Hellfire Greataxe

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Hellfire Greataxe image

Hellfire Greataxe is a very rare greataxe that deals additional Fire damage, afflicts its wielder with Heat on each successful hit, and grants the Hellflame Cleave weapon action.

Anything hit by this has the life expectancy of a glass hammer.

Properties

  • Damage:
  • D12 Slashing.png 1d12 + 2 (3~14) + Strength modifier Damage Types Slashing damage
  • Extra damage:
  • D6 Fire.png 1d6 (1~6) Damage Types Fire damage
  • Details:
  • Greataxes Greataxes
  • Rarity: Very Rare
  • Enchantment: + 2
  •  Two-Handed
  • Melee: 1.5 m / 5 ft
  • Weight: 3.15 kg / 6.3 lb
  • Price: 960 gp
  • UID MAG_WATCHER_Human_Greataxe
    UUID dd0e9fa2-e012-454d-9f2d-53c0a0776015

Special[edit source]

The holder of this item gains:

  • Thermodynamo: Whenever you deal damage with this weapon, you gain 2 turns of Heat Heat.

Weapon actions[edit source]

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Cleave Cleave ()
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
Lacerate Lacerate ()
Slash at your target's vital points to make it BleedingBleed. Some Undead and Constructs can't suffer Bleeding.
Prepare Prepare ()
Spend 6 m / 20 ft of your movement to deal an additional [Strength modifier]Damage TypesPhysicalDRS damage (minimum 1) on each successful weapon attack for the rest of the turn.

Special weapon actions[edit source]

This weapon also grants the following:

Hellflame Cleave Hellflame Cleave ()
Spew hellish flames and strike your foes.

Where to find

Act Three: Looted from a Guilded Chest in the "Illusion" section of the Sorcerous Vault, Sorcerous Sundries.

  • Once in the vault, upon finding the named doors, go through the "Silverhand" door and in the next area destroy the door labeled "Illusion" (trying to enter the door normally will not work). Through the door is the room with the chest X: 366 Y: 941.

Notes

  • This is one of very few non-Dippable weapons in the game, as its special property functions largely the same as being dipped in fire.
  • It is not listed in-game, but Thermodynamo can only activate once per attack, even when hitting multiple targets with Cleave or similar abilities.
  • BUG (since Hotfix #9): Despite the tooltip claiming that the Hellfire ignores fire immunity, it actually does not. As can be seen in the screenshot (https://i.imgur.com/3ETRA8B.png) the imp took no damage. Mousing over says "Damage roll: 6 (1d6 Fire) (Hellfire) = 6. damage: 6 - 6 Fire (Immune)" but that didn't show up in the screenshot. Fire resistance is correctly ignored by the Hellfire portion of the attack.