Bone Chill
Jump to navigation
Jump to search
1d8 Necrotic damage, for a total of 3d8
Necrotic.
Bone Chilled
Duration: 1 turn
Bone Chill is a Cantrip (Necromancy). It deals Necrotic damage and prevents the target from regaining Hit Points.
Description
Prevent the target from healing until your next turn. An undead target receives Disadvantage on
Attack Rolls.
Properties
- Cost:
-
Action
- Damage:
- Details:
-
Attack Roll
-
Range: 18 m / 60 ft
At Higher Levels
When the spellcaster reaches Level 5, the damage increases by another 1d8 Necrotic damage, for a total of 2d8
Necrotic.


Condition: Bone Chilled


- Can not regain Hit Points.
- If Undead, has
Disadvantage on
Attack Rolls.
How to Learn
Classes:
- Class Level 1:
Sorcerer,
Warlock, and
Wizard
- Class Level 2:
Circle of the Spores Druid
- Class Level 3:
Eldritch Knight Fighter and
Arcane Trickster Rogue
- Class Level 6:
College of Lore Bard via Magical Secrets
- Class Level 10:
Bard via Magical Secrets
Races:
- Character Level 1:
High Elf and
High Half-Elf
(Character Level is the sum of all Class Levels for a multi-classed character.)
External Links[edit | edit source]
Chill touch on the Forgotten Realms Wiki