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1d8 Necrotic damage, for a total of 3d8
Necrotic.
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== External Links == | == External Links == | ||
* {{FRWiki|Chill touch|long}} | * {{FRWiki|Chill touch|long}} | ||
[[Category:Sources of Necrotic damage]] |
Revision as of 08:21, 19 February 2024
Bone Chill is a cantrip (Necromancy). It deals Necrotic damage and prevents the target from regaining Hit Points.
Description
Prevent the target from healing until your next turn. An undead target receives Disadvantage on
Attack rolls.
Properties
- Cost
Action
- Damage
1d8 (1~8)
Necrotic
- Details
Attack roll
Range: 18 m / 60 ft
At higher levels
When the spellcaster reaches Level 5, the damage increases by another 1d8 Necrotic damage, for a total of 2d8
Necrotic.
![D8 Necrotic.png](/w/images/thumb/7/73/D8_Necrotic.png/26px-D8_Necrotic.png)
![Damage Types](/w/images/thumb/3/39/Necrotic_Damage_Icon.png/25px-Necrotic_Damage_Icon.png)
Condition: Bone Chilled
Duration: 1 turn
- Can not regain
hit points.
- If Undead, has
Disadvantage on
Attack rolls.
How to learn
Classes:
- Class Level 2: Circle of the Spores (Circle Spell)
- Class Level 3: Eldritch Knight, and Arcane Trickster
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Races:
- Character level 1: High Elf, and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Feats:Notes
The incantation for Bone Chill is Timē, the Latin command "fear!"
External Links
Chill touch on the Forgotten Realms Wiki