User:Korgat: Difference between revisions
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|| <!-- Description -->Gain use of [[:Category:Absolute_Equipment|Absolute Equipment]] and unique dialogue options with followers of the Absolute. | || <!-- Description -->Gain use of [[:Category:Absolute_Equipment|Absolute Equipment]] and unique dialogue options with followers of the Absolute. | ||
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| <!-- Region --> | | <!-- Region -->[[Sunlit Wetlands]] | ||
|| <!-- Location -->[[Riverside Teahouse]] | || <!-- Location -->[[Riverside Teahouse]] | ||
|| <!-- Bonus -->{{cond|Paid the Price}} | || <!-- Bonus -->{{cond|Paid the Price}} | ||
|| <!-- Description -->Gain +1 bonus to [[Intimidation]] checks, but {{Disadvantage}} on [[Perception]] checks.<br>Gain {{Disadvantage}} when attacking Hags. | || <!-- Description -->Gain +1 bonus to [[Intimidation]] checks, but {{Disadvantage}} on [[Perception]] checks.<br>Gain {{Disadvantage}} when attacking Hags. | ||
|- | |- | ||
| <!-- Region --> | | <!-- Region -->[[Sunlit Wetlands]] | ||
|| <!-- Location -->[[Riverside Teahouse]] | || <!-- Location -->[[Riverside Teahouse]] | ||
|| <!-- Bonus -->[[Auntie Ethel's Hair|Auntie Ethel's Boon]] | || <!-- Bonus -->[[Auntie Ethel's Hair|Auntie Ethel's Boon]] | ||
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|| <!-- Description -->You can use all of your Illithid powers as a [[Bonus Action]]. | || <!-- Description -->You can use all of your Illithid powers as a [[Bonus Action]]. | ||
|} | |} | ||
= [[Act Two]] = | = [[Act Two]] = |
Revision as of 23:07, 4 February 2024
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Equipment By Act
Equipment lists separated by Act.
Act One
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Headwear
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
No results
Cloaks
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
No results
Armour
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
No results
Handwear
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
No results
Act Two
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Headwear
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Item | Effects | Location |
---|---|---|
![]() Hat of Fire Acuity |
Carried by the Strange Ox in Dammon's blacksmith in Act Two. |
Cloaks
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
No results
Armour
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
No results
Handwear
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Item | Effects | Location |
---|---|---|
![]() Poisoner's Gloves |
Act Two: In a chest at the back end of the House of Healing X: -199 Y: 78 | |
![]() Swordmaster Gloves |
Sold by Dammon in Act Two |
Act Three
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Headwear
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Item | Effects | Location |
---|---|---|
![]() Scabby Pugilist Circlet |
Sold by Mattis near the Requisitioned Barn if he survived to Act Three |
Cloaks
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
No results
Armour
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Handwear
Permanent Bonuses
Act One
Act Two
Region | Location | Bonus | Description |
---|---|---|---|
Ruined Battlefield | Kar'niss | The cannot affect this creature thanks to a pixie's protective magic. | |
Moonrise Towers | Main Floor | Potion of Everlasting Vigour | Gain +2 Strength. |
Moonrise Towers | Mind Flayer Colony | [note/1] | Gain ![]() ![]() |
Moonrise Towers | Gain a charge of Bardic Inspiration that is stronger than usual (![]() | ||
Reithwin Town | Arabella | Entangle an Undead or shadow creature until long rest. |
Act Three
Region | Location | Bonus | Description |
---|---|---|---|
Wyrm's Lookout | Astral Plane | Gain all Tier 1 Illithid Powers. Gain access to Tier 3 Illithid Powers. Gain . | |
Rivington | Circus of the Last Days | Gain a ![]() ![]() ![]() | |
Lower City | Crimson Draughts | Your blood is now highly flammable and will explode on contact with fire. | |
Lower City | House of Grief | Mirror of Loss | Gain +2 to an Ability Score of your choice. |
Lower City | House of Grief | Patriar's Memory | Gain +1 Charisma. |
Lower City | Ramazith's Tower | Create 4 ghouls that fight alongside you. | |
Lower City | Ramazith's Tower | Gain -5 Constitution and a sickly green aura. Can be negated by Amulet of Greater Health. | |
Lower City | Ramazith's Tower | Gain immediately and also once after every Long Rest. | |
Lower City | Steel Watch Foundry | Slayer Knowledge | Grants ![]() |
Notes: 1/Effect is permanently lost if the character dies and is revived.