User:Korgat

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Chronology[edit | edit source]

Act One[edit | edit source]

An image of the location "Prologue"

Prologue

The player arrives on the Nautiloid immediately after character creation.


Nautiloid


Ring of Evasion Icon.pngRing of Evasion
Greatsword B PlusOne Icon.pngEverburn Blade

An image of the location "Overgrown Ruins"

Overgrown Ruins

The remnants of what appears to have once been a chapel, eroded by time.


Dank Crypt


Amulet of Lost Voices Icon.pngThe Amulet of Lost Voices
The Watchers Guide Icon.pngThe Watcher's Guide

An image of the location "Emerald Grove"

Emerald Grove

The Emerald Grove, also known as Silvanus' Grove and Druid's Grove.


Sold by Arron


Gloves of Missile Snaring Icon.pngGloves of Missile Snaring
Hide Armour PlusOne Icon.pngHedge Wanderer Armour
Ring C Silver A Faded.pngRing of Flinging
Handaxe PlusOne Icon.pngDragon's Grasp
Longbow PlusOne Icon.pngSpellthief
Magic Staff C Icon.pngRain Dancer


Sold by Dammon


Safeguard Shield Icon.pngSafeguard Shield
Light Crossbow PlusOne Icon.pngLight Crossbow +1
Shortbow PlusOne Icon.pngShortbow +1
Shortbow PlusOne Icon.pngHunting Shortbow


Sold by Auntie Ethel


Magic Staff B Icon.pngCorellon's Grace


Sold by Volo


Ring F 1 Faded.pngThe Whispering Promise


Druid Grove


Silver Pendant Icon.pngSilver Pendant
Amulet Necklace D Bronze A 1 Faded.pngAmulet of Silvanus
Keepsake Locket A Faded.pngBrass Locket
Robe of Summer Icon.pngRobe of Summer
Gloves Leather 1 Faded.pngGloves of Power
Gloves Metal 1 Faded.pngHellrider's Pride
Cap of Curing Icon.pngCap of Curing
Key of the Ancients Icon.pngKey of the Ancients
Wizard Hat Icon.pngHat of Fire Acuity
Ring B Gold A 1 Faded.pngShapeshifter's Boon Ring
Ring of Protection Icon.pngRing of Protection
Glaive PlusOne Icon.pngSorrow
Natures Snare Icon.pngNature's Snare
Pale Oak Staff Icon.pngPale Oak
Vision of the Absolute Icon.pngVision of the Absolute

An image of the location "Forest"

Forest

Forest is a sub-area of the Wilderness. It is found west of the Emerald Grove.


Forest


Fleetfingers Icon.pngFleetfingers
Vision of the Absolute Icon.pngVision of the Absolute


Owlbear Nest


Moondrop Pendant Icon.pngMoondrop Pendant
Hide Armour PlusOne Icon.pngThe Oak Father's Embrace
Vision of the Absolute Icon.pngVision of the Absolute

An image of the location "The Risen Road"

The Risen Road

The Risen Road is a long stretch of road that connects Elturel and Baldur's Gate.


The Risen Road


Gloves Metal 1 Faded.pngGloves of Heroism
Reasons Grasp Icon.pngReason's Grasp
Gloves Leather F Faded.pngAbyss Beckoners
Ring I 1 Faded.pngSmuggler's Ring
Greataxe PlusOne Icon.pngGreataxe +1
Sword of Justice Icon.pngSword of Justice
Githyanki Greatsword Icon.pngGithyanki Greatsword (Psionic)
Githyanki Heavy Crossbow Icon.pngGithyanki Crossbow
Githyanki Longsword Plus One Faded.webpGithyanki Longsword (+1)
Shattered Flail Icon.pngShattered Flail
Speedy Reply Scimitar Icon.pngSpeedy Reply

An image of the location "Arcane Tower"

Arcane Tower

An isolated wizard tower deep in the Underdark protected by Arcane Cannons


Arcane Tower


Amulet Necklace B Silver A 1 Faded.pngUncovered Mysteries
Boots Leather 1 Faded.pngMystra's Grace
Ring D Gold A 1 Faded.pngGuiding Light
The Sparkswall Icon.pngThe Sparkswall
Ring C Silver A Faded.pngMage's Friend
Club Icon.pngClub of Hill Giant Strength
Light of Creation Icon.pngLight of Creation
Light Hammer B PlusOne Icon.pngSkybreaker
Magic Staff A Icon.pngStaff of Arcane Blessing


Act Two[edit | edit source]

An image of the location "Grand Mausoleum"

Grand Mausoleum

The Thorm family mausoleum, resting place of Melodia Thorm and entrance to the Gauntlet of Shar
Gauntlet of Shar


Act Three[edit | edit source]




Wyrm's Crossing



An image of the location "Rivington"

Rivington

The southern-most district of Baldur's Gate, located south of Wyrm's Crossing.


Rivington


Amulet Necklace A Bronze A 1 Faded.pngTressym Collar
Bonespike Boots Faded.pngBonespike Boots
Wizard Hat Icon.pngHat of Fire Acuity
Ring B Gold A 1 Faded.pngShapeshifter's Boon Ring
Ring C Gold A 1 Faded.pngRing of Truthfulness
Dagger PlusTwo Icon.pngGleamdance Dagger
Greataxe B PlusOne Icon.pngThe Undead Bane
Corpsegrinder Faded.webpCorpsegrinder
Warhammer PlusOne Icon.pngWarhammer +2

An image of the location "Rivington General"

Rivington General

The general store in Rivington, run by a Dragonborn Exxvikyap.


Sold by Exxvikyap


Bonespike Garb Icon.pngBonespike Garb
Gloves Leather F Faded.pngStalker Gloves
Elven Chain Icon.pngElven Chain
Swires sledboard.pngSwires' Sledboard
Glaive PlusTwo Icon.pngThe Dancing Breeze
Shortsword PlusOne Icon.pngAmbusher


Rivington General


Safeguard Shield Icon.pngShield +1
Iron-Banded Shield PlusOne Icon.pngIron-Banded Shield +1

An image of the location "Requisitioned Barn"

Requisitioned Barn

The Requisitioned Barn is a donation center for refugees heading to Baldur's Gate.


Sold by Ferg Drogher


Nymph Cloak Faded.pngNymph Cloak
Robe of Supreme Defences Icon.pngRobe of Supreme Defences
Dagger PlusTwo Icon.pngCold Snap
Greataxe PlusTwo Icon.pngSethan
Longbow PlusOne Icon.pngHellrider Longbow
Warhammer PlusOne Icon.pngDwarven Thrower


Sold by Mattis


Amulet Necklace F Bronze A 1 Faded.pngCorvid Token
Scabby Pugilist Circlet Icon.pngScabby Pugilist Circlet

An image of the location "Circus of the Last Days"

Circus of the Last Days

An extraplanar circus which moves from plane to plane, "thrilling all" who stop by.


Sold by Popper


Gloves Leather H Faded.pngDark Displacement Gloves


Circus of the Last Days


Shoes Bard Faded.pngBoots of Very Fast Blinking
Reverse Rain Cloak Faded.pngReverse Rain Cloak
Gloves Monk Faded.pngUnlucky Thief's Gloves
The Pointy Hat Icon.pngThe Pointy Hat
Safeguard Shield Icon.pngShield +1
Handaxe PlusOne Icon.pngComeback Handaxe
Katana Icon.pngKatana
Druid Quarterstaff Icon.pngStaff of a Mumbling Wizard
Staff of Crones Icon.pngHollow's Staff
Nyrulna Icon.pngNyrulna
Clown Hammer Icon.pngClown Hammer


An image of the location "Open Hand Temple"

Open Hand Temple

A temple dedicated to Ilmater, currently grieving the loss of their head priest.


Open Hand Temple


Seraphic Pugilist Gloves Faded.pngSeraphic Pugilist Gloves
Ring A Gem A Gold 1 Faded.pngRing of Blink
Stillmaker Icon.pngStillmaker

An image of the location "Angleiron's Cellar"

Angleiron's Cellar

The Ironhand Gnomes who escaped the Grymforge have taken up residence in this cellar.


Sold by Bumpnagel


Gloves of Cinder and Sizzle Icon.pngThunderpalm Strikers
Gloves Leather G Faded.pngNimblefinger Gloves
Gloves Leather F Faded.pngMartial Exertion Gloves

An image of the location "Wyrm's Crossing"

Wyrm's Crossing

Sits between Rivington and the Wyrm's Rock Fortress, and must be crossed to enter the City.


Sold by Entharl Danthelon


Cloak of Displacement Faded.pngCloak of Displacement
Garb of the Land and Sky Icon.pngGarb of the Land and Sky
Gloves of Metal E Faded.pngGauntlets of the Warmaster
Gloves of Cinder and Sizzle Icon.pngSnow-Dusted Monastery Gloves
Horns of the Berserker Icon.pngHorns of the Berserker
Rapier PlusOne Icon.pngHarmonic Dueller
Shortbow PlusOne Icon.pngBlightbringer


Wyrm's Crossing


Amulet Necklace D Bronze A 1 Faded.pngAbsolute Confidence Amulet
Amulet Necklace F Gold A 1 Faded.pngNecklace of Elemental Augmentation
Gauntlet of the Tyrant Icon.pngGauntlet of the Tyrant
Scarlet Leather Armour Icon.pngScarlet Leather Armour
Ring H 1 Faded.pngSeemingly Gleaming Ring
Greataxe PlusOne Icon.pngGreataxe +1

An image of the location "Wyrm's Rock Fortress"

Wyrm's Rock Fortress

Connected to the south by Wyrm's Crossing, and the north by the Lower City.


Sold by Arkleia Oloril


No special equipment


Wyrm's Rock Fortress


Helldusk Boots Icon.pngHelldusk Boots
Gloves of Cinder and Sizzle Icon.pngServitor of the Black Hand Gloves
Flame Enamelled Armour Icon.pngFlame Enamelled Armour
Iron-Banded Shield PlusOne Icon.pngIron-Banded Shield +1
Heavy Crossbow PlusOne Icon.pngFabricated Arbalest
Longsword PlusTwo Icon.pngDuke Ravengard's Longsword
Spear PlusOne Icon.pngInfernal Spear




Lower City



An image of the location "Lower City"

Lower City

The Lower City is accessed after passing through Wyrm's Rock Fortress.


Lower City


Wavemother's Cloak Faded.pngWavemother's Cloak
Nymph Cloak Faded.pngNymph Cloak
Cloth Armour Faded.pngCloth Armour
Viconia's Priestess Robe icon.pngViconia's Priestess Robe
Mutilated Carapace Icon.webpMutilated Carapace
Elegant Studded Leather Icon.pngElegant Studded Leather
Guild Ring Faded.pngGuild Ring
Ring H Gold A 1 Faded.pngRing of Feywild Sparks
Abdel's Trusted Shield Icon.pngAbdel's Trusted Shield
Dolor Amarus Icon.pngDolor Amarus
Githyanki Greatsword Icon.pngSilver Sword of the Astral Plane
Pike PlusOne Icon.pngMagical Pike
Quarterstaff PlusOne Icon.pngStaff of the Ram
The Clover Faded.pngBelm
Scimitar PlusOne Icon.pngKurwin's Cauteriser

An image of the location "Stormshore Tabernacle"

Stormshore Tabernacle

A house of worship located in the northeastern part of the Lower City, near the Basilisk Gate.


Stormshore Tabernacle


Amulet of the devout.pngAmulet of the Devout
Mantle of the Holy Warrior Faded.pngMantle of the Holy Warrior
Gloves Metal D Faded.pngThe Reviving Hands
Shield of Shielding Icon.pngShield of Shielding
Iron-Banded Shield PlusOne Icon.pngIron-Banded Shield +1
Morningstar PlusTwo Icon.pngThe Sacred Star
Warhammer PlusOne Icon.pngHammer of the Just

An image of the location "Elfsong Tavern"

Elfsong Tavern

A tavern located north-west of Stormshore Tabernacle and the Basilisk Gate waypoint


Elfsong Tavern Basement


Ring A Gem A Gold 1 Faded.pngKeepsake Ring


Knights of the Shield Hideout


Boots Metal Githyanki B Magic Faded.pngBoots of Psionic Movement
Gloves Metal H Faded.pngCerebral Citadel Gloves
Cerebral Citadel Armour Icon.pngCerebral Citadel Armour
Longsword +1 Icon.pngSword of the Emperor

An image of the location "Lower City Sewers"

Lower City Sewers

Entrances include manhole covers in the city streets, and inside specific buildings.


Sold by Severn


Drunken Cloth Icon.pngDrunken Cloth


Sold by Sticky Dondo


Shade-Slayer Cloak Faded.webpShade-Slayer Cloak


Sold by Voiceless Penitent Bareki


Bonespike Helmet Icon.pngBonespike Helmet
Armour of Landfall Icon.pngArmour of Moonbasking


Lower City Sewers


Amulet Necklace B Bronze A 1 Faded.pngChancer's Carcanet
Cindermoth Cloak Faded.pngCindermoth Cloak
Katana Icon.pngKatana
Pike PlusOne Icon.pngBreaching Pikestaff


Undercity Ruins


Gloves Barbarian Magic B Faded.pngBonespike Gloves


An image of the location "Forge of the Nine"

Forge of the Nine

The outside of the Forge of the Nine. A stone patio is equipped with a forge and smithing station.


Sold by Dammon


Boots of Persistence Icon.pngBoots of Persistence
Gloves Metal C Faded.pngLegacy of the Masters
Armour of Persistence Icon.pngArmour of Persistence
Unwanted Masterwork Scalemail Icon.pngUnwanted Masterwork Scalemail


Basement


Boots Metal 1 Faded.pngUnwanted Masterwork Greaves
Unwanted Masterwork Gauntlets Icon.pngUnwanted Masterwork Gauntlets
Longsword PlusTwo Icon.pngLongsword +2
Mace PlusTwo Icon.pngMace +2

An image of the location "Devil's Fee"

Devil's Fee

Owned by Helsik, there are all sorts of devilish artifacts and curios on display around the store.


Sold by Helsik


Cloak of the Weave Faded.pngCloak of the Weave
Spellseeking Gloves Faded.pngSpellseeking Gloves
Gemini Gloves Icon.pngGemini Gloves
Gibus of the Worshipful Servant Icon.pngGibus of the Worshipful Servant
Shapeshifter Hat Icon.pngShapeshifter Hat
Mask of Soul Perception Icon.pngMask of Soul Perception
Merregon Halberd Icon.pngHellbeard Halberd
Quarterstaff PlusOne Icon.pngCaitiff Staff


Devil's Fee


Slinging Shoes Icon.pngSlinging Shoes
Hat of the Sharp Caster Icon.pngHat of the Sharp Caster


An image of the location "Stormshore Armoury"

Stormshore Armoury

An outdoor smithy with a glowing red hot furnace in the back corner.


Sold by Gloomy Fentonson


Armour of Agility Icon.pngArmour of Agility


Sold by Fytz The Firecracker


Flail PlusTwo Icon.pngFlail of Ages
Longbow PlusOne Icon.pngThe Dead Shot

An image of the location "Sorcerous Sundries"

Sorcerous Sundries

A large magical marketplace, and home to the wizard Lorroakan


Sold by Lorroakan's Projection (or Rolan)


Vest of Soul Rejuvenation Icon.pngVest of Soul Rejuvenation
Gloves Leather D Faded.pngQuickspell Gloves
Birthright Icon.pngBirthright
Armour of Landfall Icon.pngArmour of Landfall
Ring of Regeneration Icon.pngRing of Regeneration
Quarterstaff PlusOne Icon.pngHarper Sacredstriker


Sold by Tolna Tome-Monger


No special equipment


Sorcerous Sundries


Wizard Hat Icon.pngColdbrim Hat
Quarterstaff PlusOne Icon.pngGold Wyrmling Staff

An image of the location "Ramazith's Tower"

Ramazith's Tower

The home of the wizard Lorroakan, only accessible from Sorcerous Sundries.


Ramazith's Tower


Shelter of Athkatla Icon.pngShelter of Athkatla
Moon Devotion Robe Icon.pngMoon Devotion Robe
Vest of Soul Rejuvenation Icon.pngVest of Soul Rejuvenation
Robe of the Weave Icon.pngRobe of the Weave
Gloves Leather 3 Faded.pngJhannyl's Gloves
Gloves Leather D Faded.pngQuickspell Gloves
Birthright Icon.pngBirthright
Armour of Landfall Icon.pngArmour of Landfall
Ring of Regeneration Icon.pngRing of Regeneration
Markoheshkir Icon.pngMarkoheshkir
Despair of Athkatla Icon.pngDespair of Athkatla
Quarterstaff PlusOne Icon.pngHarper Sacredstriker

An image of the location "Sorcerous Vault"

Sorcerous Vault

A secret vault within Sorcerous Sundries accessible from Ramazith's Tower.


Sorcerous Vault


Pyroquickness Hat Icon.pngPyroquickness Hat
Greataxe PlusTwo Icon.pngHellfire Greataxe
Maul PlusTwo Icon.pngFoebreaker
The Tharchiate Codex


An image of the location "Philgrave's Mansion"

Philgrave's Mansion

Located by the waterfront next to the Counting House and Felogyr's Fireworks


Sold by Mystic Carrion


Veil of the Morning Icon.pngVeil of the Morning
Hood of the Weave Icon.pngHood of the Weave
Armour of Landfall Icon.pngArmour of the Sporekeeper


Philgrave's Mansion


Staff of Cherished Necromancy Icon.pngStaff of Cherished Necromancy


Equipment By Act and Region[edit | edit source]

[Show/hide] Act One[edit | edit source]

Toggle columns: Effects - Where To Find - Type - AC - Dmg
Act Location Item Effects Where To Find Type AC Dmg
Act Location Item Effects Where To Find Type AC Dmg
Prologue Nautiloid Ring of Evasion Icon.pngRing of Evasion Act One: Given by Tara during the first Long Rest following completion of the Escape the Nautiloid quest (only when playing as the Gale Origin). Rings
Prologue Nautiloid Greatsword B PlusOne Icon.pngEverburn Blade Greatswords 2d6
Overgrown Ruins Dank Crypt Amulet of Lost Voices Icon.pngThe Amulet of Lost Voices
  • Speak with Dead

    Speak with Dead (): Cast as a level 1 spell ( Recharge: Long rest).

  • Found in a heavy chest in the same room that Withers emerges from in the Dank Crypt, X: -290 Y: -235. Amulets
    Overgrown Ruins Dank Crypt The Watchers Guide Icon.pngThe Watcher's Guide
  • Found in a trapped sarcophagus in the Dank Crypt X: 293 Y: -323.
  • Spears 1d6
    Wilderness Druid Grove Amulet Necklace D Bronze A 1 Faded.pngAmulet of Silvanus
  • Lesser Restoration

    Lesser Restoration (): Cast as a level 2 spell ( Recharge: Short rest).

