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**Once in the vault, upon finding the named doors, go through the "Silverhand" door and in the next area destroy the door labeled "Illusion" (trying to enter the door normally will not work). Through the door is the room with the chest {{Coords|366|941}}. | **Once in the vault, upon finding the named doors, go through the "Silverhand" door and in the next area destroy the door labeled "Illusion" (trying to enter the door normally will not work). Through the door is the room with the chest {{Coords|366|941}}. | ||
| notes = | | notes = | ||
*This is one of very few non-[[Dippable]] weapons in the game, as its special property functions largely the same as being dipped in [[Fire (area)|fire]]. | |||
*It is not listed in-game, but '''Thermodynamo''' can only activate once per attack, even when hitting multiple targets with [[Cleave (Weapon Action)|Cleave]] or similar abilities. | *It is not listed in-game, but '''Thermodynamo''' can only activate once per attack, even when hitting multiple targets with [[Cleave (Weapon Action)|Cleave]] or similar abilities. | ||
*BUG (Hotfix #9): Despite the tooltip claiming that the hellfire ignores fire immunity, it actually does not. As can be seen in the screenshot (https://i.imgur.com/3ETRA8B.png) the imp took no damage. Mousing over says "Damage roll: 6 (1d6 Fire) (Hellfire) = 6. damage: 6 - 6 Fire (Immune)" but that didn't show up in the screenshot. Fire resistance is correctly ignored by the Hellfire portion of the attack. | *BUG (Hotfix #9): Despite the tooltip claiming that the hellfire ignores fire immunity, it actually does not. As can be seen in the screenshot (https://i.imgur.com/3ETRA8B.png) the imp took no damage. Mousing over says "Damage roll: 6 (1d6 Fire) (Hellfire) = 6. damage: 6 - 6 Fire (Immune)" but that didn't show up in the screenshot. Fire resistance is correctly ignored by the Hellfire portion of the attack. |