyways, including by yours truly. 😅 I would say that inline css that's not related to colours is probably okay even if ideally it should be moved into common.css. Inline css that applies colours is discouraged because we do have four skins with different colour schemes, the most challenging pair of which is Vector Dark-Grey vs Vector Default. Citizen is dark-ish so it's usually fine. - Sky (talk) 11:04, 5 October 2023 (CEST)
- Regarding rounded images, we already have every icon rounded, I batch-converted and uploaded them on Discord, but here they are as well. - HINK (talk) 11:39, 5 October 2023 (CEST)
- Sandbox example of style rounding of square icon for use inline, at bottom of page, if you are interested. Pretty sure it's functionally exactly what the game is doing. Llamageddon (talk)
- There is no need to round them either, a template can easily use the CSS
Tenacity and Topple weapon actions[edit source]
I noticed that on several quarterstaff and greatclub/flail/morningstar/maul pages you added the Topple and Tenacity actions (respectively) under the "special" field instead of the "weapon actions" field. May I ask why? Most other common weapon actions (for example, Flourish on Shortswords) are placed under the "weapon actions" category. Additionally, placing this under "special" causes it to show up in the "Special" column on database search tables (for example, the List of weapons page), when that seems to be generally reserved for unique weapon passives or spells. Willach (talk) 01:41, 12 January 2024 (CET)
- Hi, those weapon actions are different from the usual weapon actions. Neither of them require proficiency to use, plus on the tooltip they're distinctly separate from the usual weapon actions for the same reason. That's the reason right now. There might be a better way to do it later, but this emulates how it is ingame. --HiddenDragon (talk) 06:50, 12 January 2024 (CET)