  • Hidden under a rock that must be moved, near Ormn the bear in the Druid Grove (X:262, Y:481). Amulets
    Wilderness Druid Grove Cap of Curing Icon.pngCap of Curing Act One: This hat is found in a locked gilded chest behind a pillar near to where Alfira is composing her song in the Druid Grove X: 289 Y: 488. Helmets
    Wilderness Druid Grove Gloves Leather 1 Faded.pngGloves of Power
  • Sleight of Hand Sleight of Hand +1
  • Act One: Looted from the Goblin Boss Za'Krug in front of the Druid Grove. Gloves
    Wilderness Druid Grove Gloves Metal 1 Faded.pngHellrider's Pride
  • Strength Saving throws +1
  • Act One: Carried by Zevlor in the Druid Grove and can be either looted from him, bought, stolen, or earned as a reward for Kill Kagha or Investigate Kagha. Gloves
    Wilderness Druid Grove Gloves of Missile Snaring Icon.pngGloves of Missile Snaring Act One: These gloves are sold by Arron in the Druid Grove. Gloves
    Wilderness Druid Grove Hide Armour PlusOne Icon.pngHedge Wanderer Armour
  • Nature Nature +1.
  • Act One: Sold by Arron in the Druid Grove Medium Armour 13
    Wilderness Druid Grove Keepsake Locket A Faded.pngBrass Locket Contained within a chest inside the Tiefling Hideout in the Druid Grove. Amulets
    Wilderness Druid Grove Key of the Ancients Icon.pngKey of the Ancients
  • Nature Nature +1
  • While standing in front of the stone door in Nettie's room in the Druid Grove, you can open a shortcut to the Underground Passage.
  • Act One:
  • Dropped or pickpocketed from Findal in the Underground Passage that connects to the Druid Grove.
  • Also dropped by Nettie.
  • Helmets
    Wilderness Druid Grove Ring B Gold A 1 Faded.pngShapeshifter's Boon Ring
  • Act One: Can be looted from the Strange Ox in the Druid Grove. Killing the Strange Ox there will not reward the Hat of Fire Acuity.
  • Act Two: Can be looted from the Strange Ox at Dammon's blacksmith in the Last Light Inn.
  • Act Three: Given as a reward for completing Help the Devilish Ox or looted from Strange Ox in Rivington. If you assist the Strange Ox you will lose out on the Hat of Fire Acuity.
  • Rings
    Wilderness Druid Grove Ring C Silver A Faded.pngRing of Flinging Act One: Sold by Arron in the Druid Grove Rings
    Wilderness Druid Grove Ring F 1 Faded.pngThe Whispering Promise
  • Act One:
  • Act Two:
    • Sold by Volo if he has not yet performed his surgery. He will remain as a trader until the end of the act.
  • Act Three:
  • Rings
    Wilderness Druid Grove Ring of Protection Icon.pngRing of Protection
  • Armour Class Armour Class +1
  • Saving throw +1
  • Act One: Rewarded by Mol for completing the quest Steal the Sacred Idol in the Druid Grove. Rings
    Wilderness Druid Grove Robe of Summer Icon.pngRobe of Summer
  • Resistance to Damage TypesCold damage.
  • Act One: Found inside a crate sitting in the Hidden Vault within the Druid Grove. You will need the Rune of the Wolf carried by Rath to access the vault; which you can obtain by talking to Rath after rescuing Halsin, pickpocketing him, or killing him. Clothing 10
    Wilderness Druid Grove Safeguard Shield Icon.pngSafeguard Shield
  • Saving Throws +1
  • Sold by Dammon in the Druid Grove Shields
    Wilderness Druid Grove Silver Pendant Icon.pngSilver Pendant
  • Guidance Guidance: You gain the ability to cast the Guidance cantrip.
  • Looted from a skeleton on the Harper Outpost southwest of the Druid Grove X: 152 Y: 366. To reach this area, jump up two small ridges and climb a wooden ladder. Amulets
    Wilderness Druid Grove Glaive PlusOne Icon.pngSorrow
  • Sorrowful Lash

    Sorrowful Lash (): Cast as a cantrip ( Recharge: Per turn).

  • Found on a stone slab at the Wolf altar in the Hidden Vault X: 183 Y: -82, unlocked by solving the Enclave Library Puzzle in the Druid Grove.
  • Glaives 1d10 + 1
    Wilderness Druid Grove Handaxe PlusOne Icon.pngDragon's Grasp This weapon can be bought from Arron in the Druid Grove. Handaxes 1d6
    Wilderness Druid Grove Light Crossbow PlusOne Icon.pngLight Crossbow +1
  • This weapon can be bought from these traders:
  • Light Crossbows 1d8 + 1
    Wilderness Druid Grove Longbow PlusOne Icon.pngSpellthief
  • This weapon can be bought from Arron in the Druid Grove.
  • Longbows 1d8
    Wilderness Druid Grove Magic Staff B Icon.pngCorellon's Grace This weapon can be bought or looted from Auntie Ethel in the Riverside Teahouse or the Hollow in the Druid Grove. Quarterstaves 1d6
    Wilderness Druid Grove Magic Staff C Icon.pngRain Dancer
  • Create Water

    Create Water (): Cast as a level 1 spell ( Recharge: Short rest).

  • Sold by Arron in the Druid Grove Quarterstaves 1d6
    Wilderness Druid Grove Natures Snare Icon.pngNature's Snare Looted from a locked chest within the Underground Passage of the Druid Grove X: -425 Y: -200. The key to the chest can be found on a corpse on the lower part of the island in the middle, guarded by two turret statues. Quarterstaves 1d6
    Wilderness Druid Grove Pale Oak Staff Icon.pngPale Oak
  • Faithwarden's Vines

    Faithwarden's Vines (): Cast as a level 1 spell ( Recharge: Long rest).

  • Obtained as a reward for completing the quest Investigate Kagha and both persuading and sparing Kagha, which must be completed before the quest Rescue the Druid Halsin. In this scenario, Kagha will give you the Pale Oak.

    If Kagha is killed, then all of the shadow druids and rogue Emerald Grove druids must also be defeated including Loic and Marcoryl. If Marcoryl isn't in the main chamber, he will likely be in the Servant's Quarters and will attack on sight after Khaga is defeated. In this scenario, Rath will give you the Pale Oak.

    This reward is available only to Druids.
    Quarterstaves 1d6
    Wilderness Druid Grove Shortbow PlusOne Icon.pngHunting Shortbow Purchased from Dammon in Druid Grove. Shortbows 1d6 + 1
    Wilderness Druid Grove Shortbow PlusOne Icon.pngShortbow +1
  • This weapon can be bought from these traders:
  • Shortbows 1d6 + 1
    Wilderness Druid Grove Vision of the Absolute Icon.pngVision of the Absolute
  • Repaired by finding and combining the Shaft of a Broken Spear and the Head of a Broken Spear (by right-clicking on one of the items in your inventory and pressing 'combine', then dragging the other item into the open slot.)
  • Shaft of a Broken Spear: Found on the body of Edowin in the Forest west of the Druid Grove X: 136 Y: 446.
  • Head of a Broken Spear: Looted from the Owlbear in the Owlbear Nest.
  • Spears 1d6
    Wilderness The Risen Road Gloves Leather F Faded.pngAbyss Beckoners Act One: Inside a locked chest in a cell, roughly X: 306 Y: -170 the Zhentarim Basement, The Risen Road. Gloves
    Wilderness The Risen Road Gloves Metal 1 Faded.pngGloves of Heroism
  • Strength Saving throws +1
  • Act One: Found inside a wooden chest X: -674 Y: -401 at the back of the hidden room in the cellar of the Toll House, The Risen Road. The room can be opened by sitting on the two thrones X: -664 Y: -407, X: -664 Y: -400 simultaneously (or by placing objects on each throne). Gloves
    Wilderness The Risen Road Reasons Grasp Icon.pngReason's Grasp Act One: Found in a locked chest in the cave where survivors of the attacked caravan are fending off a pack of gnolls on The Risen Road X: 37 Y: 644. The chest is behind the survivors, against the cave wall. Gloves
    Wilderness The Risen Road Ring I 1 Faded.pngSmuggler's Ring
  • Stealth Stealth +2
  • Sleight of Hand Sleight of Hand +2
  • Charisma -1
  • Act One: Looted from a Skeleton, hidden in a bush on the lower path following the river, near the broken bridge section at The Risen Road (X:58, Y:512). Rings
    Wilderness The Risen Road Githyanki Greatsword Icon.pngGithyanki Greatsword (Psionic)
  • Carried by Sarth Baretha in the Mountain Pass area of The Risen Road X: -137 Y: 558.
  • Greatswords 2d6 + 1
    Wilderness The Risen Road Githyanki Heavy Crossbow Icon.pngGithyanki Crossbow Dropped by Raider Chost and Raider Zastri of the Githyanki Patrol in the Mountain Pass area of The Risen Road (X:-137, Y:558). Heavy Crossbows 1d10 + 1
    Wilderness The Risen Road Githyanki Longsword Plus One Faded.webpGithyanki Longsword (+1)
  • Looted from Gish For'reth (githyanki patrol) in the Mountain Pass area of The Risen Road X: -137 Y: 558.
  • Longswords 1d8 + 1
    Wilderness The Risen Road Greataxe PlusOne Icon.pngGreataxe +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Act One: Found on a rack in the hidden room in the cellar of the Toll House, The Risen Road. The room can be opened by sitting on the two thrones X: -664 Y: -407, X: -664 Y: -400 simultaneously (or by placing objects on each throne).
  • Act Three: Looted from Adventurer Rosanna in Fraygo's Flophouse, Wyrm's Crossing X: -8 Y: 76.
  • Greataxes 1d12 + 1
    Wilderness The Risen Road Shattered Flail Icon.pngShattered Flail
  • Dropped by the Flind, 'leader' of the group of Gnolls attacking the Zhentarim caravan on The Risen Road.
  • Maces 1d6 + 2
    Wilderness The Risen Road Speedy Reply Scimitar Icon.pngSpeedy Reply
  • This weapon can be found on the body of a dead caravan agent on The Risen Road, near the cave where gnolls are attacking the caravan's survivors X: 25 Y: 603.
  • Scimitars 1d6
    Wilderness The Risen Road Sword of Justice Icon.pngSword of Justice
  • Tyr's Protection

    Tyr's Protection (): Cast as a level 1 spell ( Recharge: Short rest).

  • Looted from Anders in The Risen Road Toll House X: 110 Y: 560 or rewarded by him for killing Karlach in Hunt the Devil.
  • Greatswords 2d6 + 1
    Wilderness Forest Fleetfingers Icon.pngFleetfingers Act One: Can be found inside a buried chest in the Forest X: 80 Y: 347. Gloves
    Wilderness Forest Vision of the Absolute Icon.pngVision of the Absolute
  • Repaired by finding and combining the Shaft of a Broken Spear and the Head of a Broken Spear (by right-clicking on one of the items in your inventory and pressing 'combine', then dragging the other item into the open slot.)
  • Shaft of a Broken Spear: Found on the body of Edowin in the Forest west of the Druid Grove X: 136 Y: 446.
  • Head of a Broken Spear: Looted from the Owlbear in the Owlbear Nest.
  • Spears 1d6
    Forest Owlbear Nest Hide Armour PlusOne Icon.pngThe Oak Father's Embrace Act One: Found on a headless skeleton in the Owlbear Nest. Medium Armour 13
    Forest Owlbear Nest Moondrop Pendant Icon.pngMoondrop Pendant Found in a Selûnite Glided Chest in the Owlbear Nest. You must read the Selûnite Prayer Sheet in front of the chest to unlock it. The sheet can be spotted on the ground behind the statue of Selûne by passing a Perception check. Amulets
    Forest Owlbear Nest Vision of the Absolute Icon.pngVision of the Absolute
  • Repaired by finding and combining the Shaft of a Broken Spear and the Head of a Broken Spear (by right-clicking on one of the items in your inventory and pressing 'combine', then dragging the other item into the open slot.)
  • Shaft of a Broken Spear: Found on the body of Edowin in the Forest west of the Druid Grove X: 136 Y: 446.
  • Head of a Broken Spear: Looted from the Owlbear in the Owlbear Nest.
  • Spears 1d6
    Act One Blighted Village Bloody Amulet Icon.pngBloody Amulet The Bloody Amulet can be obtained from the corpse of Barcus Wroot. Barcus can be found in several different locations:
  • Tied to the windmill in the Blighted Village (X:0, Y:425)
  • In Grymforge, if you freed him from the windmill.
  • In your Camp, if you encountered him in Grymforge and asked him to join you as a Camp Follower.
  • Amulets
    Act One Blighted Village Bracers of Defence Icon.pngBracers of Defence Act One: In the secret area of the Apothecary's Cellar beneath the Blighted Village. The bracers are located in a gilded chest X: -656 Y: -370. Gloves
    Act One Blighted Village Haste Helm Icon.pngHaste Helm Act One: Found inside the locked chest near the Ancient Sigil Circle waypoint in the Blighted Village X: 32 Y: 403. Helmets
    Act One Blighted Village The Speedy Lightfeet Icon.pngThe Speedy Lightfeet
  • Athletics Athletics +1
  • Found inside a Heavy Chest in the cellar behind the windmill in the Blighted Village. Boots
    Act One Blighted Village Warped Headband of Intellect Icon.pngWarped Headband of Intellect
  • Set the wearer's Intelligence icon.png Intelligence score to 17. The enchantment has no effect if their Intelligence score is higher without it.
  • Act One: Dropped by Lump the Enlightened in the Blighted Village X: 13 Y: 366. Helmets
    Act One Blighted Village Dagger PlusOne Icon.pngDagger +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • One can be found on a small hill overlooking the barn at the Blighted Village, stuck into a piece of meat roasting over a campfire. A Strength, Intelligence, or Sleight of Hand check is required to remove it.
  • Daggers 1d4 + 1
    Act One Blighted Village Greataxe B PlusOne Icon.pngVery Heavy Greataxe Looted from Fezzerk in one of the following locations:
  • Act One: Blighted Village, in front of the windmill X: 10 Y: 420
  • Act Two: Moonrise Towers, in the throne room on the main floor X: -152 Y: -191
  • Greataxes 1d12 + 1
    Act One Blighted Village Shortsword PlusOne Icon.pngSteelforged Sword
  • This weapon can be found in a locked chest in the abandoned workshop in the Blighted Village, across from the Ancient Rune Circle (X:45, Y:408).
  • A second can be found in the Watch Citadel in The High Hall, on a table of goods owned by Koll.
  • Shortswords 1d6 + 1
    Act One Blighted Village Sussur Dagger Icon.pngSussur Dagger
  • Silenced Silences targets on hit.
  • This weapon is obtained as part of the quest Finish the Masterwork Weapon in the Blighted Village by combining a Dagger with Sussur Tree Bark in the Blacksmith's Forge found in one of the buildings in the village. Daggers 1d4 + 1
    Act One Blighted Village Sussur Greatsword Icon.pngSussur Greatsword
  • Silenced Silences targets on hit.
  • This weapon is obtained as part of the quest Finish the Masterwork Weapon in the Blighted Village by combining the Greatsword with Sussur Tree Bark in the Blacksmith's Forge found in one of the buildings in the village.
  • Greatswords 2d6 + 1
    Act One Blighted Village Sussur Sickle Icon.pngSussur Sickle
  • Silenced Silences targets on hit.
  • This weapon is obtained as part of the quest Finish the Masterwork Weapon in the Blighted Village by combining a Sickle with Sussur Tree Bark in the Blacksmith's Forge found in one of the buildings in the village. Sickles 1d4 + 1
    Act One Sunlit Wetlands Tarnished Charm Icon.pngTarnished Charm
  • Looted from Auntie Ethel, who can be found in multiple locations:
  • Amulets
    Act One Sunlit Wetlands The Sparkle Hands Icon.pngThe Sparkle Hands Act One: Found in a wooden chest in the Sunlit Wetlands X: 95 Y: 210. Gloves
    Act One Sunlit Wetlands Wood Woad Shield Icon.pngWood Woad Shield
  • Woad's Ensnaring Strike

    Woad's Ensnaring Strike (): Cast as a level 1 spell ( Recharge: Short rest).

  • Can be looted from Wood Woads in the Sunlit Wetlands.
  • Shields
    Act One Sunlit Wetlands Heavy Crossbow PlusOne Icon.pngGandrel's Aspiration Dropped from Gandrel in the Sunlit Wetlands in Act One. Heavy Crossbows 1d10 + 1
    Act One Goblin Camp Absolute's Warboard Icon.pngAbsolute's Warboard
  • Heroism

    Heroism (): Cast as a level 1 spell ( Recharge: Long rest).

  • Dropped by Priestess Gut in the Shattered Sanctum portion of the Goblin Camp. Shields
    Act One Goblin Camp Amulet Necklace B Bronze A 1 Faded.pngAmulet of Elemental Torment
  • Previously was sold by Grat the Trader in the Goblin Camp, Brem in the Zhentarim Basement, or Roah Moonglow in Shattered Sanctum.
  • As of Patch 3, drops from Hope in House of Hope (once she is freed and the zone boss is defeated).
  • Amulets
    Act One Goblin Camp Blazer of Benevolence Icon.pngBlazer of Benevolence Act One: Reward for rescuing Volo from the Goblin Camp during Rescue Volo. Light Armour 11
    Act One Goblin Camp Boots of Aid and Comfort Icon.pngBoots of Aid and Comfort Sold by Grat the Trader in the Goblin Camp. Boots
    Act One Goblin Camp Crushers Ring Icon.pngCrusher's Ring
  • Movement Speed increased by 3m / 10ft.
  • Act One: Worn by Crusher in the Goblin Camp. You can slip the ring off his toe when he demands you kiss his feet, or kill Crusher to take it off his body. Rings
    Act One Goblin Camp Gloves of Archery icon.pngGloves of Archery Act One: Bought from Grat the Trader in the Goblin Camp. Gloves
    Act One Goblin Camp Glowing Shield Icon.pngGlowing Shield Found in a locked chest on a ridge behind the Goblin Camp X: -53 Y: 461. Shields
    Act One Goblin Camp Ring F 1 Faded.pngThe Whispering Promise
  • Act One:
  • Act Two:
    • Sold by Volo if he has not yet performed his surgery. He will remain as a trader until the end of the act.
  • Act Three:
  • Rings
    Act One Goblin Camp Shoes D Faded.pngSwiresy Shoes
  • Acrobatics Acrobatics +1
  • Sold by Grat the Trader in the Goblin Camp. Boots
    Act One Goblin Camp Dagger Icon.pngAssassin's Touch Reward for completing the quest Save the Goblin Sazza by escorting Sazza to the Goblin Camp. Daggers 1d4 + 1
    Act One Goblin Camp Greatclub PlusOne Icon.pngGreatclub +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Always sold by Grat in the Goblin Camp.
  • Greatclubs 1d8 + 1
    Act One Goblin Camp Greatsword PlusOne Icon.pngGreatsword +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Always sold by Grat in the Goblin Camp.
  • Greatswords 2d6 + 1
    Act One Goblin Camp Longbow PlusOne Icon.pngLongbow +1
  • This weapon can be bought from these traders:
  • Longbows 1d8 + 1
    Act One Goblin Camp Maul PlusOne Icon.pngDoom Hammer
  • This weapon can be bought from these traders:
  • Mauls 2d6
    Act One Goblin Camp Pike PlusOne Icon.pngReturning Pike
  • This weapon can be bought from Grat the Trader in the Goblin Camp
  • Pikes 1d10 + 1
    Act One Goblin Camp Worgfang Icon.pngWorgfang Worgfang can be looted from a pile of bones in one of the cells within the Worg Pens area of the Goblin Camp X: 386 Y: -17. Daggers 1d4
    Act One Waukeen's Rest Greatsword B Icon.pngSvartlebee's Woundseeker
  • Looted from Gauntlet Yeva in Waukeen's Rest X: -66 Y: 609 in Act 1.
    • Has to be acquired before the first zone travel (including teleporting to your camp) after coming to Waukeen's Rest for the first time. If you come to the area after travelling to a different zone, Yeva will be gone.
  • Can also be obtained from Gauntlet Yeva in the Tadpoling Centre within the Mind Flayer Colony in Act 2.
    • One method to keep her non-hostile is to use a Disarming action on her during the fight where she appears. As long as you do not kill her, she will remain an ally.
  • Greatswords 2d6 + 1
    Act One Waukeen's Rest Hamarhraft Icon.pngHamarhraft
  • Found in a gilded chest in one of the burning rooms on the top floor of the inn at Waukeen's Rest X: -85 Y: 631.
    • This chest can be difficult to get to before the room becomes completely engulfed in flames, so it's recommended to approach in turn-based mode. One could also wait the fire out by completing a long rest or travelling to a different zone. Be cautious however, as waiting it out will complete the area's timed event and render many local NPCs and quests unavailable.
  • Mauls 2d6
    Act One Waukeen's Rest The Joltshooter Icon.pngThe Joltshooter Reward for rescuing Counsellor Florrick from the burning inn of Waukeen's Rest during the quest Rescue the Grand Duke. One of three possible rewards for this quest, the other two being The Sparky Points and The Spellsparkler. Longbows 1d8
    Act One Waukeen's Rest The Sparky Points Icon.pngThe Sparky Points Reward for rescuing Counsellor Florrick from the burning inn of Waukeen's Rest during the quest Rescue the Grand Duke. One of three possible rewards for this quest, the other two being The Joltshooter and The Spellsparkler. Tridents 1d6
    Act One Waukeen's Rest The Spellsparkler Icon.pngThe Spellsparkler Reward for rescuing Counsellor Florrick from the burning inn of Waukeen's Rest during the quest Rescue the Grand Duke. One of three possible rewards for this quest, the other two being The Sparky Points and The Joltshooter. Quarterstaves 1d6
    Act One Mountain Pass Githyanki Greatsword Icon.pngGithyanki Greatsword (Psionic)
  • Carried by Sarth Baretha in the Mountain Pass area of The Risen Road X: -137 Y: 558.
  • Greatswords 2d6 + 1
    Act One Mountain Pass Githyanki Greatsword Icon.pngSilver Sword of the Astral Plane
  • Rewarded for showing the Orphic Hammer to (or killing) Kith'rak Voss in Act Three.
  • This sword can alternatively be obtained in Act One by disarming Voss via Command (Drop) Command (Drop), Heat Metal Heat Metal, Disarming Attack (Ranged) Disarming Attack (Ranged), or Honeyed Paws Honeyed Paws before entering the Mountain Pass X: -139 Y: 561.
    • If received in Act 1, a second version of this weapon will not be given as a quest reward but can be looted if Voss is killed in Act 3.
    • Voss must be disarmed before beginning the encounter, as he immediately flies away when any hostile action is taken and the party is locked into dialogue when approaching close enough.
    • Due to his high stats, the chance of failing the disarm attempt against him is very high, so this method may require multiple reloads or extensive preparation. See: Guide: Early Silver Sword.
    • Using Honeyed Paws Honeyed Paws while having a divination wizard with a 15 or higher portent die nearby allows you to guarantee that he drops his weapon. You can long rest until you get 15 or higher and make the bear invisible'"`UNIQ--ref-0002CF69-QINU`"' so he can approach Voss.
    • Sometimes Voss will only drop a Githyanki Crossbow, or the weapon he drops will simply phase out of existence. The triggers for these anomalies are not known.
  • The sword can be acquired in Act Three before entering the Lower City during Deal with the Devil. If you don't sign the contract but lie to Voss, he will give you the sword ( DC 30 Deception check).
  • Greatswords 2d6 + 3
    Act One Mountain Pass Githyanki Heavy Crossbow Icon.pngGithyanki Crossbow Dropped by Raider Chost and Raider Zastri of the Githyanki Patrol in the Mountain Pass area of The Risen Road (X:-137, Y:558). Heavy Crossbows 1d10 + 1
    Act One Mountain Pass Githyanki Longsword Plus One Faded.webpGithyanki Longsword (+1)
  • Looted from Gish For'reth (githyanki patrol) in the Mountain Pass area of The Risen Road X: -137 Y: 558.
  • Longswords 1d8 + 1
    Act One Underdark Amulet Necklace A Bronze A 1 Faded.pngThe Spectator Eyes
  • Ray of Fear

    Ray of Fear (): Cast as a level 3 spell ( Recharge: Long rest).

  • Wounding Ray

    Wounding Ray (): Cast as a level 3 spell ( Recharge: Long rest).

  • Looted from the Spectator located in the Underdark.
  • Amulets
    Act One Underdark Amulet Necklace F Silver A 1 Faded.pngAmulet of Restoration
  • Healing Word

    Healing Word (): Cast as a level 1 spell ( Recharge: Long rest).

  • Mass Healing Word

    Mass Healing Word (): Cast as a level 3 spell ( Recharge: Long rest).

  • Bought from Derryth Bonecloak in the Myconid Colony in the Underdark.
  • A second one can be found in a chest titled 'Private Stash' X: -85 Y: -185 in The Counting House, in the eastern room down the very first flight of stairs.
  • Amulets
    Act One Underdark Bloodguzzler Garb Icon.pngBloodguzzler Garb
  • Dropped by the Bulette in the Underdark.
  • Clothing 10
    Act One Underdark Boots Leather 1 Faded.pngCinder Shoes Sold by Blurg in the Myconid Colony, Underdark Boots
    Act One Underdark Dark Justiciar Helm Icon.pngDark Justiciar Helm Act One: The skeletal remains of Dark Justiciars in Abandoned Refuge, Grymforge, south of the Underdark - Ancient Forge waypoint X: -609 Y: 245. Act Two: Found laying on the ground next to a skeleton in Nightsong's Prison X: -544 Y: -1447 and X: -516 Y: -1397. Helmets
    Act One Underdark Dark Justiciar Mail Icon.pngDark Justiciar Mail Act One: Medium Armour 13
    Act One Underdark Explorers Ring Icon.pngExplorer's Ring
  • Nature Nature +1
  • Survival Survival +1
  • Act One: Explorer's Ring can be found on a skeleton on a ledge above the Bibberbang in the Bibberbang Grotto section of Dread Hollow in the Underdark X: -12 Y: -50. It can be reached by jumping from a series of rock ledges or by teleporting up to the location. Rings
    Act One Underdark Keepsake Locket A Glowing Faded.webpAmulet of the Unworthy
  • Resistance to Damage TypesSlashing damage
  • Vulnerability to Damage TypesBludgeoning damage
  • Carried by a Minotaur wandering the UnderdarkX: 160 Y: -147. Amulets
    Act One Underdark Luminous Armour Icon.pngLuminous Armour Act One: Found in a locked and trapped Opulent Chest in the Selûnite Outpost area of the Underdark X: 176 Y: -247. The chest is behind a hidden door revealed by a Perception check, or it can be accessed by jumping from the room with the waypoint. Medium Armour 15
    Act One Underdark Ring F Silver A 1 Faded.pngCaustic Band Act One: Sold by Derryth Bonecloak in the Myconid Colony, Underdark. Rings
    Act One Underdark Ring G Silver A 1 Faded.pngRing of Mind-Shielding Act One: Offered by Omeluum in the Underdark at the end of Help Omeluum Investigate the Parasite. You can purchase it either with gold, or by trading a story or information about the Nautiloid. Rings
    Act One Underdark Ring of Jumping Icon.pngRing of Jumping
  • Enhance Leap Enhance Leap: Can cast Enhance Leap as a Bonus action once per Short Rest.
  • Act One: Sold by Derryth Bonecloak in the Myconid Colony in the Underdark. Rings
    Act One Underdark Flail PlusTwo Icon.pngCorrosive Flail May appear in the inventory of the following traders:
  • Derryth Bonecloak in the Ebonlake Grotto in the Underdark.
  • Flails 1d8 + 1
    Act One Underdark Greataxe PlusOne Icon.pngExterminator's Axe Act One: Looted from Gekh Coal in Decrepit Village, Underdark X: 14 Y: -196. Greataxes 1d12
    Act One Underdark Light Hammer B PlusOne Icon.pngSkybreaker
  • Searing Smite

    Searing Smite (): Cast as a level 1 spell ( Recharge: Long rest).

  • In a locked chest in front of the Arcane Tower in the Underdark (X:27, Y:-298). Light Hammers 1d4 + 1
    Act One Underdark Light of Creation Icon.pngLight of Creation
  • Looted from Bernard at the top floor of the Arcane Tower in the Underdark X: -38 Y: -284.
  • Halberds 1d10 + 1
    Act One Underdark Longsword +1 Icon.pngPhalar Aluve
  • Performance Performance +1
  • Phalar Aluve: Melody Phalar Aluve: Melody: The sword hums in anticipation, ready to Sing Sing or Shriek Shriek. Effect ends when Phalar Aluve is unequipped.
  • This weapon can be found stabbed into a rock in the Underdark X: 116 Y: -192 and can be freed by passing either a:
  • DC 15 Strength check to yank it from the stone.
  • DC 15 Religion check to learn how to release the magic holding it in place.
  • Paladin: DC 10 Religion check (with advantage) to consider what the appropriate ritual for releasing the sword. If successful, a Paladin can perform the ritual or use your oath to prove your work (DC 10 Charisma check).
  • Alternately, a Cleric of Eilistraee can release the sword without needing an ability check.

    Finally, spilling blood on the sword can also release the sword without an ability check (for example with Ritual Dagger).
    Longswords 1d8 + 1
    Act One Underdark Mourning Frost Icon.pngMourning Frost Created by combining the components carried by the three Drow mages competing to discover the Adamantine Forge. They are found at various locations within the Underdark.
  • Icy Helve - carried by Dhourn, west of the Selûnite Outpost.
  • Icy Metal - looted from Xargrim the Pale Corpse within the Myconid Colony, in the secret area unlocked by completing the quest Defeat the Duergar Intruders X: 50 Y: 75, by casting Knock, or by using a skill like Misty Step from the right angle.
  • Icy Crystal - carried by Filro the Forgotten near the Sussur Tree.
  • Quarterstaves 1d6 + 1
    Act One Underdark Shortbow PlusOne Icon.pngBow of the Banshee Looted from Corsair Greymon during the encounter that takes place after boarding the boat found in the Decrepit Village, Underdark. If he survives the journey, he will be selling this bow at his trading spot near Nere's cave-in, Grymforge X: -632 Y: 326. Shortbows 1d6 + 1
    Act One Underdark Shortsword PlusOne Icon.pngShortsword of First Blood
  • Found on the corpse of an executed Deep Gnome in the Underdark at (X:73, Y:-187), at the entrance of the Decrepit Village (if approaching from the Myconid Colony).
  • Shortswords 1d6
    Act One Grymforge Armour of Uninhibited Kushigo Icon.pngArmour of Uninhibited Kushigo Find the Missing Boots optional quest reward by Sergeant Thrinn in Grymforge after giving her Boots of Speed. The other quest reward option is Bracing Band. Clothing 10
    Act One Grymforge Bloody Amulet Icon.pngBloody Amulet The Bloody Amulet can be obtained from the corpse of Barcus Wroot. Barcus can be found in several different locations:
  • Tied to the windmill in the Blighted Village (X:0, Y:425)
  • In Grymforge, if you freed him from the windmill.
  • In your Camp, if you encountered him in Grymforge and asked him to join you as a Camp Follower.
  • Amulets
    Act One Grymforge Cap of Wrath Icon.pngCap of Wrath Act One: Dropped by Thudd in Grymforge. Helmets
    Act One Grymforge Dark Justiciar Helm Icon.pngDark Justiciar Helm Act One: The skeletal remains of Dark Justiciars in Abandoned Refuge, Grymforge, south of the Underdark - Ancient Forge waypoint X: -609 Y: 245. Act Two: Found laying on the ground next to a skeleton in Nightsong's Prison X: -544 Y: -1447 and X: -516 Y: -1397. Helmets
    Act One Grymforge Dark Justiciar Mail Icon.pngDark Justiciar Mail Act One: Medium Armour 13
    Act One Grymforge Dark Justiciar Mask Icon.pngDark Justiciar Mask
  • Intimidation Intimidation +1
  • Act One: Looted from a skeleton in Grymforge near the Ancient Forge Waypoint X: -606 Y: 282. Helmets
    Act One Grymforge Disintegrating Nightwalkers Icon.pngDisintegrating Night Walkers
  • Misty Step

    Misty Step (): Cast as a level 2 spell ( Recharge: Short rest).

  • Worn by Nere. Can be obtained after clearing the cave-in at Grymforge, as a part of the Free True Soul Nere questline. Boots
    Act One Grymforge Fetish of Callarduran Smoothhands Icon.pngFetish of Callarduran Smoothhands
  • Invisibility

    Invisibility (): Cast as a level 2 spell ( Recharge: Long rest).

  • Act One: Found on one of the dead deep gnomes that a pair of duergar are throwing into the lake in GrymforgeX: -610 Y: 408. If you talk to the Duergar you need to succeed a Perception and Deception or Sleight of Hand check before this item can be looted. Alternatively, you can murder the Duergar and loot it directly from one of the corpses. Rings
    Act One Grymforge Gloves Leather E Faded.pngWondrous Gloves Act One: Dropped by a mimic near the harper cache in Grymforge X: -691 Y: 374. Gloves
    Act One Grymforge Ring of Absolute Force Icon.pngRing of Absolute Force Act One: Dropped by Sergeant Thrinn in Grymforge. Rings
    Act One Grymforge Sentient Amulet Icon.pngSentient Amulet (Rare)
  • Shatter

    Shatter (): Cast as a level 2 spell ( Recharge: Short rest).

  • Talk to the Sentient Amulet Talk to the Sentient Amulet: As a free action, the wearer can start a conversation with the amulet.
  • Ki Restoration (Lesser) Ki Restoration (Lesser): Using the spiritual energy in the amulet, you restore 2 Ki Points ( Recharge: Long rest).
  • Wearing this amulet applies the condition:

    In a locked Adamantine Chest X: -624 Y: 224 on the island with the broken structure near the Lava Elemental in Grymforge. Amulets
    Act One Grymforge The Protecty Sparkswall Icon.pngThe Protecty Sparkswall Looted from a Gilded Chest at the end of the trapped bridge in Grymforge X: -645 Y: 360. Clothing 10
    Act One Grymforge The Real Sparky Sparkswall Icon.pngThe Real Sparky Sparkswall
  • Lightning Aura Lightning Aura: Consume 3 Lightning Charges Lightning Charges and release a blast of electricity that damages and Jolted Jolts nearby enemies.
  • Obtained from a locked and trapped chest in Grymforge X: -695 Y: 420. Shields
    Act One Grymforge Greatsword B PlusOne Icon.pngJorgoral's Greatsword
  • Looted from Corsair Greymon on Ebonlake, Grymforge.
    • If not engaged on the lake, he can sell this item at his trader spot in Grymforge X: -632 Y: 326.
  • Greatswords 2d6 + 1
    Act One Grymforge Hand Crossbow PlusOne Icon.pngFirestoker Found in an Opulent Chest in Grymforge in the Dormitory room with the Hellsboars (X:-574, Y:382). Hand Crossbows 1d6
    Act One Grymforge Light Crossbow Icon.pngSharran Crossbow
  • Found in a locked chest in Grymforge (X:-677, Y:398)
  • Light Crossbows 1d8 + 1
    Act One Grymforge Light Hammer PlusOne Icon.pngShining Staver-of-Skulls
  • Light Light - This object has an aura of light with a radius of 7.5 m / 25 ft.
  • Can be looted from or sold by Corsair Greymon, a duergar on the Ebon Lake boat to Grymforge. Greymon can be found in the main chamber, if not killed on the boat. Light Hammers 1d4 + 1
    Act One Grymforge Merregon Halberd Icon.pngMerregon Halberd
  • Looted from a Merregon Legionnaire in the hallway with the Hellsboars in Grymforge X: 575 Y: 377.
  • Two halberds can be found laying around the Crumbling Island in Grymforge X: -643 Y: 215 & X: -601 Y: 199.
  • Looted from Merregons accompanying Yurgir in the Gauntlet of Shar X: -658 Y: 753.
  • Halberds 1d10 + 1
    Act One Grymforge Rapier PlusOne Icon.pngSword of Screams Dropped by Nere in Grymforge. Rapiers 1d8
    Act One Grymforge Shortbow PlusOne Icon.pngBow of the Banshee Looted from Corsair Greymon during the encounter that takes place after boarding the boat found in the Decrepit Village, Underdark. If he survives the journey, he will be selling this bow at his trading spot near Nere's cave-in, Grymforge X: -632 Y: 326. Shortbows 1d6 + 1
    Act One Grymforge Warhammer PlusOne Icon.pngIntransigent Warhammer Can be found inside a Watertight Chest on a Duergar skiff during your first voyage to Grymforge from the Decrepit Village. Warhammers 1d8
    Act One Grymforge Warpick PlusOne Icon.pngDeep Delver Dropped by Elder Brithvar in Grymforge (X:-631, Y:326). War Picks 1d8
    Act One Rosymorn Monastery Boots of Elemental Momentum Icon.pngBoots of Elemental Momentum
  • Athletics Athletics +1
  • Sold by Lady Esther at Rosymorn Monastery Trail. Boots
    Act One Rosymorn Monastery Gloves Leather B Faded.pngGloves of Baneful Striking Act One: Sold by Lady Esther at Rosymorn Monastery Trail. Gloves
    Act One Rosymorn Monastery Gloves Leather F Faded.pngWinter's Clutches Act One:
  • Quest reward for the Avenge Glut's Circle quest. Given by Glut once sovereign Spaw has been killed.
  • Sold by Lady Esther at Rosymorn Monastery Trail.
  • Act Three:

    Gloves
    Act One Rosymorn Monastery Gloves of Cinder and Sizzle Icon.pngGloves of Cinder and Sizzle
  • Scorching Ray

    Scorching Ray (): Cast as a level 3 spell ( Recharge: Long rest).

  • Act One: Sold by Lady Esther at Rosymorn Monastery Trail. Gloves
    Act One Rosymorn Monastery Gloves of Metal E Faded.pngGloves of the Growling Underdog
  • Strength Saving throws +1
  • Act One:
  • Found Inside Dror Ragzlin's Treasure Crates in the Shattered Sanctum X: 298 Y: 66.
  • Can sometimes instead be found inside a Treasure Crate after passing a Survival check on the Rosymorn Monastery Trail X: -118 Y: -134.
  • Gloves
    Act One Rosymorn Monastery Holy Lance Helm Icon.pngHoly Lance Helm
  • Constitution Saving throws +1
  • Act One: Found in a painted chest in Rosymorn Monastery X: 120 Y: 35, accessible from the top level. Helmets
    Act One Rosymorn Monastery Periapt of Wound Closure Icon.pngPeriapt of Wound Closure Sold by Lady Esther at the Rosymorn Monastery Trail, after taking the Mountain Path. Amulets
    Act One Rosymorn Monastery The Graceful Cloth Icon.pngThe Graceful Cloth Sold by Lady Esther at the Rosymorn Monastery Trail, just after taking the Mountain Path. Clothing 10
    Act One Rosymorn Monastery Battleaxe PlusOne Icon.pngCeremonial Battleaxe Found in the one of the dormitories in the Rosymorn Monastery guarded by a Guardian of Faith. Picking it up will cause the Guardian to become hostile if it isn't already. Battleaxes 1d8 + 1
    Act One Rosymorn Monastery Longsword +1 Icon.pngCeremonial Longsword
  • Found on the north-western pedestal in the Dawnmasters Memorial, Rosymorn Monastery X: 74 Y: 74
  • Longswords 1d8 + 1
    Act One Rosymorn Monastery Mace PlusOne Icon.pngCeremonial Mace On a random kobold in the Rosymorn Monastery Firewine storage room. Maces 1d6 + 1
    Act One Rosymorn Monastery Quarterstaff PlusOne Icon.pngCacophony
  • Thunderous Smite

    Thunderous Smite (): Cast as a level 1 spell ( Recharge: Short rest).

  • This weapon can be bought from these traders:
    • Sold by Lady Esther at the Rosymorn Monastery Trail, after taking the Mountain Path and starting Act Two.
  • Quarterstaves 1d6 + 1
    Act One Rosymorn Monastery Warhammer PlusOne Icon.pngCeremonial Warhammer
  • Found on the roof of the Rosymorn Monastery in the Giant Eagle's nest X: 80 Y: 44. Picking it up will cause the eagles to become hostile if they aren't already.
  • Warhammers 1d8 + 1
    Act One Rosymorn Monastery Warpick PlusOne Icon.pngHoppy Sold by Lady Esther in the Rosymorn Monastery Trail area of Act One. War Picks 1d8 + 1
    Act One Crèche Y'llek Aberration Hunters' Amulet Icon.pngAberration Hunters' Amulet
  • Ancient Grudges Ancient Grudges: Touch your amulet to subsume a sliver of the knowledge of the gith. You gain Advantage Icon.png Advantage on Attack rolls against aberrations.
  • Dropped by Ghustil Stornugoss in Crèche Y'llek.
  • Amulets
    Act One Crèche Y'llek Amulet Necklace F Gold A 1 Faded.pngNecklace of Elemental Augmentation
  • Inside a display case in Inquisitor's Chamber at X: 1379 Y: -662, Crèche Y'llek.
  • Inside a Traveller's Chest on a shipwrecked ship Northwest of South Span Checkpoint at X: -97 Y: 107 in Wyrm's Crossing.
  • Amulets
    Act One Crèche Y'llek Boots Metal Githyanki Magic Faded.pngVital Conduit Boots
  • Athletics Athletics +1
  • Act One: Sold by A'jak'nir Jeera in Crèche Y'llek. Boots
    Act One Crèche Y'llek Circlet of Psionic Revenge Icon.pngCirclet of Psionic Revenge Act One: Inside a chest in the Inquisitor's Chamber in Crèche Y'llek. Helmets
    Act One Crèche Y'llek Diadem of Arcane Synergy Icon.pngDiadem of Arcane Synergy Act One: Looted from Ardent Jhe'rezath in Inquisitor's Chamber, Crèche Y'llek Helmets
    Act One Crèche Y'llek Gloves Leather 2 Faded.pngGloves of Dexterity
  • Set the wearer's Dexterity icon.png Dexterity score to 18. The enchantment has no effect if their Dexterity score is higher without it.
  • Attack rolls +1
  • Act One: Can be bought from A'jak'nir Jeera at Crèche Y'llek. Gloves
    Act One Crèche Y'llek Gloves Leather D Faded.pngDaredevil Gloves Act One: Sold by A'jak'nir Jeera at Crèche Y'llek. Gloves
    Act One Crèche Y'llek Gloves of Belligerent Skies Icon.pngGloves of Belligerent Skies Act One: Inside an elegant chest in the Inquisitor's Chamber of Crèche Y'llek, along the southern wall of the room, on the western side. Gloves
    Act One Crèche Y'llek Hoarfrost Boots Icon.pngHoarfrost Boots Inside a display case in Inquisitor's Chamber, Crèche Y'llek. Boots
    Act One Crèche Y'llek Ring B Silver A 1 Faded.pngRing of Arcane Synergy Act One: Can be looted from Gish Far'aag in Crèche Y'llek. Rings
    Act One Crèche Y'llek Ring F Silver A 1 Faded.pngStrange Conduit Ring Act One: Inside an elegant chest in Inquisitor's Chamber, Crèche Y'llek X: 1360 Y: -657 Rings
    Act One Crèche Y'llek Ring H Gold A 1 Faded.pngRing of Elemental Infusion Act One: Looted from Gish Umr'a'ac in Infirmary, Crèche Y'llek. Rings
    Act One Crèche Y'llek Shoes A Faded.pngVarsh Ko'kuu's Boots Acquired from Varsh Ko'kuu in the Hatchery of Crèche Y'llek. The player must either kill him, or persuade him to hand over the egg, by promising to take responsibility for it. Boots
    Act One Crèche Y'llek [[File:|25px|link=Amulet of Branding]]Amulet of Branding
  • Brand the Weak

    Brand the Weak (): Cast as a level 1 spell ( Recharge: Long rest).

  • Can be looted from A'jak'nir Jeera X: 1383 Y: -812 in Crèche Y'llek. Amulets
    Act One Crèche Y'llek Battleaxe PlusOne Icon.pngWitchbreaker
  • Sold by A'jak'nir Jeera at Crèche Y'llek.
  • Battleaxes 1d8 + 1
    Act One Crèche Y'llek Crossbow of Arcane Force.pngCrossbow of Arcane Force Carried by Raider G'r'ath in Crèche Y'llek Heavy Crossbows 1d10 + 1
    Act One Crèche Y'llek Flail PlusOne Icon.pngDefender Flail
  • Armour Class Armour Class +1
  • Can be bought from A'jak'nir Jeera in Crèche Y'llek. Flails 1d8 + 1
    Act One Crèche Y'llek Githyanki Greatsword Icon.pngGithyanki Greatsword
  • Carried by multiple githyanki in the Creche Y'llek, and can be later found in various places of githyanki influence.
  • Greatswords 2d6 + 1
    Act One Crèche Y'llek Githyanki Greatsword Red Faded.pngSoulbreaker Greatsword
  • Looted from Kith'rak Therezzyn in Captain's Quarters, Crèche Y'llek X: 1408 Y: -763.
  • Greatswords 2d6 + 1
    Act One Crèche Y'llek Githyanki Shortsword Plus One Faded.webpGithyanki Shortsword (+1) Carried by numerous Githyanki in Crèche Y'llek. Shortswords 1d6 + 1
    Act One Crèche Y'llek Halberd PlusOne Icon.pngThe Skinburster
  • Can be found leaning against a display case in Inquisitor's Chamber, Crèche Y'llek X: 1383 Y: -659.
  • Halberds 1d10 + 1
    Act One Crèche Y'llek Knife of the Undermountain King Faded.webpKnife of the Undermountain King Can be bought or looted from A'jak'nir Jeera in Crèche Y'llek. Shortswords 1d6 + 2
    Act One Crèche Y'llek Longsword +1 Icon.pngLarethian's Wrath Sold by A'jak'nir Jeera at Crèche Y'llek. Longswords 1d8 + 1
    Act One Crèche Y'llek The Blood of Lathander Icon.pngThe Blood of Lathander
  • Sunbeam

    Sunbeam (): Cast as a level 6 spell ( Recharge: Long rest).

  • Found in Crèche Y'llek, unlocked by following the Find the Blood of Lathander quest. Maces 1d6 + 3
    Act One Crèche Y'llek Unseen Menace Icon.pngUnseen Menace Act 1: Sold by A'jak'nir Jeera at Crèche Y'llek Pikes 1d10 + 1


    [Show/hide] Act Two[edit | edit source]

    Toggle columns: Effects - Where To Find - Type - AC - Dmg
    Act Location Item Effects Where To Find Type AC Dmg
    Act Location Item Effects Where To Find Type AC Dmg
    Act Two Ruined Battlefield Amulet Necklace B Silver A 1 Faded.pngFrost Prince Looted from a Gilded Chest in the southeast portion of the Ruined Battlefield X: 80 Y: -96, near an ambush of Shadow-Cursed Needle Blights and Shadow-Cursed Vine Blights. Amulets
    Act Two Ruined Battlefield Gloves Leather G Faded.pngThermoarcanic Gloves Act Two: These gloves can be looted from Kansif. Kansif can be found in the following locations:
  • The Ruined Battlefield X: 4 Y: -28 while accompanying the Harpers from the Last Light Inn on an ambush.
  • Gloves
    Act Two Ruined Battlefield Gloves Metal D Faded.pngLuminous Gloves
  • Strength Saving throws +1
  • Act Two: The Luminous Gloves are found inside the Potter's Chest in the Ruined Battlefield accessible by jumping. X: -52 Y: 11. Gloves
    Act Two Ruined Battlefield Ring A Gem A Gold 1 Faded.pngFamily Ring
  • Death Saving Throws +2
  • Act Two: The ring can be found in a burrow, down the cliff from Ellie May's grave and the camp in Ruined Battlefield X: 108 Y: 128. A DC 10 Perception check will reveal the burrow. Rings
    Act Two Ruined Battlefield Ring B 1 Faded.pngRing of Mental Inhibition Act Two: Can be found inside a locked chest in the Ruined BattlefieldX: 76 Y: 40, of the Shadow-Cursed Lands, just east of the Shadowed Battlefield Waypoint. Rings
    Act Two Ruined Battlefield Ring B Gem B Gold 1 Faded.pngShadow-Cloaked Ring Act Two: Can be looted from the Shadow Mastiff Alpha in the Ruined Battlefield X: -49 Y: 36. The nearby everburning torches must be destroyed before the Mastiff will appear. Rings
    Act Two Ruined Battlefield Ring C Silver A Faded.pngRing of Self Immolation
  • Self Immolation Self Immolation: Set yourself on fire as a Bonus action to gain Heat Heat for 2 turns ( Recharge: Short rest).
  • Act Two: Can be looted from a locked Wooden Chest in the Ruined Battlefield X: 29 Y: 63. If needed, the key is nearby on a skeleton, alongside a note. Rings
    Act Two Ruined Battlefield Ring I Silver A 1 Faded.pngRing of Twilight Act Two: The Ring of Twilight is found inside a Traveller's Chest hidden behind some pots inside a ruined tower in the Ruined Battlefield X: -34 Y: -12. Rings
    Act Two Ruined Battlefield Safeguard Shield Icon.pngGloomstrand Shield
  • Stealth Stealth +1
  • Found in a locked chest south of the Reithwin Tollhouse at X: -60 Y: -114 in the Ruined Battlefield Shields
    Act Two Ruined Battlefield Moonlantern Icon.pngMoonlantern One can be found in Balthazar's room in Moonrise Towers. One can be looted from Kar'niss in the Ruined Battlefield, or is given by Isobel at the Last Light Inn if you let the Harpers take the Moonlantern. [See Notes] Clubs 1d4
    Act Two Ruined Battlefield Wood Woad Twisting Branch Icon.pngIronwood Club Dropped by the Shadow-Cursed Shambling Mound X: 40 Y: 60 in the Ruined Battlefield. Clubs 1d4 + 1
    Act Two Last Light Inn Acrobat Shoes Icon.pngAcrobat Shoes
  • Acrobatics Acrobatics +1
  • Advantage Icon.png Advantage on Dexterity Saving throws.
  • Sold by Barcus Wroot in the Last Light Inn, if he is still alive. Boots
    Act Two Last Light Inn Amulet Necklace F Silver A 1 Faded.pngAmulet of the Harpers
  • Advantage Icon.png Advantage with Wisdom Saving throws.
  • Shield

    Shield (): Cast as a level 1 spell ( Recharge: Long rest).

  • Bought from Quartermaster Talli at the Last Light Inn. Amulets
    Act Two Last Light Inn Cloak of Cunning Brume Faded.pngCloak of Cunning Brume Act Two: Purchasable from Mattis at Last Light Inn. Cloaks
    Act Two Last Light Inn Cloak Of Protection Faded.pngCloak of Protection
  • Armour Class Armour Class +1
  • Saving throw +1
  • Act Two: Can purchase from Quartermaster Talli at Last Light Inn Cloaks
    Act Two Last Light Inn Flawed Helldusk Armour Icon.pngFlawed Helldusk Armour Act Two: Flawed Helldusk Armour is obtained by giving Dammon an Infernal Alloy in the Last Light Inn. He will craft this armour and give it to the player. Heavy Armour 18
    Act Two Last Light Inn Flawed Helldusk Gloves Faded.pngFlawed Helldusk Gloves
  • Strength Saving throws +1
  • Act Two: Dammon in the Last Light Inn will craft this item if he is given an Infernal Iron. Gloves
    Act Two Last Light Inn Flawed Helldusk Helmet Icon.pngFlawed Helldusk Helmet
  • Constitution Saving throws +1
  • Act Two: This item is obtained by giving Dammon in the Last Light Inn a piece of Infernal Iron. He will craft this item. Helmets
    Act Two Last Light Inn Frayed Drow Hood Icon.pngCovert Cowl
  • Dexterity Saving throws +1
  • Act Two: Carried by a Meenlock creature in the Cellar of Last Light Inn. Helmets
    Act Two Last Light Inn Gloves Leather 3 Faded.pngJhannyl's Gloves
  • Saving throws +1
  • Looted from Isobel in numerous locations:
    • Last Light Inn if she is killed after dealing with the Nightsong but before completing the assault on Moonrise.
    • Mind Flayer Colony if she is kidnapped by Marcus or killed at Last Light Inn before dealing with the Nightsong.
    • In your camp in act 3 if she accompanies you.
    • Ramazith's Tower in act 3 if the Nightsong is killed or imprisoned there.
  • Gloves
    Act Two Last Light Inn Gloves Leather E Faded.pngCindersnap Gloves
  • Protection from Missiles

    Protection from Missiles (): Cast as a level 2 spell ( Recharge: Short rest).

  • Act Two: Bought from Quartermaster Talli at the Last Light Inn. Gloves
    Act Two Last Light Inn Gloves Leather G Faded.pngSwordmaster Gloves Act Two: Sold by Dammon at the Last Light Inn. Gloves
    Act Two Last Light Inn Gloves Leather G Faded.pngThermoarcanic Gloves Act Two: These gloves can be looted from Kansif. Kansif can be found in the following locations:
  • The Ruined Battlefield X: 4 Y: -28 while accompanying the Harpers from the Last Light Inn on an ambush.
  • Gloves
    Act Two Last Light Inn Gloves Leather H Faded.pngGloves of the Balanced Hands Act Two: Bought from Quartermaster Talli at the Last Light Inn. Gloves
    Act Two Last Light Inn Gloves Metal 1 Faded.pngGloves of the Automaton
  • Circuitry Interface Circuitry Interface: You are considered a construct. Your weapon Attack rolls have Advantage Icon.png Advantage, and you have resistance to Damage TypesLightning damage.
  • Strength saving throws +1.
  • Act Two: Gloves of the Automaton are sold by Barcus Wroot in the Last Light Inn. Gloves
    Act Two Last Light Inn Hat of Uninhibited Kushigo Icon.pngHat of Uninhibited Kushigo Act Two: Bought from Quartermaster Talli at the Last Light Inn. Helmets
    Act Two Last Light Inn Hide Armour PlusOne Icon.pngBarkskin Armour
  • Advantage Icon.png Advantage on Constitution Saving throws.
  • Act Two: Sold by Quartermaster Talli in Last Light Inn. Medium Armour 12
    Act Two Last Light Inn Metal Shield Flaming Fist Icon.pngShield of Scorching Reprisal
  • Shield Bash Shield Bash: When a foe hits you with a melee attack, you can use your Reaction to knock them Prone Prone unless they succeed a Dexterity Saving throw.
  • Grants Resistance to Damage TypesFire damage.
  • Blazing Retaliation Blazing Retaliation: Once per Short Rest, use a Bonus action to huddle behind your shield to increase your Armour Class Armour Class by 1 and reap scorching retaliation upon attackers who miss you. When an attacker misses you with a melee attack, they take 1d6Damage TypesFire damage. (On Save, target still takes half damage)
  • Looted from a Flaming Fist's corpse X: -3 Y: 215 directly east of the "Open Graves" beyond the northern bridge near the Last Light Inn. Successful Perception check needed to detect some rubble. Strength check is then needed to smash the rubble to find the body. Shields
    Act Two Last Light Inn Moon Devotion Robe Icon.pngMoon Devotion Robe
  • Advantage Icon.png Advantage on Constitution Saving throws.
  • Saving throws +1
  • Lunar Bulwark Lunar Bulwark: Can cast as a level 1 spell ( Recharge: Long rest).
  • Produce Flame

    Produce Flame (): Cast as a cantrip at will.

  • Looted from Isobel in numerous locations:
    • Last Light Inn if she is killed after dealing with the Nightsong but before completing the assault on Moonrise.
    • Mind Flayer Colony if she is kidnapped by Marcus or killed at Last Light Inn before dealing with the Nightsong.
    • In your camp in act 3 if she accompanies you.
    • Ramazith's Tower in act 3 if the Nightsong is killed or imprisoned there.
  • Clothing 10
    Act Two Last Light Inn Obsidian Laced Robe Icon.pngObsidian Laced Robe
  • Grants Resistance to Damage TypesFire damage.
  • Act Two: Bought from Quartermaster Talli at the Last Light Inn. Clothing
    Act Two Last Light Inn Penumbral Armour Icon.pngPenumbral Armour Act Two: Found in a locked chest in the abandoned house by the river just east of the Last Light Inn at X: 33 Y: 145 Light Armour 12
    Act Two Last Light Inn Ring A Gem A Gold 1 Faded.pngSnowburst Ring Act Two: Found tucked away inside a loose plank (Perception check required to spot), in the inn of the Last Light Inn X: -80 Y: 158. Rings
    Act Two Last Light Inn Ring A Simple Gold 1 Faded.pngCoruscation Ring Act Two: Found in a trapped Heavy Chest in the cellar X: 47 Y: -738 of Last Light Inn.
  • This chest is in a secret area. It is reached by going through a set of Double Oak Doors that are blocked by a destructible spiderweb and a pile of crates. The room beyond has a Cracked Wall, which, when broken, will grant access to the secret area containing the chest.
  • Rings
    Act Two Last Light Inn Ring A Simple Gold 1 Faded.pngShifting Corpus Ring
  • Invisibility

    Invisibility (): Cast as a level 2 spell ( Recharge: Long rest).

  • Blur

    Blur (): Cast as a level 2 spell ( Recharge: Long rest).

  • Act Two: Dropped by Flaming Fist Marcus at the Last Light Inn. Rings
    Act Two Last Light Inn Ring B Gold A 1 Faded.pngShapeshifter's Boon Ring
  • Act One: Can be looted from the Strange Ox in the Druid Grove. Killing the Strange Ox there will not reward the Hat of Fire Acuity.
  • Act Two: Can be looted from the Strange Ox at Dammon's blacksmith in the Last Light Inn.
  • Act Three: Given as a reward for completing Help the Devilish Ox or looted from Strange Ox in Rivington. If you assist the Strange Ox you will lose out on the Hat of Fire Acuity.
  • Rings
    Act Two Last Light Inn Ring H Silver A 1 Faded.pngRing of Geniality
  • Persuasion Persuasion +1
  • Deception Deception +1
  • Act Two: Sold by Barcus Wroot at the Last Light Inn if he is still alive. Rings
    Act Two Last Light Inn Rippling Force Mail Icon.pngRippling Force Mail Act Two: Can be found in a locked Rustic Chest on the second floor of Dammon's blacksmith in the Last Light Inn X: -20 Y: 179. Heavy Armour 17
    Act Two Last Light Inn Scale Mail PlusTwo Icon.pngYuan-Ti Scale Mail Act Two: Sold by Quartermaster Talli in Last Light Inn. Medium Armour 15
    Act Two Last Light Inn Scarlet Leather Armour Icon.pngShadeclinger Armour
  • Stealth Stealth +1
  • Act Two: Sold by Quartermaster Talli at the Last Light Inn Light Armour 12
    Act Two Last Light Inn Shield of Devotion Icon.pngShield of Devotion
  • Shield Bash Shield Bash: When a foe hits you with a melee attack, you can use your Reaction to knock them Prone Prone unless they succeed a Dexterity Saving throw.
  • Shield of Devotion: Aid

    Shield of Devotion: Aid (): Cast as a level 3 spell ( Recharge: Long rest).

  • Bought from Quartermaster Talli at the Last Light Inn. Shields
    Act Two Last Light Inn Shoes G Magic Faded.pngEvasive Shoes
  • Acrobatics Acrobatics +1
  • Armour Class Armour Class +1
  • Sold by Mattis at the Last Light Inn. Boots
    Act Two Last Light Inn The Graceful Cloth Icon.pngThe Mighty Cloth
  • Bull Rush Bull Rush: Charge forward and possibly knock your foes back 3 m / 10 ft.
  • Sold by Quartermaster Talli at Last Light Inn Clothing 10
    Act Two Last Light Inn Wizard Hat Icon.pngHat of Fire Acuity
  • Act Two: Can be looted from the Strange Ox in Dammon's blacksmith in the Last Light Inn.
  • Act Three: Can be looted from the Strange Ox in Rivington.
  • Helmets
    Act Two Last Light Inn Battleaxe PlusOne Icon.pngThermodynamo Axe
  • Sold by Dammon at the Last Light Inn.
  • A second can be found in the Watch Citadel in The High Hall, on a table of goods owned by Koll.
  • Battleaxes 1d8 + 1
    Act Two Last Light Inn Greataxe PlusTwo Icon.pngDefender Greataxe Act Two: Bought or stolen from Quartermaster Talli at the Last Light Inn X: -27 Y: 132. Greataxes 1d12 + 2
    Act Two Last Light Inn Halberd PlusOne Icon.pngHarmonium Halberd
  • Strength icon.png Strength +2 (up to 23)
  • Intelligence icon.png Intelligence -1
  • Wisdom icon.png Wisdom -1
  • This weapon can be bought from these traders:
  • Halberds 1d10 + 1
    Act Two Last Light Inn Moonlantern Icon.pngMoonlantern One can be found in Balthazar's room in Moonrise Towers. One can be looted from Kar'niss in the Ruined Battlefield, or is given by Isobel at the Last Light Inn if you let the Harpers take the Moonlantern. [See Notes] Clubs 1d4
    Act Two Last Light Inn Quarterstaff PlusOne Icon.pngIncandescent Staff Sold by Quartermaster Talli in Last Light Inn during Act Two Quarterstaves 1d6
    Act Two Last Light Inn Scimitar PlusOne Icon.pngThorn Blade
  • Ensnaring Strike (Melee)

    Ensnaring Strike (Melee) (): Cast as a level 1 spell ( Recharge: Long rest).

  • Bought from Dammon in Act 2 at the Last Light Inn. Scimitars 1d6 + 1
    Act Two Last Light Inn Shortbow PlusOne Icon.pngDarkfire Shortbow
  • Resistance to Damage TypesFire damage.
  • Resistance to Damage TypesCold damage.
  • Haste

    Haste (): Cast as a level 3 spell ( Recharge: Long rest).

  • Sold by Dammon at the Last Light Inn stables X: -35 Y: 169. Shortbows 1d6 + 2
    Act Two Last Light Inn Shortsword PlusOne Icon.pngSword of Clutching Umbra Bought from Dammon in Act 2 at the Last Light Inn. Shortswords 1d6 + 1
    Act Two Last Light Inn Shortsword PlusTwo Icon.pngSword of Life Stealing Sold by Dammon at the Last Light Inn in Chapter Two. Shortswords 1d6 + 2
    Act Two Last Light Inn Warhammer PlusOne Icon.pngCharge-Bound Warhammer
  • This hammer's magical powers only function if it's Bound to an Eldritch Knight or is a Warlock's Pact Weapon. These effects are in addition to the weapon's +1 enchantment.
  • Can be purchased from Dammon in Last Light Inn Warhammers 1d8 + 1
    Act Two Reithwin Town Hr'a'cknir Bracers Icon.pngHr'a'cknir Bracers
  • Quickened Mage Hand Quickened Mage Hand: You can cast Mage Hand as a Bonus action.
  • Strength Saving throws +1
  • Telekinesis

    Telekinesis (): Cast as a level 5 spell ( Recharge: Short rest).

  • Act Two: Looted from Ch'r'ai Tska'an in Reithwin Town near the bridge leading to the To Baldur's Gate waypoint. Gloves
    Act Two Reithwin Town Psionic Ward Armour Icon.pngPsionic Ward Armour Act Two: Looted from Ch'r'ai Tska'an in Reithwin Town near the bridge leading to the To Baldur's Gate waypoint. Medium Armour 15
    Act Two Reithwin Town Dagger PlusOne Icon.pngRitual Dagger of Shar
  • Ritual Dagger of Shar is found on an altar X: 249 Y: -847 in the Sharran Sanctuary inside Reithwin Town.
  • Daggers 1d4 + 1
    Act Two Moonrise Abdel's Trusted Shield Icon.pngSentinel Shield
  • Shield Bash Shield Bash: When a foe hits you with a melee attack, you can use your Reaction to knock them Prone Prone unless they succeed a Dexterity Saving throw.
  • Sold by Lann Tarv in Moonrise Towers. Shields
    Act Two Moonrise Amulet Necklace C Silver A 1 Faded.pngSpineshudder Amulet Looted from the Mimic X: -171 Y: -195 in the bedroom on the upper floor of Moonrise Towers. Amulets
    Act Two Moonrise Amulet Necklace D Bronze A 1 Faded.pngSpellcrux Amulet
  • Spell Slot Restoration Spell Slot Restoration: Replenish an expended spell slot of any level as a Bonus action once per Long Rest.
  • Looted from The Warden in Moonrise Towers Prison X: 569 Y: -650. Amulets
    Act Two Moonrise Armour of Devotion Icon.pngArmour of Devotion
  • Eternal Devotion Eternal Devotion: Recite your Oath to regain 1 Paladin Channel Oath Charge ( Recharge: Long rest).
  • Act Two: Sold by Roah Moonglow in Moonrise Towers Heavy Armour 18
    Act Two Moonrise Boots of Arcane Bolstering Icon.pngBoots of Arcane Bolstering Sold by Araj Oblodra on the main floor of Moonrise Towers in Act Two. Boots
    Act Two Moonrise Browbeaten Circlet Faded.pngBrowbeaten Circlet Act Two: Found in the evidence chest on the top floor of the warden's tower in Moonrise Towers Prison X: 572 Y: -652. Helmets
    Act Two Moonrise Circlet of Blasting Icon.pngCirclet of Hunting Act Two: Sold by Araj Oblodra on the main floor of Moonrise Towers. Helmets
    Act Two Moonrise Cloak of Elemental Absorption Faded.pngCloak of Elemental Absorption
  • Absorb Elements Absorb Elements: Absorb elemental damage once per Short Rest. Take half damage from the next elemental attack targeting you, and deal an additional D6 Piercing.png 1d6 of that element type on your next attack.
  • Act Two: Can be looted from an Opulent Chest X: -170 Y: -171 in Ketheric Thorm's chambers on the second floor of Moonrise Towers. Cloaks
    Act Two Moonrise Derivation Cloak Faded.pngDerivation Cloak Act Two: Can be looted from a Heavy Chest X: -132 Y: -175 in Balthazar's chambers on the First Floor of Moonrise Towers. Cloaks
    Act Two Moonrise Enraging Heart Garb Icon.pngEnraging Heart Garb
  • Constitution icon.png Constitution +2 (up to 20)
  • Sold by Lann Tarv in the Moonrise Towers. Clothing 10
    Act Two Moonrise Fistbreaker Helm Icon.pngFistbreaker Helm Act Two: Sold by Lann Tarv in the Moonrise Towers. Helmets
    Act Two Moonrise Gloves Leather 3 Faded.pngJhannyl's Gloves
  • Saving throws +1
  • Looted from Isobel in numerous locations:
    • Last Light Inn if she is killed after dealing with the Nightsong but before completing the assault on Moonrise.
    • Mind Flayer Colony if she is kidnapped by Marcus or killed at Last Light Inn before dealing with the Nightsong.
    • In your camp in act 3 if she accompanies you.
    • Ramazith's Tower in act 3 if the Nightsong is killed or imprisoned there.
  • Gloves
    Act Two Moonrise Gloves Leather F Faded.pngGloves of The Duellist Act Two: Sold by Lann Tarv in the Main Floor of Moonrise Towers Gloves
    Act Two Moonrise Gloves Monk Faded.pngGloves of Crushing Act Two: Sold by Roah Moonglow at her location on the ground floor of Moonrise Towers X: -174 Y: -179. Gloves
    Act Two Moonrise Gloves Scalemail A Faded.pngGauntlets of Surging Accuracy Act Two: Sold by Lann Tarv in the main floor of Moonrise Towers if you convince Disciple Z'rell to give you additional aid in finding Ketheric's relic. Gloves
    Act Two Moonrise Hide Armour PlusTwo Icon.pngSharpened Snare Cuirass Act Two: Sold by Roah Moonglow in Moonrise Towers. Medium Armour 14
    Act Two Moonrise Iron-Banded Shield PlusOne Icon.pngIron-Banded Shield +1
  • No special properties, beyond the Armour Class Armour Class enchantment.
  • Act Two:
  • Leaning against a rack next to the bugbear merchant Lann Tarv in Moonrise Towers. Must be stolen; Lann himself does not carry it in his stock.
  • Act Three:

    Shields
    Act Two Moonrise Marksmanship Hat Icon.pngMarksmanship Hat Act Two: Sold by Roah Moonglow in Moonrise Towers. Helmets
    Act Two Moonrise Moon Devotion Robe Icon.pngMoon Devotion Robe
  • Advantage Icon.png Advantage on Constitution Saving throws.
  • Saving throws +1
  • Lunar Bulwark Lunar Bulwark: Can cast as a level 1 spell ( Recharge: Long rest).
  • Produce Flame

    Produce Flame (): Cast as a cantrip at will.

  • Looted from Isobel in numerous locations:
    • Last Light Inn if she is killed after dealing with the Nightsong but before completing the assault on Moonrise.
    • Mind Flayer Colony if she is kidnapped by Marcus or killed at Last Light Inn before dealing with the Nightsong.
    • In your camp in act 3 if she accompanies you.
    • Ramazith's Tower in act 3 if the Nightsong is killed or imprisoned there.
  • Clothing 10
    Act Two Moonrise Ring D Gold A 1 Faded.pngRing of Spiteful Thunder Act Two: Sold by Roah Moonglow in Moonrise Towers. Rings
    Act Two Moonrise Ring E Gold A 1 Faded.pngRisky Ring Act Two: Sold by Araj Oblodra on the main floor of Moonrise Towers. Rings
    Act Two Moonrise Ring G Gold A 1 Faded.pngPoisoner's Ring
  • Virulent Venom Virulent Venom: Point your ringed finger at a target to make it vulnerable to Poison damage, unless it is immune to Poison damage. ( Recharge: Long rest)
  • Act Two: Sold by Roah Moonglow in Moonrise Towers. Rings
    Act Two Moonrise Ring of Exalted Marrow Icon.pngRing of Exalted Marrow
  • Exhort the Risen

    Exhort the Risen (): Cast as a level 1 spell ( Recharge: Long rest).

  • Ghoulish Touch

    Ghoulish Touch (): Cast as a level 1 spell ( Recharge: Long rest).

  • Act Two: Can be looted from a Heavy Chest on the Moonrise Towers Rooftop X: -153 Y: -170. Rings
    Act Two Moonrise Ring of Free Action Icon.pngRing of Free Action Act Two: Sold by Araj Oblodra in Moonrise Towers Rings
    Act Two Moonrise Robe of Exquisite Focus Icon.pngRobe of Exquisite Focus Sold by Araj Oblodra on the main floor of Moonrise Towers in Act Two. Clothing 10
    Act Two Moonrise Safeguard Shield Icon.pngAbsolute's Protector
  • Shield Bash Shield Bash: When a foe hits you with a melee attack, you can use your Reaction to knock them Prone Prone unless they succeed a Dexterity Saving throw.
  • Fire Shield: Chill

    Fire Shield: Chill (): Cast as a level 4 spell ( Recharge: Long rest).

  • Dropped by Z'rell in Moonrise Towers. Shields
    Act Two Moonrise Splint Mail PlusOne Icon.pngDwarven Splintmail
  • Constitution icon.png Constitution +2 (Max 20)
  • Act Two: Sold by Lann Tarv in the main floor of Moonrise Towers, if you convince Disciple Z'rell to give you additional aid in finding Ketheric's relic. Heavy Armour 19
    Act Two Moonrise Thunderskin Cloak Faded.pngThunderskin Cloak Act Two: Sold by Araj Oblodra in Moonrise Towers. Cloaks
    Act Two Moonrise Wizard Hat Icon.pngColdbrim Hat Act Two:
  • Found in a locked chest in a hidden room behind a bookcase in Balthazar's Chambers inside the First Floor of Moonrise Towers.
  • Act Three:

    Helmets
    Act Two Moonrise Wizard Hat Icon.pngHat of Storm Scion's Power Act Two: Sold by Araj Oblodra on the main floor of Moonrise Towers. Helmets
    Act Two Moonrise Flail PlusOne Icon.pngMyrkulite Scourge Can be looted from the following:
  • Radija on the Moonrise Towers first floor X: -161 Y: -204
  • Susdera on the Moonrise Towers Rooftop X: -152 Y: -181
  • Kressa Bonedaughter in the Mind Flayer Colony Barracks X: -161 Y: -204
  • Sarabayle, Willinx Jindlebee, and Duckie Verish in the Moonrise Towers Prison (after confronting Ketheric Thorm) X: 597 Y: -655 & X: 597 Y: -651 & X: 598 Y: -647
  • Flails 1d8 + 1
    Act Two Moonrise Glaive PlusTwo Icon.pngDrakethroat Glaive
  • Draconic Elemental Weapon

    Draconic Elemental Weapon (): Cast as a level 3 spell ( Recharge: Long rest).

  • This weapon can be bought from these traders:
  • Glaives 1d10 + 2
    Act Two Moonrise Greataxe B PlusOne Icon.pngVery Heavy Greataxe Looted from Fezzerk in one of the following locations:
  • Act One: Blighted Village, in front of the windmill X: 10 Y: 420
  • Act Two: Moonrise Towers, in the throne room on the main floor X: -152 Y: -191
  • Greataxes 1d12 + 1
    Act Two Moonrise Greatclub PlusOne Icon.pngArgument Solver Dropped by Mig in the Moonrise Towers. Greatclubs 1d8 + 1
    Act Two Moonrise Halberd PlusTwo Icon.pngHalberd of Vigilance
  • This weapon can be bought from these traders:
  • Halberds 1d10 + 2
    Act Two Moonrise Hand Crossbow PlusOne Icon.pngNe'er Misser
  • Magic Missile

    Magic Missile (): Cast as a level 3 spell ( Recharge: Short rest).

  • Sold by Roah Moonglow in Moonrise Towers.
  • Hand Crossbows 1d6 + 1
    Act Two Moonrise Light Hammer B Icon.pngWulbren's Hammer
  • 2d4Damage TypesForce damage against objects (unlisted)
  • On a table up the ladder in the Moonrise Towers Prison Warden's room (X:575, Y:-647).
  • Light Hammers 1d4 + 1
    Act Two Moonrise Longbow PlusOne Icon.pngTitanstring Bow This weapon can be purchased from the following traders:
  • Brem in the Zhentarim Hideout after completing Find the Missing Shipment
  • Sometimes offered by Lann Tarv on the main floor of Moonrise Towers
  • Longbows 1d8 + 1
    Act Two Moonrise Moonlantern Icon.pngMoonlantern One can be found in Balthazar's room in Moonrise Towers. One can be looted from Kar'niss in the Ruined Battlefield, or is given by Isobel at the Last Light Inn if you let the Harpers take the Moonlantern. [See Notes] Clubs 1d4
    Act Two Moonrise Moonlantern Icon.pngShadow Lantern Obtainable from Balthazar's hidden room in Moonrise Towers when Gale is in the party:
  • To access Balthazar's hidden room, interact with the top right Protruding Book ('Musty Tomes') and insert one of the human hearts from the room into the small Ancient Altar.
  • Within the hidden room, interact with the ritual circle with Gale and combine a Dead Pixie with a Broken Moonlantern.
    • Any other character can try to craft the lantern, but must first overcome Gale's protests and a DC 30 Arcana check.
  • Clubs 1d4
    Act Two Moonrise Quarterstaff B Faded.pngBigboy's Chew Toy
  • Whossa Large Fellow?

    Whossa Large Fellow? (): Cast as a level 2 spell ( Recharge: Long rest).

  • Sold by Lann Tarv in the main floor of Moonrise Towers.
  • Quarterstaves 1d6 + 1
    Act Two Moonrise Selûne's Spear of Night Icon.pngSelûne's Spear of Night
  • Moonbeam

    Moonbeam (): Cast as a level 3 spell ( Recharge: Long rest).

  • Moonmote

    Moonmote (): Cast as a cantrip ( Recharge: Long rest).

  • Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

    Reward for sparing the Nightsong during Shadowheart's personal quest, The Chosen of Shar. This spear is granted after completing Infiltrate Moonrise Towers, upon speaking to Dame Aylin in camp for the first time. WARNING: there is a bug that can prevent you from obtaining the weapon - use your main character to speak to Aylin in camp for the first time, speaking with Shadowheart seems to show the animation, but the item is not granted.
    Spears 1d6 + 3
    Act Two Moonrise Shortsword PlusOne Icon.pngRender of Mind and Body Sold by Lann Tarv in the main floor of Moonrise Towers, if you convince Disciple Z'rell to give you additional aid in finding Ketheric's relic. Shortswords 1d6 + 1
    Act Two Moonrise Shortsword PlusOne Icon.pngSlicing Shortsword Sold by Lann Tarv in the main floor of Moonrise Towers. Shortswords 1d6 + 1
    Act Two Grand Mausoleum Vivacious Cloak Faded.pngVivacious Cloak Act Two: Can be looted from a chest X: -257 Y: -886 in the Grand Mausoleum in the Shadow-Cursed Lands. Cloaks
    Act Two Grand Mausoleum Kuotoa Javelin PlusOne Faded.pngLightning Jabber Looted from the Cursed Kuo-Toa Chief in the Cursed Kuo-toa ambush North East of the Grand Mausoleum entrance. Spears 1d6 + 1
    Act Two Gauntlet of Shar Boots of Brilliance Faded.pngBoots of Brilliance
  • Looted from a Heavy Chest in the room just north of Yurgir in the Gauntlet of Shar X: -632 Y: -723.
  • Boots
    Act Two Gauntlet of Shar Circle of Bones Icon.pngCircle of Bones
  • Animate Dead

    Animate Dead (): Cast as a level 3 spell ( Recharge: Long rest).

  • Act Two: Can be looted from Balthazar in the Gauntlet of Shar X: -845 Y: -793. Helmets
    Act Two Gauntlet of Shar Dark Justiciar Gauntlets Icon.pngDark Justiciar Gauntlets (Uncommon)
  • Strength Saving throws +1
  • Act Two: Found lying on a pile of boxes in the Gauntlet of Shar X: -660 Y: -760, near Yurgir. Gloves
    Act Two Gauntlet of Shar Dark Justiciar Half-Plate Icon.pngDark Justiciar Half-Plate (Rare)
  • Advantage Icon.png Advantage on Constitution Saving throws.
  • Shar's Aegis Shar's Aegis: Can cast Shield of Faith Shield of Faith.
  • Act Two: Found lying on the ground next to the altar where the Spear of Night rests, in the Gauntlet of Shar X: -818 Y: -755. Medium Armour 16
    Act Two Gauntlet of Shar Dark Justiciar Helmet Icon.pngDark Justiciar Helmet
  • Constitution Saving throws +1
  • Act Two: Found inside a Gilded Chest in the Gauntlet of Shar X: -822 Y: -753. Helmets
    Act Two Gauntlet of Shar Iron-Banded Shield PlusOne Icon.pngJusticiar's Greatshield
  • Shield Bash Shield Bash: When a foe hits you with a melee attack, use a Reaction to knock them Prone Prone unless they succeed a Dexterity Saving throw.
  • Darkness Cloak Darkness Cloak: Use a Bonus action once per Short Rest to cast Darkness Cloak.
  • Advantage Icon.png Advantage on Perception Ability checks.
  • Looted from Lyrthindor in the Gauntlet of Shar. Lyrthindor is involved in the quest Break Yurgir's Contract. He can be found at the foot of the large statue of Shar X: -713 Y: -732, though you must first speak with and follow the rats to this location in order to find him. Shields
    Act Two Gauntlet of Shar Ring E Gold A 1 Faded.pngCallous Glow Ring Act Two: Contained inside an Opulent Chest in the vault room near Balthazar, inside the Gauntlet of Shar, X: -821 Y: -752 Rings
    Act Two Gauntlet of Shar Ring I Gold A 1 Faded.pngKiller's Sweetheart Act Two: Found lying on the ground where the shadowy copy of the player's character died in the Self-Same Trial inside the Gauntlet of Shar X: -833 Y: -729. If any member of the group has Cheater's Folly (Condition) active, the ring will not spawn. Rings
    Act Two Gauntlet of Shar Hand Crossbow PlusOne Icon.pngHellfire Hand Crossbow
  • Scorching Ray

    Scorching Ray (): Cast as a level 3 spell ( Recharge: Short rest).

  • Can be looted from Yurgir in the Gauntlet of Shar X: -653 Y: -764.
  • Hand Crossbows 1d6 + 2
    Act Two Gauntlet of Shar Justiciar's Scimitar Icon.pngJusticiar's Scimitar Looted from Lyrthindor in the Gauntlet of Shar. Lyrthindor is involved in the quest Break Yurgir's Contract. He can be found at the foot of the large statue of Shar X: -713 Y: -732, though you must first speak with and follow the rats to this location in order to find him. Scimitars 1d6 + 2
    Act Two Gauntlet of Shar Merregon Halberd Icon.pngMerregon Halberd
  • Looted from a Merregon Legionnaire in the hallway with the Hellsboars in Grymforge X: 575 Y: 377.
  • Two halberds can be found laying around the Crumbling Island in Grymforge X: -643 Y: 215 & X: -601 Y: 199.
  • Looted from Merregons accompanying Yurgir in the Gauntlet of Shar X: -658 Y: 753.
  • Halberds 1d10 + 1
    Act Two Gauntlet of Shar Shortbow PlusOne Icon.pngLeast Expected Looted from a Gilded Chest in the Gauntlet of Shar X: -730 Y: -800. Shortbows 1d6 + 2
    Act Two Gauntlet of Shar Spear Icon.pngSpear of Night Found resting on a shine in the Silent Library, inside the Gauntlet of Shar X: -820 Y: -756. Spears 1d6 + 1
    Act Two Shadowfell Boots Metal 1 Faded.pngDark Justiciar Boots
  • Dexterity Saving throws +1
  • Shadow Teleportation Shadow Teleportation: Teleport to an unoccupied, obscured spot ( Recharge: Short rest).
  • Rewarded for killing the Nightsong in Nightsong's Prison during Act Two.
  • Boots
    Act Two Shadowfell Dark Justiciar Gauntlets Icon.pngDark Justiciar Gauntlets (Rare)
  • Strength Saving throws +1
  • Beckoning Darkness

    Beckoning Darkness (): Cast as a level 4 spell at will.

  • Act Two: Reward for killing the Nightsong in Nightsong's Prison. Gloves
    Act Two Shadowfell Dark Justiciar Helm Icon.pngDark Justiciar Helm Act One: The skeletal remains of Dark Justiciars in Abandoned Refuge, Grymforge, south of the Underdark - Ancient Forge waypoint X: -609 Y: 245. Act Two: Found laying on the ground next to a skeleton in Nightsong's Prison X: -544 Y: -1447 and X: -516 Y: -1397. Helmets
    Act Two Shadowfell Dark Justiciar Mail Icon.pngDark Justiciar Half-Plate (Very Rare) Act Two: Rewarded for killing the Nightsong in Shadowfell. Medium Armour 17
    Act Two Shadowfell Glaive PlusOne Icon.pngMoonlight Glaive
  • Rewarded for freeing the Nightsong from the Shadowfell during the Find the Nightsong quest.
  • Glaives 1d10 + 2
    Act Two Shadowfell Selûne's Spear of Night Icon.pngShar's Spear of Evening
  • Shar's Darkness

    Shar's Darkness (): Cast as a level 2 spell ( Recharge: Per turn).

  • '"`UNIQ--templatestyles-0002D290-QINU`"' Reward for the quest The Chosen of Shar, for convincing Shadowheart to kill the Nightsong in the Shadowfell. Spears 1d6 + 3
    Act Two Mind Flayer Colony Circlet of Mental Anguish Icon.pngCirclet of Mental Anguish Act Two: Can be looted from a skeleton in the Necrotic Labratory of the Mind Flayer Colony X: 748 Y: -141. Helmets
    Act Two Mind Flayer Colony Gloves Leather 3 Faded.pngJhannyl's Gloves
  • Looted from Isobel in numerous locations:
    • Last Light Inn if she is killed after dealing with the Nightsong but before completing the assault on Moonrise.
    • Mind Flayer Colony if she is kidnapped by Marcus or killed at Last Light Inn before dealing with the Nightsong.
    • In your camp in act 3 if she accompanies you.
    • Ramazith's Tower in act 3 if the Nightsong is killed or imprisoned there.
  • Gloves
    Act Two Mind Flayer Colony Gloves Leather H Faded.pngBraindrain Gloves Act Two: Can be looted from a skeleton in the Necrotic Laboratory of the Mind Flayer Colony next to the Blade of Oppressed SoulsX: 748 Y: -141. Gloves
    Act Two Mind Flayer Colony Moon Devotion Robe Icon.pngMoon Devotion Robe
  • Advantage Icon.png Advantage on Constitution Saving throws.
  • Saving throws +1
  • Lunar Bulwark Lunar Bulwark: Can cast as a level 1 spell ( Recharge: Long rest).
  • Produce Flame

    Produce Flame (): Cast as a cantrip at will.

  • Looted from Isobel in numerous locations:
    • Last Light Inn if she is killed after dealing with the Nightsong but before completing the assault on Moonrise.
    • Mind Flayer Colony if she is kidnapped by Marcus or killed at Last Light Inn before dealing with the Nightsong.
    • In your camp in act 3 if she accompanies you.
    • Ramazith's Tower in act 3 if the Nightsong is killed or imprisoned there.
  • Clothing 10
    Act Two Mind Flayer Colony Flail PlusOne Icon.pngMyrkulite Scourge Can be looted from the following:
  • Radija on the Moonrise Towers first floor X: -161 Y: -204
  • Susdera on the Moonrise Towers Rooftop X: -152 Y: -181
  • Kressa Bonedaughter in the Mind Flayer Colony Barracks X: -161 Y: -204
  • Sarabayle, Willinx Jindlebee, and Duckie Verish in the Moonrise Towers Prison (after confronting Ketheric Thorm) X: 597 Y: -655 & X: 597 Y: -651 & X: 598 Y: -647
  • Flails 1d8 + 1
    Act Two Mind Flayer Colony Greatsword B Icon.pngSvartlebee's Woundseeker
  • Looted from Gauntlet Yeva in Waukeen's Rest X: -66 Y: 609 in Act 1.
    • Has to be acquired before the first zone travel (including teleporting to your camp) after coming to Waukeen's Rest for the first time. If you come to the area after travelling to a different zone, Yeva will be gone.
  • Can also be obtained from Gauntlet Yeva in the Tadpoling Centre within the Mind Flayer Colony in Act 2.
    • One method to keep her non-hostile is to use a Disarming action on her during the fight where she appears. As long as you do not kill her, she will remain an ally.
  • Greatswords 2d6 + 1
    Act Two Mind Flayer Colony Infernal Rapier Icon.pngInfernal Rapier
  • Planar Ally: Cambion

    Planar Ally: Cambion (): Cast as a level 6 spell ( Recharge: Long rest).

  • Potential reward during Wyll's companion quest, The Blade of Frontiers, at the end of Act Two. Bring Wyll along when enterring the Mind Flayer Colony, free Zariel's asset, then pass a DC 14 Persuasion Check to successfully ask for a reward. Rapiers 1d8 + 2
    Act Two Mind Flayer Colony Longsword +1 Icon.pngBlade of Oppressed Souls
  • Looted from area unlocked by the Necrotic Laboratory puzzle in the Mind Flayer Colony.
  • A second can be found in the Watch Citadel in The High Hall, on a table of goods owned by Koll.
  • Longswords 1d8 + 1


    [Show/hide] Act Three[edit | edit source]


    Toggle columns: Effects - Where To Find - Type - AC - Dmg
    Act Location Item Effects Where To Find Type AC Dmg
    Act Location Item Effects Where To Find Type AC Dmg
    Rivington Rivington General Bonespike Garb Icon.pngBonespike Garb Purchased from Exxvikyap at Rivington General in Rivington during Act Three. Clothing 10
    Rivington Rivington General Elven Chain Icon.pngElven Chain Act Three: Sold by Exxvikyap at the Rivington General. Medium Armour 14
    Rivington Rivington General Gloves Leather F Faded.pngStalker Gloves Act Three: Purchased from Exxvikyap in Rivington General Gloves
    Rivington Rivington General Iron-Banded Shield PlusOne Icon.pngIron-Banded Shield +1
    • No special properties, beyond the Armour Class Armour Class enchantment.
    Act Two:
  • Leaning against a rack next to the bugbear merchant Lann Tarv in Moonrise Towers. Must be stolen; Lann himself does not carry it in his stock.
  • Act Three:

    Shields
    Rivington Rivington General Safeguard Shield Icon.pngShield +1
  • No special properties, beyond the Armour Class Armour Class enchantment.
  • Act Three:
  • Found on a shelf behind Exxvikyap inside Rivington General in Rivington.
  • Another can be found on a shelf on the second floor of Rivington General.
  • Another is located behind Akabi in the Circus of the Last Days in Rivington (whilst present visibly it is, however, unobtainable).
  • Can be looted from a Sarcophagus in the Hhune Mausoleum.
  • Shields
    Rivington Rivington General Swires sledboard.pngSwires' Sledboard
  • Shield Bash Shield Bash: When a foe hits you with a melee attack, you can use your Reaction to knock them Prone Prone unless they succeed a Dexterity Saving throw.
  • Sold by Exxvikyap in Rivington General in Rivington during Act Three
  • Shields
    Rivington Rivington General Glaive PlusTwo Icon.pngThe Dancing Breeze
  • This weapon can be bought from these traders:
  • Glaives 1d10 + 2
    Rivington Rivington General Shortsword PlusOne Icon.pngAmbusher Sold by Exxvikyap in Rivington General in Rivington. Shortswords 1d6 + 1
    Rivington Requisitioned Barn Amulet Necklace F Bronze A 1 Faded.pngCorvid Token
  • Polymorph: Dire Raven Polymorph: Dire Raven: Take the shape of a dire raven that can avoid attention and Blinded Blind enemies. It has 13hit points.
  • Sold by Mattis in Rivington.
  • Amulets
    Rivington Requisitioned Barn Nymph Cloak Faded.pngNymph Cloak
  • Dominate Person

    Dominate Person (): Cast as a level 5 spell ( Recharge: Long rest).

  • Act Three:
  • Looted from the High Security Vault n°1 in The Counting House in the Lower City of Baldur's Gate.
  • Sold by Ferg Drogher in Rivington. It is part of his special stock, which requires a Persuasion check to access.
  • Cloaks
    Rivington Requisitioned Barn Robe of Supreme Defences Icon.pngRobe of Supreme Defences Purchased from Ferg Drogher near Requisitioned Barn in Rivington during Act Three. Clothing 10
    Rivington Requisitioned Barn Scabby Pugilist Circlet Icon.pngScabby Pugilist Circlet Act Three: Sold by Mattis in Rivington. Helmets
    Rivington Requisitioned Barn Dagger PlusTwo Icon.pngCold Snap
  • Armour Class Armour Class +1 (Off-Hand Only)
  • Can be purchased from Ferg Drogher in Rivington. Daggers 1d4
    Rivington Requisitioned Barn Greataxe PlusTwo Icon.pngSethan
  • Sethan: Spiritual Greataxe

    Sethan: Spiritual Greataxe (): Cast as a level 6 spell ( Recharge: Long rest).

  • Sethan: Reduce

    Sethan: Reduce (): Cast as a level 2 spell ( Recharge: Long rest).

  • Act Three: Bought or stolen from Ferg Drogher near the Requisitioned Barn, Rivington X: 43 Y: -101. He has to be persuaded during dialogue to disclose his special wares, this greataxe included. Greataxes 1d12 + 2
    Rivington Requisitioned Barn Longbow PlusOne Icon.pngHellrider Longbow Sold by Ferg Drogher in Rivington Longbows 1d8 + 1
    Rivington Requisitioned Barn Warhammer PlusOne Icon.pngDwarven Thrower Sold by Ferg Drogher in Rivington Warhammers 1d8 + 2
    Rivington Circus of the Last Days Gloves Leather H Faded.pngDark Displacement Gloves
  • Sleight of Hand Sleight of Hand +1
  • Act Three: Can be bought, pickpocketed, or looted from Popper in the Circus of the Last Days in Rivington. Gloves
    Rivington Circus of the Last Days Gloves Monk Faded.pngUnlucky Thief's Gloves
  • Sleight of Hand Sleight of Hand +2
  • Adds a piece of Charcoal to the wearer's inventory for each item they steal.
    • After stealing 20 times, the next steal will add a Coal Bucket instead, which inflicts the Burning Burning condition to the player for Duration: 1 turn.
  • Act Three: Won as a consolation prize from Akabi's Wheel of Fortune. Circus of the Last DaysX: -68 Y: -73 Gloves
    Rivington Circus of the Last Days Reverse Rain Cloak Faded.pngReverse Rain Cloak
  • Wet Wet
  • Won as a consolation prize from Akabi's Wheel of Fortune. Circus of the Last DaysX: -68 Y: -73 Cloaks
    Rivington Circus of the Last Days Safeguard Shield Icon.pngShield +1
  • No special properties, beyond the Armour Class Armour Class enchantment.
  • Act Three:
  • Found on a shelf behind Exxvikyap inside Rivington General in Rivington.
  • Another can be found on a shelf on the second floor of Rivington General.
  • Another is located behind Akabi in the Circus of the Last Days in Rivington (whilst present visibly it is, however, unobtainable).
  • Can be looted from a Sarcophagus in the Hhune Mausoleum.
  • Shields
    Rivington Circus of the Last Days Shoes Bard Faded.pngBoots of Very Fast Blinking
  • Misty Step

    Misty Step (): Cast as a level 2 spell at will.

  • Prize reward from Akabi, the Djinni at the Circus of the Last Days in Rivington. Boots
    Rivington Circus of the Last Days The Pointy Hat Icon.pngThe Pointy Hat Act Three: In a chest behind Lucretious in the Circus of the Last Days Helmets
    Rivington Circus of the Last Days Clown Hammer Icon.pngClown Hammer Looted from Dribbles at the Circus of the Last Days in Rivington during Chapter Three. Warhammers 1d8 + 2
    Rivington Circus of the Last Days Druid Quarterstaff Icon.pngStaff of a Mumbling Wizard
  • Firebolt? Firebolt?: Can cast the cantrip at will.
  • Won as a consolation prize from Akabi's Wheel of Fortune. Circus of the Last DaysX: -68 Y: -73
  • Quarterstaves 1d6
    Rivington Circus of the Last Days Handaxe PlusOne Icon.pngComeback Handaxe Won as a consolation prize from Akabi's Wheel of Fortune. Circus of the Last DaysX: -68 Y: -73 Handaxes 1d6 + 1
    Rivington Circus of the Last Days Katana Icon.pngKatana
  • Lying on a table in Golbraith's Cellar, which can be accessed through a hatch in Golbraith's House X: -152 Y: -55, which is right next to a manhole in the Lower City that leads to the Lower City Sewers.
  • Another Katana can be found on a shelf behind Akabi in the Circus of the Last Days, but this one is not interactable.
  • Longswords 1d8 + 1
    Rivington Circus of the Last Days Nyrulna Icon.pngNyrulna
  • Win the jackpot from Akabi, found in the Circus of the Last Days in Rivington, by first pickpocketing his Djinni Ring Djinni Ring. Nyrulna is found in a DC 20 locked Painted Chest in the JungleX: -1511 Y: -1522 he teleports you to, right next to the exit portal.
  • If the character is a Bard, it is also possible to win the jackpot by passing a DC15 Performance check after noticing that Akabi is cheating.
  • Tridents 1d6 + 3
    Rivington Circus of the Last Days Staff of Crones Icon.pngHollow's Staff
  • Arms of Hadar

    Arms of Hadar (): Cast as a level 3 spell ( Recharge: Long rest).

  • Can be disarmed or looted from Lucretious at the Circus of The Last Days in Rivington Quarterstaves 1d6 + 1
    Rivington Open Hand Temple Hat of the Sharp Caster Icon.pngHat of the Sharp Caster Act Three:
  • Sold by Tara in the Lower City. She can be found on the roof of Devil's Fee at X: -29 Y: 6. Tara only accepts Fish and/or magical items in exchange for this item.
  • This is Tara's first vendor location and first item sold. Tara only appears at this location after you have spoken to her on the roof of the Open Hand Temple with Gale in your party during the Find the Missing Letters quest.
  • See the Tara page for information about Tara's other appearances.
  • Helmets
    Rivington Open Hand Temple Ring A Gem A Gold 1 Faded.pngRing of Blink
  • Blink

    Blink (): Cast as a level 3 spell ( Recharge: Long rest).

  • Act Three: Rewarded by stealing from or persuading the tressym, Tara, on the roof of the Open Hand Temple X: -45 Y: -5 in Rivington. No skill check is required if playing as Gale or if Gale is in the party. Rings
    Rivington Open Hand Temple Seraphic Pugilist Gloves Faded.pngSeraphic Pugilist Gloves
  • Guiding Bolt

    Guiding Bolt (): Cast as a level 4 spell ( Recharge: Long rest).

  • Act Three: Can be found in the southern most locked chest at the foot of the beds at the west end of the Open Hand Temple X: -90 Y: -7 in Rivington. Gloves
    Rivington Open Hand Temple Slinging Shoes Icon.pngSlinging Shoes
  • Dexterity Saving throws +1
  • Sold by Tara in the Lower City. She can be found on the roof of Highberry's Home (the house hosting the Wine Festival) at X: -1 Y: -39. Tara only accepts Fish and/or magical items in exchange for this item.
  • This is Tara's second vendor location and second item sold. Tara only appears at this location after you have done the following:
    1. Spoken to her on the roof of the Open Hand Temple with Gale in your party during the Find the Missing Letters quest
    2. Visited her on the roof of the Devil's Fee X: -29 Y: 6 and purchased the Hat of the Sharp Caster from her
    3. Taken a Long Rest since purchasing her first item
    • See the Tara page for information about Tara's other appearances.
    Boots
    Rivington Open Hand Temple Stillmaker Icon.pngStillmaker
  • Hold Person

    Hold Person (): Cast as a level 3 spell ( Recharge: Long rest).

  • Found in a hole X: 67 Y: -1018 in the area underneath the Open Hand Temple. A successful DC5 Perception check is needed to spot it. The hole is just at the top of the cragged rock and can be easy to miss. There is blood right next to the hole. Daggers 1d4 + 2
    Rivington Angleiron's Cellar Gloves Leather F Faded.pngMartial Exertion Gloves
  • Martial Exertion Martial Exertion: Push past your physical limits, taking 6d6Damage TypesPiercing damage to gain an additional attack per turn and to double your movement speed Recharge: Short rest.
  • Act Three: Sold by Bumpnagel in Angleiron's Cellar (accessible via a cave entrance at X: 30 Y: 29 in Rivington). Gloves
    Rivington Angleiron's Cellar Gloves Leather G Faded.pngNimblefinger Gloves
  • Sleight of Hand Sleight of Hand +1
  • Act Three: Sold by Bumpnagel in Angleiron's Cellar (accessible via a cave entrance at X: 30 Y: 29 in Rivington). Gloves
    Rivington Angleiron's Cellar Gloves of Cinder and Sizzle Icon.pngThunderpalm Strikers
  • Thunderwave

    Thunderwave (): Cast as a level 3 spell ( Recharge: Long rest).

  • Act Three: Sold by Bumpnagel in Angleiron's Cellar (accessible via a cave entrance at X: 30 Y: 29 in Rivington). Gloves
    Rivington Rivington Amulet Necklace A Bronze A 1 Faded.pngTressym Collar
  • Telekinesis

    Telekinesis (): Cast as a level 5 spell ( Recharge: Long rest).

  • Looted from the Tressym located in Rivington.
  • A non-lethal attack can be used if you do not wish to kill the Tressym and it will return after a long rest.
  • Amulets
    Rivington Rivington Bonespike Boots Faded.pngBonespike Boots
  • Brutal Leap Brutal Leap: Leap at a target and possibly knock it Prone Prone.
  • Looted from a trapped Wooden Chest X: -1340 Y: -857 in a secluded Passageway X: -233 Y: 84 at the far end of the western trail leading away from the South Span Checkpoint in Rivington. Boots
    Rivington Rivington Ring B Gold A 1 Faded.pngShapeshifter's Boon Ring
  • Act One: Can be looted from the Strange Ox in the Druid Grove. Killing the Strange Ox there will not reward the Hat of Fire Acuity.
  • Act Two: Can be looted from the Strange Ox at Dammon's blacksmith in the Last Light Inn.
  • Act Three: Given as a reward for completing Help the Devilish Ox or looted from Strange Ox in Rivington. If you assist the Strange Ox you will lose out on the Hat of Fire Acuity.
  • Rings
    Rivington Rivington Ring C Gold A 1 Faded.pngRing of Truthfulness Act Three: Dropped by Mind Flayer hiding in the basement of the Abandoned Windmill X: 44 Y: -38 in Rivington. Rings
    Rivington Rivington Wizard Hat Icon.pngHat of Fire Acuity
  • Act Two: Can be looted from the Strange Ox in Dammon's blacksmith in the Last Light Inn.
  • Act Three: Can be looted from the Strange Ox in Rivington.
  • Helmets
    Rivington Rivington Corpsegrinder Faded.webpCorpsegrinder
  • Looted from Cairos at the docks west of Rivington X: -210 Y: 99.
  • Mauls 2d6 + 2
    Rivington Rivington Dagger PlusTwo Icon.pngGleamdance Dagger
  • Looted from Farlin at the docks X: -210 Y: 99 west of Rivington.
  • Daggers 1d4 + 2
    Rivington Rivington Greataxe B PlusOne Icon.pngThe Undead Bane Looted from Ulma in one of the following locations:
  • Act Three: Gur Camp, Rivington X: 100 Y: -17
  • Act Three: Cazador's Dungeon, after the zone event and near the waypoint X: -1925 Y: 836
  • Greataxes 1d12 + 1
    Rivington Rivington Warhammer PlusOne Icon.pngWarhammer +2
  • Looted from Gauntlet Edwynna at South Span Checkpoint in Rivington. X: 0 Y: 30
  • Warhammers 1d8 + 2
    Act Three Wyrm's Crossing Amulet Necklace D Bronze A 1 Faded.pngAbsolute Confidence Amulet
  • Performance Performance +1
  • Intimidation Intimidation -1
  • Reward for initiating conversation with Naaber multiple times until the option is exhausted in Carm's Garm at Wyrm's Crossing. X: 20 Y: 130
  • Alternatively can be pickpocketed from Naaber.
  • Amulets
    Act Three Wyrm's Crossing Amulet Necklace F Gold A 1 Faded.pngNecklace of Elemental Augmentation
  • Inside a display case in Inquisitor's Chamber at X: 1379 Y: -662, Crèche Y'llek.
  • Inside a Traveller's Chest on a shipwrecked ship Northwest of South Span Checkpoint at X: -97 Y: 107 in Wyrm's Crossing.
  • Amulets
    Act Three Wyrm's Crossing Cloak of Displacement Faded.pngCloak of Displacement Act Three: Sold by the trader Entharl Danthelon in Danthelon's Dancing Axe in Wyrm's Crossing. Cloaks
    Act Three Wyrm's Crossing Garb of the Land and Sky Icon.pngGarb of the Land and Sky
  • Armour Class Armour Class +1
  • Sold by the trader Entharl Danthelon in Danthelon's Dancing Axe in Wyrm's Crossing.
  • Clothing
    Act Three Wyrm's Crossing Gauntlet of the Tyrant Icon.pngGauntlet of the Tyrant
  • Command

    Command (): Cast as a level 3 spell ( Recharge: Long rest).

  • Act Three: Looted from Enver Gortash in Wyrm's Crossing Gloves
    Act Three Wyrm's Crossing Gloves of Cinder and Sizzle Icon.pngSnow-Dusted Monastery Gloves
  • Ice Knife

    Ice Knife (): Cast as a level 3 spell ( Recharge: Long rest).

  • Act Three: Sold by the trader Entharl Danthelon in Danthelon's Dancing Axe in Wyrm's Crossing. Gloves
    Act Three Wyrm's Crossing Gloves of Metal E Faded.pngGauntlets of the Warmaster
  • Attack rolls +1
  • Act Three: Sold by the trader Entharl Danthelon in Danthelon's Dancing Axe in Wyrm's Crossing. Gloves
    Act Three Wyrm's Crossing Horns of the Berserker Icon.pngHorns of the Berserker Act Three: Sold by Entharl Danthelon in Wyrm's Crossing Helmets
    Act Three Wyrm's Crossing Ring H 1 Faded.pngSeemingly Gleaming Ring
  • Charisma Saving throws +1
  • Wisdom Saving throws -1
  • Act Three: An alternate reward for talking to Naaber, if the Absolute Confidence Amulet was pickpocketed from him. He is located in Carm's GarmX: 20 Y: 130 in Wyrm's Crossing Rings
    Act Three Wyrm's Crossing Scarlet Leather Armour Icon.pngScarlet Leather Armour Act Three: Light Armour 12
    Act Three Wyrm's Crossing Greataxe PlusOne Icon.pngGreataxe +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Act One: Found on a rack in the hidden room in the cellar of the Toll House, The Risen Road. The room can be opened by sitting on the two thrones X: -664 Y: -407, X: -664 Y: -400 simultaneously (or by placing objects on each throne).
  • Act Three: Looted from Adventurer Rosanna in Fraygo's Flophouse, Wyrm's Crossing X: -8 Y: 76.
  • Greataxes 1d12 + 1
    Act Three Wyrm's Crossing Rapier PlusOne Icon.pngHarmonic Dueller
  • Sold by Entharl Danthelon at Danthelon's Dancing Axe in Wyrm's Crossing.
  • Rapiers 1d8 + 1
    Act Three Wyrm's Crossing Shortbow PlusOne Icon.pngBlightbringer Act Three: Sold by Entharl Danthelon at Danthelon's Dancing Axe in Wyrm's Crossing. Shortbows 1d6 + 1
    Act Three Wyrm's Rock Fortress Flame Enamelled Armour Icon.pngFlame Enamelled Armour
  • Fire Shield: Warm

    Fire Shield: Warm (): Cast as a level 4 spell ( Recharge: Long rest).

  • Act Three: Can be found in a chest at Wyrm's Rock Fortress at X: -28 Y: 184 Medium Armour 16
    Act Three Wyrm's Rock Fortress Gloves of Cinder and Sizzle Icon.pngServitor of the Black Hand Gloves
  • Fear

    Fear (): Cast as a level 3 spell ( Recharge: Long rest).

  • Act Three: Found in an Opulent Chest X: -32 Y: 198 on the top floor of Wyrm's Rock Fortress. Gloves
    Act Three Wyrm's Rock Fortress Helldusk Boots Icon.pngHelldusk Boots
  • Hellcrawler Hellcrawler: Teleport to an area and deal 2d8Damage TypesFire damage where you land. The impact blast spreads in a 3m / 10ft zone.
  • Found in a locked Gilded Chest X: -32 Y: 219 on the top floor of Wyrm's Rock Fortress.
  • Taking this item after Gortash's coronation makes Gortash and all Steel Watchers on this floor permanently hostile.
  • If Gortash's deal has been taken and the party has killed Orin, taking this item does not permanently make everyone hostile.
  • Taking this item before the coronation does not turn anyone hostile or before Gortash leaves the throne room.
  • Boots
    Act Three Wyrm's Rock Fortress Iron-Banded Shield PlusOne Icon.pngIron-Banded Shield +1
  • No special properties, beyond the Armour Class Armour Class enchantment.
  • Act Two:
  • Leaning against a rack next to the bugbear merchant Lann Tarv in Moonrise Towers. Must be stolen; Lann himself does not carry it in his stock.
  • Act Three:

    Shields
    Act Three Wyrm's Rock Fortress Heavy Crossbow PlusOne Icon.pngFabricated Arbalest Can be looted from Enver Gortash, who can be found in Wyrm's Rock Fortress. Heavy Crossbows 1d10 + 2
    Act Three Wyrm's Rock Fortress Longsword PlusTwo Icon.pngDuke Ravengard's Longsword
  • Commander's Strike Commander's Strike: Direct an ally to strike a foe. The ally uses a Reaction on their next turn to make a weapon attack. Once per Short Rest.
  • Charisma +2 (up to 24, see notes)
  • Looted from Duke Ulder Ravengard during the coronation in Wyrm's Rock Fortress. Longswords 1d8 + 1
    Act Three Wyrm's Rock Fortress Spear PlusOne Icon.pngInfernal Spear Looted from Iron Consul Mian and/or Nuff in Wyrm's Rock Fortress Spears 1d6 + 1
    Act Three Lower City Abdel's Trusted Shield Icon.pngAbdel's Trusted Shield
  • Shield Bash Shield Bash: When a foe hits you with a melee attack, you can use your Reaction to knock them Prone Prone unless they succeed a Dexterity Saving throw.
  • Protection from Missiles

    Protection from Missiles (): Cast as a level 2 spell ( Recharge: Short rest).

  • Rewarded from Golbraith in the upper level of his home X: -148 Y: -60 in the Lower City, after convincing him of your courage against Mind Flayers. Shields
    Act Three Lower City Cloth Armour Faded.pngCloth Armour
  • Found on a table in the south-eastern room of the Heapside Prison, Lower City X: -1266 Y: 744.
  • Clothing 10
    Act Three Lower City Guild Ring Faded.pngGuild Ring
  • Act Three:
  • Rings
    Act Three Lower City Mutilated Carapace Icon.webpMutilated Carapace
  • Armour Class Armour Class +1
  • Looted from Orin at the Bhaal Temple, Lower City.
  • Clothing 10
    Act Three Lower City Ring H Gold A 1 Faded.pngRing of Feywild Sparks '"`UNIQ--templatestyles-0000CD59-QINU`"' Act Three: Looted from Auntie Ethel in the basement of The Blushing Mermaid, Lower City. Rings
    Act Three Lower City Viconia's Priestess Robe icon.pngViconia's Priestess Robe Worn by Viconia DeVir, Mother Superior of the Shar Enclave under the House of Grief in the Lower City. Clothing 10
    Act Three Lower City Wavemother's Cloak Faded.pngWavemother's Cloak Act Three: Looted from a chest in Water Queen's House X: -248 Y: -249 in the Lower City of Baldur's Gate. Cloaks
    Act Three Lower City Dolor Amarus Icon.pngDolor Amarus
  • Dropped by Dolor in Lower City.
  • Also sold by Echo of Abazigal in the Murder Tribunal after the player character accepts Bhaal and becomes an Unholy Assassin.
  • Daggers 1d4 + 2
    Act Three Lower City Githyanki Greatsword Icon.pngSilver Sword of the Astral Plane
  • Rewarded for showing the Orphic Hammer to (or killing) Kith'rak Voss in Act Three.
  • This sword can alternatively be obtained in Act One by disarming Voss via Command (Drop) Command (Drop), Heat Metal Heat Metal, Disarming Attack (Ranged) Disarming Attack (Ranged), or Honeyed Paws Honeyed Paws before entering the Mountain Pass X: -139 Y: 561.
    • If received in Act 1, a second version of this weapon will not be given as a quest reward but can be looted if Voss is killed in Act 3.
    • Voss must be disarmed before beginning the encounter, as he immediately flies away when any hostile action is taken and the party is locked into dialogue when approaching close enough.
    • Due to his high stats, the chance of failing the disarm attempt against him is very high, so this method may require multiple reloads or extensive preparation. See: Guide: Early Silver Sword.
    • Using Honeyed Paws Honeyed Paws while having a divination wizard with a 15 or higher portent die nearby allows you to guarantee that he drops his weapon. You can long rest until you get 15 or higher and make the bear invisible'"`UNIQ--ref-0002CF69-QINU`"' so he can approach Voss.
    • Sometimes Voss will only drop a Githyanki Crossbow, or the weapon he drops will simply phase out of existence. The triggers for these anomalies are not known.
  • The sword can be acquired in Act Three before entering the Lower City during Deal with the Devil. If you don't sign the contract but lie to Voss, he will give you the sword ( DC 30 Deception check).
  • Greatswords 2d6 + 3
    Act Three Lower City Pike PlusOne Icon.pngMagical Pike
  • Found within a Rosewood Casket in the Lower City Graveyard at X: 16 Y: 25, after digging up a dirt mound.
  • Pikes 1d10 + 1
    Act Three Lower City Quarterstaff PlusOne Icon.pngStaff of the Ram
  • Found in an Opulent Chest X: -1572 Y: -976 in Jaheira's Hideout Basement under Elerrathin's Home in the Lower City. The chest is in a room behind a DC18 locked bookcase X: -1562 Y: 980.
  • Quarterstaves 1d6 + 2
    Act Three Lower City Scimitar PlusOne Icon.pngKurwin's Cauteriser Looted from Bugthimble in Graveyard (Lower City) in Act III. Scimitars 1d6 + 1
    Act Three Lower City The Clover Faded.pngBelm
  • Found in an Opulent Chest X: -1572 Y: 976 in Jaheira's Basement under Elerrathin's Home in the Lower City. The chest is in a room behind a DC18 locked bookcase X: -1562 Y: 980.
  • Scimitars 1d6 + 2
    Act Three Lower City Sewers Amulet Necklace B Bronze A 1 Faded.pngChancer's Carcanet
  • Given by Sarin in the Lower City Sewers after you return their skull
  • Amulets
    Act Three Lower City Sewers Cindermoth Cloak Faded.pngCindermoth Cloak Act Three: Can be looted from Aelis Siryasius in the Lower City Sewers X: -123 Y: 834. Cloaks
    Act Three Lower City Sewers Drunken Cloth Icon.pngDrunken Cloth Purchased from Severn in the Bar of the Guildhall, found in the Lower City Sewers. Clothing 10
    Act Three Lower City Sewers Shade-Slayer Cloak Faded.webpShade-Slayer Cloak Act Three: Sold by Sticky Dondo X: -17 Y: 755 in the Guildhall, found in the Lower City Sewers. Cloaks
    Act Three Lower City Sewers Katana Icon.pngKatana
  • Lying on a table in Golbraith's Cellar, which can be accessed through a hatch in Golbraith's House X: -152 Y: -55, which is right next to a manhole in the Lower City that leads to the Lower City Sewers.
  • Another Katana can be found on a shelf behind Akabi in the Circus of the Last Days, but this one is not interactable.
  • Longswords 1d8 + 1
    Act Three Lower City Sewers Pike PlusOne Icon.pngBreaching Pikestaff Found in the Ancient Lair within the Lower City Sewers (X -1393, Y 56) during Chapter Three. Pikes 1d10 + 2
    Act Three Forge of the Nine Armour of Persistence Icon.pngArmour of Persistence Act Three: Can be bought from Dammon at the Forge of the Nine in the Lower City of Baldur's Gate. Heavy Armour 20
    Act Three Forge of the Nine Boots Metal 1 Faded.pngUnwanted Masterwork Greaves
  • Athletics Athletics +1
  • Looted from a chest in the basement of the Forge of the Nine X: 393 Y: 763 Boots
    Act Three Forge of the Nine Boots of Persistence Icon.pngBoots of Persistence
  • Dexterity Saving throws +1
  • Sold by Dammon at the Forge of the Nine in the Lower City of Baldur's Gate. Boots
    Act Three Forge of the Nine Gloves Metal C Faded.pngLegacy of the Masters
  • Strength Saving throws +1
  • Act Three: Sold by Dammon at the Forge of the Nine, in the Lower City. Gloves
    Act Three Forge of the Nine Unwanted Masterwork Gauntlets Icon.pngUnwanted Masterwork Gauntlets
  • Attack rolls +1
  • Strength Saving throws +1
  • Act Three: Looted from a chest in the basement of the Forge of the Nine X: 393 Y: 763 Gloves
    Act Three Forge of the Nine Unwanted Masterwork Scalemail Icon.pngUnwanted Masterwork Scalemail
  • Resistance to Damage TypesFire damage.
  • Act Three: Sold by Dammon at Forge of the Nine. Medium Armour 16
    Act Three Forge of the Nine Longsword PlusTwo Icon.pngLongsword +2 In the basement of the Forge of the Nine in the Lower City, laying against a wall X: 399 Y: 767 Longswords 1d8 + 2
    Act Three Forge of the Nine Mace PlusTwo Icon.pngMace +2 In the basement of the Forge of the Nine in the Lower City, standing inside a weapon rack X: 401 Y: 776 Maces 1d6 + 2
    Act Three Stormshore Tabernacle Amulet of the devout.pngAmulet of the Devout Looted from the main Offering Chest in the basement of Stormshore Tabernacle. Enter the Ornate Wooden Hatch at X: 105 Y: -26. Amulets
    Act Three Stormshore Tabernacle Gloves Metal D Faded.pngThe Reviving Hands
  • Strength Saving throws +1
  • Revivify

    Revivify (): Cast as a level 3 spell ( Recharge: Long rest).

  • Act Three: Bought from Vicar Humbletoes in Stormshore Tabernacle, Lower City. Gloves
    Act Three Stormshore Tabernacle Iron-Banded Shield PlusOne Icon.pngIron-Banded Shield +1
  • No special properties, beyond the Armour Class Armour Class enchantment.
  • Act Two:
  • Leaning against a rack next to the bugbear merchant Lann Tarv in Moonrise Towers. Must be stolen; Lann himself does not carry it in his stock.
  • Act Three:

    Shields
    Act Three Stormshore Tabernacle Mantle of the Holy Warrior Faded.pngMantle of the Holy Warrior
  • Crusader's Mantle

    Crusader's Mantle (): Cast as a level 3 spell ( Recharge: Short rest).

  • Act Three: Sold by Vicar Humbletoes in Stormshore Tabernacle Cloaks
    Act Three Stormshore Tabernacle Shield of Shielding Icon.pngShield of Shielding
  • Shield Bash Shield Bash: When a foe hits you with a melee attack, you can use your Reaction to knock them Prone Prone unless they succeed a Dexterity Saving throw.
  • Shield

    Shield (): Cast as a level 1 spell ( Recharge: Long rest).

  • Looted from the Offerings to Helm Chest in the basement of Stormshore Tabernacle in Lower City. The basement can be reached by entering the secret hatch in the corner of the tabernacle. [See Notes] Shields
    Act Three Stormshore Tabernacle Morningstar PlusTwo Icon.pngThe Sacred Star Sold by Vicar Humbletoes in the Stormshore Tabernacle. Morningstars 1d8 + 2
    Act Three Stormshore Tabernacle Warhammer PlusOne Icon.pngHammer of the Just
  • Detect Thoughts

    Detect Thoughts (): Cast as a level 1 spell ( Recharge: Long rest).

  • Looted from the Offerings to Tyr Chest in the basement of Stormshore Tabernacle in Lower City. The basement can be reached by entering the secret hatch in the corner of the tabernacle. Warhammers 1d8 + 2
    Lower City Stormshore Armoury Armour of Agility Icon.pngArmour of Agility
  • Saving throws +2.
  • Act Three: Sold by Gloomy Fentonson at Stormshore Armoury. Medium Armour 17
    Lower City Stormshore Armoury Flail PlusTwo Icon.pngFlail of Ages
  • Elemental Age

    Elemental Age (): Cast as a level 3 spell ( Recharge: Long rest).

  • Sold by Fytz the Firecracker at Stormshore Armoury Flails 1d8 + 1
    Lower City Stormshore Armoury Longbow PlusOne Icon.pngThe Dead Shot
  • Sold by Fytz the Firecracker at the Stormshore Armoury in Lower City.
  • Longbows 1d8 + 2
    Act Three Sorcerous Sundries Armour of Landfall Icon.pngArmour of Landfall
  • Advantage Icon.png Advantage on Constitution Saving throws.
  • Plant Growth

    Plant Growth (): Cast as a level 3 spell ( Recharge: Short rest).

  • Act Three:
  • If Rolan is dead: Sold by Lorroakan's Projection in Sorcerous Sundries
  • If Rolan and Lorroakan are both alive: Sold by Rolan in Sorcerous Sundries
  • If Rolan is alive but Lorroakan is dead: Can be pickpocketed from Rolan in Ramazith's Tower
  • Light Armour 13
    Act Three Sorcerous Sundries Birthright Icon.pngBirthright
  • Charisma icon.png Charisma +2 (up to 22)
  • Act Three:
  • If Rolan is dead: Sold by Lorroakan's Projection in Sorcerous Sundries
  • If Rolan and Lorroakan are both alive: Sold by Rolan in Sorcerous Sundries
  • If Rolan is alive but Lorroakan is dead: Can be traded or pickpocketed from Rolan in Ramazith's Tower
  • Helmets
    Act Three Sorcerous Sundries Gloves Leather D Faded.pngQuickspell Gloves Act Three:
  • If Rolan is dead: Sold by Lorroakan's Projection in Sorcerous Sundries
  • If Rolan and Lorroakan are both alive: Sold by Rolan in Sorcerous Sundries
  • If Rolan is alive but Lorroakan is dead: Can be pickpocketed from Rolan in Ramazith's Tower
  • Gloves
    Act Three Sorcerous Sundries Gloves Leather F Faded.pngWinter's Clutches Act One:
  • Quest reward for the Avenge Glut's Circle quest. Given by Glut once sovereign Spaw has been killed.
  • Sold by Lady Esther at Rosymorn Monastery Trail.
  • Act Three:

    Gloves
    Act Three Sorcerous Sundries Pyroquickness Hat Icon.pngPyroquickness Hat Act Three: Can be found in the Sorcerous Vault inside Sorcerous Sundries, in the vault of Elminster. It is inside an invisible chest. See Invisibility See Invisibility or Faerie Fire Faerie Fire can be used to see the chest. Helmets
    Act Three Sorcerous Sundries Ring of Regeneration Icon.pngRing of Regeneration Act Three:
  • If Rolan is dead: Sold by Lorroakan's Projection in Sorcerous Sundries
  • If Rolan and Lorroakan are both alive: Sold by Rolan in Sorcerous Sundries
  • If Rolan is alive but Lorroakan is dead: Can be pickpocketed from Rolan in Ramazith's Tower
  • Rings
    Act Three Sorcerous Sundries Vest of Soul Rejuvenation Icon.pngVest of Soul Rejuvenation
  • Armour Class Armour Class +2
  • If Rolan is dead: Sold by Lorroakan's Projection in Sorcerous Sundries
  • If Rolan and Lorroakan are both alive: Sold by Rolan in Sorcerous Sundries
  • If Rolan is alive but Lorroakan is dead: Can be bought off of Rolan via trade option on the bottom left during dialogue in Ramazith's Tower
  • Clothing 10
    Act Three Sorcerous Sundries Wizard Hat Icon.pngColdbrim Hat Act Two:
  • Found in a locked chest in a hidden room behind a bookcase in Balthazar's Chambers inside the First Floor of Moonrise Towers.
  • Act Three:

    Helmets
    Act Three Sorcerous Sundries Greataxe PlusTwo Icon.pngHellfire Greataxe Act Three: Looted from a Guilded Chest in the "Illusion" section of the Sorcerous Vault, Sorcerous Sundries.
  • Once in the vault, upon finding the named doors, go through the "Silverhand" door and in the next area destroy the door labeled "Illusion" (trying to enter the door normally will not work). Through the door is the room with the chest X: 366 Y: 941.
  • Greataxes 1d12 + 2
    Act Three Sorcerous Sundries Maul PlusTwo Icon.pngFoebreaker
  • Can be found in a hidden chest in the Karsus section of Sorcerous Vault, Sorcerous Sundries.
    • Once in the vault, upon finding the named doors, go through Silverhand -> Abjuration -> Silver to find a lever to unlock the Karsus vault door. Then go through Demon to return to the starting room and proceed through the opened Karsus door. The chest is invisible and will require See Invisibility See Invisibility or Faerie Fire Faerie Fire to reveal it.
  • Mauls 2d6 + 2
    Act Three Sorcerous Sundries Quarterstaff PlusOne Icon.pngGold Wyrmling Staff
  • Fire Bolt

    Fire Bolt (): Cast as a cantrip at will.

  • Bought or stolen from Roah Moonglow in the Shattered Sanctum X: 275 Y: -29.
  • On a pedestal beneath the stained glass window behind the lava and water elementals on the ground floor of Sorcerous Sundries, Lower City X: -2 Y: -66.
  • Quarterstaves 1d6 + 1
    Act Three Sorcerous Sundries Quarterstaff PlusOne Icon.pngHarper Sacredstriker
  • Spiritual Weapon

    Spiritual Weapon (): Cast as a level 6 spell ( Recharge: Long rest).

  • If Rolan is dead: Sold by Lorroakan's Projection in Sorcerous Sundries
  • If Rolan and Lorroakan are both alive: Sold by Rolan in Sorcerous Sundries
  • If Rolan is alive but Lorroakan is dead: Can be pickpocketed from Rolan in Ramazith's Tower
  • Quarterstaves 1d6 + 1
    Act Three Wine Festival Scarlet Leather Armour Icon.pngScarlet Leather Armour Act Three:
  • Can be looted from Dolor the assassin, found at the Wine Festival X: 18 Y: -36 in the Lower City of Baldur's Gate.
  • Can be found in the Shabby Wardobe in Ffion Goldgrind's room, X: -14 Y: 75 in Wyrm's Crossing.
  • Light Armour 12
    Act Three Wine Festival Slinging Shoes Icon.pngSlinging Shoes
  • Dexterity Saving throws +1
  • Sold by Tara in the Lower City. She can be found on the roof of Highberry's Home (the house hosting the Wine Festival) at X: -1 Y: -39. Tara only accepts Fish and/or magical items in exchange for this item.
  • This is Tara's second vendor location and second item sold. Tara only appears at this location after you have done the following:
    1. Spoken to her on the roof of the Open Hand Temple with Gale in your party during the Find the Missing Letters quest
    2. Visited her on the roof of the Devil's Fee X: -29 Y: 6 and purchased the Hat of the Sharp Caster from her
    3. Taken a Long Rest since purchasing her first item
    • See the Tara page for information about Tara's other appearances.
    Boots
    Act Three Wine Festival Spaceshunt Boots Icon.pngSpaceshunt Boots
  • Dimension Door

    Dimension Door (): Cast as a level 4 spell ( Recharge: Long rest).

  • Can be looted from Dolor the assassin, found at the Wine Festival X: 18 Y: -36 in the Lower City of Baldur's Gate. Boots
    Act Three Wine Festival Dagger PlusTwo Icon.pngDagger +2
  • Can be looted from Dolor the assassin, found at the Wine Festival in the Lower City of Baldur's Gate.
  • Can be purchased from various traders in Chapter Three.
  • Looted from Assassin's Folly in the final fight Atop the Netherbrain if a rogue is in the party.
  • Daggers 1d4 + 2
    Act Three Philgrave's Mansion Armour of Landfall Icon.pngArmour of the Sporekeeper Act Three: Can be bought or looted (not guaranteed) from Mystic Carrion in Philgrave's Mansion inside the Lower City. Light Armour 13
    Act Three Philgrave's Mansion Hood of the Weave Icon.pngHood of the Weave Act Three: Sold by Mystic Carrion in Philgrave's Mansion. Helmets
    Act Three Philgrave's Mansion Veil of the Morning Icon.pngVeil of the Morning
  • Turn Undead Turn Undead: Cast as a Class Action ( Recharge: Long rest).
  • Can be bought or looted from Mystic Carrion in Philgrave's Mansion inside the Lower City.
  • Clothing 10
    Act Three Philgrave's Mansion Staff of Cherished Necromancy Icon.pngStaff of Cherished Necromancy
  • Can be looted from Mystic Carrion in Philgrave's Mansion inside the Lower City.
  • Quarterstaves 1d6 + 2
    Act Three Devil's Fee Cloak of the Weave Faded.pngCloak of the Weave
  • Absorb Elements Absorb Elements: Absorb elemental damage once per Short Rest. Take half damage from the next elemental attack targeting you, and deal an additional D6 Piercing.png 1d6 of that element type on your next attack.
  • Act Three: Sold by Helsik at the Devil's Fee once her special stock is unlocked. Cloaks
    Act Three Devil's Fee Gemini Gloves Icon.pngGemini Gloves Act Three: Bought from Helsik in Devil's Fee, Lower City. Gloves
    Act Three Devil's Fee Gibus of the Worshipful Servant Icon.pngGibus of the Worshipful Servant
  • Act Three: Sold by Helsik at the Devil's Fee in the Lower City once her special stock is unlocked
  • Act Three: If playing as the Dark Urge, Helsik will give it to the player after talking to them
  • Act Three: Looted from Sceleritas Fel if the Dark Urge refuses Bhaal's gift after defeating Orin in Bhaal Temple
  • Helmets
    Act Three Devil's Fee Hat of the Sharp Caster Icon.pngHat of the Sharp Caster Act Three:
  • Sold by Tara in the Lower City. She can be found on the roof of Devil's Fee at X: -29 Y: 6. Tara only accepts Fish and/or magical items in exchange for this item.
  • This is Tara's first vendor location and first item sold. Tara only appears at this location after you have spoken to her on the roof of the Open Hand Temple with Gale in your party during the Find the Missing Letters quest.
  • See the Tara page for information about Tara's other appearances.
  • Helmets
    Act Three Devil's Fee Mask of Soul Perception Icon.pngMask of Soul Perception
  • Detect Thoughts

    Detect Thoughts (): Cast as a level 2 spell ( Recharge: Short rest).

  • Act Three: Found in a DC20 locked Gilded Chest X: -33 Y: 20 in Helsik's Room upstairs at the Devil's Fee in the Lower City. Helmets
    Act Three Devil's Fee Shapeshifter Hat Icon.pngShapeshifter Hat
  • Nature Nature +1
  • Act Three: Sold by Helsik at the Devil's Fee once her special stock is unlocked. Helmets
    Act Three Devil's Fee Slinging Shoes Icon.pngSlinging Shoes
  • Dexterity Saving throws +1
  • Sold by Tara in the Lower City. She can be found on the roof of Highberry's Home (the house hosting the Wine Festival) at X: -1 Y: -39. Tara only accepts Fish and/or magical items in exchange for this item.
  • This is Tara's second vendor location and second item sold. Tara only appears at this location after you have done the following:
    1. Spoken to her on the roof of the Open Hand Temple with Gale in your party during the Find the Missing Letters quest
    2. Visited her on the roof of the Devil's Fee X: -29 Y: 6 and purchased the Hat of the Sharp Caster from her
    3. Taken a Long Rest since purchasing her first item
    • See the Tara page for information about Tara's other appearances.
    Boots
    Act Three Devil's Fee Spellseeking Gloves Faded.pngSpellseeking Gloves Act Three: Sold by Helsik at the Devil's Fee Gloves
    Act Three Devil's Fee Merregon Halberd Icon.pngHellbeard Halberd
  • This weapon can be bought from these traders:
  • Halberds 1d10 + 2
    Act Three Devil's Fee Quarterstaff PlusOne Icon.pngCaitiff Staff
  • Caitiff's Restoration

    Caitiff's Restoration (): Replenish 1 expended Warlock spell slots ( Recharge: Long rest).

  • Purchased from Helsik in the Devil's Fee Quarterstaves 1d6 + 2
    Lower City The Counting House Amulet Necklace B Gold A 1 Faded.pngSpell Savant Amulet Looted from High Security Vault n°1 in The Counting House. Amulets
    Lower City The Counting House Amulet Necklace F Silver A 1 Faded.pngAmulet of Restoration
  • Healing Word

    Healing Word (): Cast as a level 1 spell ( Recharge: Long rest).

  • Mass Healing Word

    Mass Healing Word (): Cast as a level 3 spell ( Recharge: Long rest).

  • Bought from Derryth Bonecloak in the Myconid Colony in the Underdark.
  • A second one can be found in a chest titled 'Private Stash' X: -85 Y: -185 in The Counting House, in the eastern room down the very first flight of stairs.
  • Amulets
    Lower City The Counting House Elegant Studded Leather Icon.pngElegant Studded Leather
  • Advantage Icon.png Advantage on Stealth checks.
  • Shield

    Shield (): Cast as a level 1 spell ( Recharge: Short rest).

  • Act Three: Looted from High Security Vault n°9 (inside the big vault at the back of the room) in The Counting House of the Lower City. A key for this vault can be obtained by completing Return Rakath's Gold. Light Armour 14
    Lower City The Counting House Gloves Leather 2 Faded.pngKnock Knuckle Gloves
  • Sleight of Hand Sleight of Hand +1
  • Knock

    Knock (): Cast as a level 2 spell ( Recharge: Long rest).

  • Act Three: Looted from High Security Vault n°7 in The Counting House. Gloves
    Lower City The Counting House Jannath's Hat Icon.pngJannath's Hat
  • Advantage Icon.png Advantage on Persuasion Persuasion Checks.
  • Advantage Icon.png Advantage on Deception Deception Checks.
  • Act Three: Looted from High Security Vault n°2 in The Counting House Helmets
    Lower City The Counting House Nymph Cloak Faded.pngNymph Cloak
  • Dominate Person

    Dominate Person (): Cast as a level 5 spell ( Recharge: Long rest).

  • Act Three:
  • Looted from the High Security Vault n°1 in The Counting House in the Lower City of Baldur's Gate.
  • Sold by Ferg Drogher in Rivington. It is part of his special stock, which requires a Persuasion check to access.
  • Cloaks
    Lower City The Counting House Allandra's Whelm Icon.pngTrident of the Waves Looted from High Security Vault n°4 in The Counting House Tridents 1d6 + 1
    Lower City The Counting House Greataxe PlusTwo Icon.pngGreataxe +2 Looted from Counting House Safe n°2 in The Counting House X: -962 Y: 764. Greataxes 1d12 + 2
    Lower City The Counting House Heavy Crossbow PlusOne Icon.pngThe Long Arm of the Gur Looted from High Security Vault n°3 in The Counting House Heavy Crossbows 1d10 + 2
    Lower City The Counting House Morningstar PlusTwo Icon.pngRavengard's Scourger
  • Commander's Strike Commander's Strike: Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack. Once per Short Rest.
  • Looted from High Security Vault n°5 in The Counting House Morningstars 1d8 + 2
    Act Three Steel Watch Foundry Dog Collar A Faded.pngKill collar Looted from Zanner Toobin in the Steel Watch Foundry, Lower City. Despite wearing the collars, no other Gondian will drop one. Amulets
    Act Three Steel Watch Foundry Gloves Leather 2 Faded.pngWinkling Gloves Act Three: Carried by Zanner Toobin in the Steel Watch Foundry, Lower City Gloves
    Act Three Steel Watch Foundry Ring F 1 Faded.pngThe Whispering Promise
  • Act One:
  • Act Two:
    • Sold by Volo if he has not yet performed his surgery. He will remain as a trader until the end of the act.
  • Act Three:
  • Rings
    Act Three Steel Watch Foundry Steelwatcher Helmet Icon.pngSteelwatcher Helmet
  • Advantage Icon.png Advantage on Constitution saving throws
  • Act Three: Can be found on a table in the Steel Watch Foundry X: -275 Y: -134 in the Lower City of Baldur's Gate. Helmets
    Act Three Steel Watch Foundry Gontr Mael Icon.pngGontr Mael
  • Celestial Haste

    Celestial Haste (): Cast as a level 3 spell ( Recharge: Long rest).

  • Looted from the Steel Watcher Titan in the basement of the Steel Watch Foundry X: -1952 Y: 206.
  • Longbows 1d8 + 3
    Act Three Steel Watch Foundry Hellfire Engine Crossbow Icon.pngHellfire Engine Crossbow
  • Lightning Arrow

    Lightning Arrow (): Cast as a level 4 spell ( Recharge: Long rest).

  • Crafted by combining three components found on the main floor of the Steel Watch Foundry at the table X: -325 Y: -134 in the Security Office:
    • Watcher Crossbow Blueprint: found on a table X: -330 Y: -157 in the Security Office,
    • Targeting Module: found on a table X: -307 Y: -157 on the main floor next to the plaque labeled "Watcher Targeting Module",
    • Steel Watcher Arm: found on a table X: -280 Y: -165 on the main floor next to the plaque labeled "Steel Watcher Arm Unit".
  • Heavy Crossbows 1d10 + 2
    Act Three Steel Watch Foundry Mace PlusOne Icon.pngInfernal Mace
  • Looted from several Banite cultists throughout Chapter 3, including those found in the Steel Watch Foundry and at Felogyr's Fireworks.
  • Maces 1d6 + 2
    Act Three Undercity Ruins Armour of Landfall Icon.pngArmour of Moonbasking Act Three: Sold by Voiceless Penitent Bareki X: -157 Y: 939 in the Undercity Ruins of the Lower City sewers. Bareki is next to the Undercity Ruins Ancient Rune Circle. Light Armour 11
    Act Three Undercity Ruins Bonespike Helmet Icon.pngBonespike Helmet
  • Intimidation Intimidation +2
  • Menacing Attack Menacing Attack: Usable once per turn. This ability does not consume Superiority Dice.
  • Act Three: Sold by Voiceless Penitent Bareki X: -157 Y: 939 in the Undercity Ruins of the Lower City sewers. Bareki is next to the Undercity Ruins Ancient Rune Circle. Helmets
    Act Three Undercity Ruins Gloves Barbarian Magic B Faded.pngBonespike Gloves Act Three: Looted from Strangler Luke in the Undercity Ruins during the quest Get Orin's Netherstone as part of the trial to enter the Temple of Bhaal. The enemy will despawn once the trial is complete so the item will need to be obtained before then. Gloves


    High Utility Permanent Bonuses[edit | edit source]

    See Permanent Bonuses or Permanent bonus table for a complete list of bonuses.

    [Show/hide] Act One[edit | edit source]

    Region Location Bonus Description
    Blighted Village Apothecary's Cellar Forbidden Knowledge Forbidden Knowledge Gain +1 bonus to Wisdom icon.png Wisdom Saving throws and Ability Checks.
    Blighted Village Apothecary's Cellar Speak with Dead Speak with Dead Gain Speak with Dead Speak with Dead spell once per long rest from Necromancy of Thay.
    Goblin Camp Shattered Sanctum Centre Absolute symbol.pngAbsolute's Brand Gain the use of unique special effects on Absolute Equipment.
    Gain unique dialogue options with followers of the Absolute.
    Goblin Camp Shattered Sanctum East See Invisibility See Invisibility Grants a permanent See Invisibility See Invisibility effect from Volo's Ersatz Eye.
    Goblin Camp Shattered Sanctum East Loviatar's Love Loviatar's Love[note 1] When you have 30% Hit Points or less, you gain a +2 bonus to Attack rolls and Wisdom icon.png Wisdom Saving throws for 3 turns.
    Sunlit Wetlands Riverside Teahouse Paid the Price Paid the Price Gain +1 bonus to Intimidation checks.
    Gain Disadvantage Icon.png Disadvantage on Perception checks.
    Gain Disadvantage Icon.png Disadvantage when attacking Hags.
    Sunlit Wetlands Riverside Teahouse Generic Feature Icon.webpAuntie Ethel's Boon Gain +1 to an Ability Score of choice. Can be raised above 20.
    Underdark Myconid Colony Survival Instinct Survival Instinct Gain the additional illithid power Survival InstinctSurvival Instinct
    Underdark The Festering Cove BOOOAL's Blessing BOOOAL's Blessing Gain Advantage Icon.png Advantage on Attack rolls against Bleeding Bleeding targets.
    Rosymorn Monastery Crèche Y'llek Infirmary Awakened Awakened You can use all of your Illithid powers as a Bonus Action.


    [Show/hide] Act Two[edit | edit source]

    Region Location Bonus Description
    Ruined Battlefield Kar'niss Pixie Blessing Pixie Blessing Gain immunity to the Shadow Curse Shadow Curse.
    Moonrise Towers Main Floor POT Potion of Everlasting Vigour Faded.pngPotion of Everlasting Vigour Gain +2 Strength icon.png Strength.
    Moonrise Towers Mind Flayer Colony Githzerai Mind Barrier Githzerai Mind Barrier[note 2] Gain Advantage Icon.png Advantage on Intelligence icon.png Intelligence Saving throws.
    Moonrise Towers Improved Bardic Inspiration Improved Bardic Inspiration Gain a charge of Bardic Inspiration that is stronger than usual (D12 Slashing.png1d12).
    Reithwin Town Arabella Arabella's Shadow Entangle Arabella's Shadow Entangle Entangle an Undead or shadow creature until long rest.


    [Show/hide] Act Three[edit | edit source]

    Region Location Bonus Description
    Wyrm's Lookout Astral Plane Partial Ceremorphosis Partial Ceremorphosis Gain all 5 inner ring Tier 1 Illithid Powers.
    Gain access to Tier 3 Illithid Powers.
    Gain Fly Fly.
    Rivington Circus of the Last Days Sweet Stone Features Sweet Stone Features Gain a D4 Slashing.png +1d4 bonus to Attack rolls and Saving throws.
    Lower City Crimson Draughts Unstable Blood Unstable Blood Your blood is now highly flammable and will explode on contact with fire.
    Lower City House of Grief Patriar's Memory Gain +1 Charisma icon.png Charisma.
    Lower City House of Grief <Stolen> Memory Gain +2 to an Ability Score of your choice.
    Lower City Ramazith's Tower Danse Macabre Danse Macabre Create 4 ghouls that fight alongside you.
    Lower City Ramazith's Tower Tharchiate Withering Tharchiate Withering Gain -5 Constitution icon.png Constitution and a sickly green aura.
    Lower City Ramazith's Tower Tharchiate Codex: Blessing Tharchiate Codex: Blessing Gain Tharchiate Vigour Tharchiate Vigour immediately and also once after every Long Rest.
    Lower City Steel Watch Foundry Slayer Knowledge Gain Advantage Icon.png Advantage on Saving Throws against being Frightened Frightened by a Bhaalspawn Slayer
    1. Effect is permanently lost if the character dies and is revived.
    2. Effect is permanently lost if the character dies and is revived.


    Dye Previews[edit | edit source]

    Medium Armour Dark Amethyst Dye Detail.png Heavy Armour Dark Amethyst Dye Detail.png
    Chain Shirt +1 Dyes
    Chain Shirt +2 Dyes Plate Armour +2 Dyes
    Dark Justiciar Half Plate Dyes Blackguard's Plate Dyes



    Stats Equipment[edit | edit source]

    An image of the location "Strength"

    Strength


    Bonus


    Gauntlets of Hill Giant Strength The Mighty Cloth


    Advantage


    The Mighty Cloth

    An image of the location "Dexterity"

    Dexterity


    Bonus


    Gloves of Dexterity
    The Graceful Cloth


    Advantage


    The Graceful Cloth

    An image of the location "Intelligence"

    Intelligence


    Bonus


    Warped Headband of Intellect


    An image of the location "Stealth"

    Stealth

    Dexterity


    Bonus


    Drow Studded Leather Armour Icon.pngDrow Studded Leather Armour
    Scarlet Leather Armour Icon.pngShadeclinger Armour
    Ring I 1 Faded.pngSmuggler's Ring
    Safeguard Shield Icon.pngGloomstrand Shield


    Advantage


    Elegant Studded Leather Icon.pngElegant Studded Leather
    Shortsword PlusOne Icon.pngAssassin's Shortsword


    No Disadvantage


    Plate Armour Icon.pngProtective Plate

    An image of the location "Sleight of Hand"

    Sleight of Hand

    Dexterity


    Bonus


    Gloves Leather G Faded.pngNimblefinger Gloves
    Gloves Leather H Faded.pngDark Displacement Gloves
    Gloves Leather 1 Faded.pngGloves of Power
    Gloves Monk Faded.pngUnlucky Thief's Gloves
    Gloves Leather 2 Faded.pngWinkling Gloves
    Gloves Leather 2 Faded.pngKnock Knuckle Gloves
    Ring I 1 Faded.pngSmuggler's Ring


    Advantage


    Gloves of Thievery Icon.pngGloves of Thievery

    An image of the location "Arcana"

    Arcana

    Intelligence


    Bonus


    Ring C Silver A Faded.pngMage's Friend


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