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|north = Decrepit Village | |north = Decrepit Village | ||
}} | }} | ||
The '''Arcane Tower''' is a [[location]] in [[Act One]], overlooking the [[Underdark|Underdark's]] Ebonlake. The tower belongs | The '''Arcane Tower''' is a [[location]] in [[Act One]], overlooking the [[Underdark|Underdark's]] Ebonlake. The tower belongs [[Lenore De Hurst]], however, she has not returned home in over a decade. | ||
=== Access === | === Access === | ||
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The area is divided roughly into the entry area, each floor of the tower, and the garden outside the bottom floor. Upon initial approach, the doors are shut and the central elevator is disabled, and floors must be accessed through other means. | The area is divided roughly into the entry area, each floor of the tower, and the garden outside the bottom floor. Upon initial approach, the doors are shut and the central elevator is disabled, and floors must be accessed through other means. | ||
The | The party can use the fungus platforms growing on the southern wall of the tower to jump their way down to the ground floor. It is a good idea to cast [[Feather Fall]] to prevent unnecessary fall damage. Alternatively, Flying or teleporting (via [[Misty Step]]) will also get the party down without issues. | ||
==== Ground floor (generator room) ==== | ==== Ground floor (generator room) ==== | ||
To restore power to the tower - which will activate the elevator and deactivate the automated defences - the | To restore power to the tower - which will activate the elevator and deactivate the automated defences - the party will need to bring a [[Sussur Bloom]] to the power generator. Sussur Blooms can be found at the Garden just outside the door, or from the sussur tree in the [[Dread Hollow]]. | ||
Interact with the Power Generator to bring up the crafting menu and use it to combine the machine with the Bloom. The tower will come to life, granting 25 experience and an [[inspiration]] point for the [[Guild Artisan]] background. Once the generator is powered, the arcane cannons power down, the arcane braziers become lit, and the elevator can be used to ascend and descend between the floors. | Interact with the Power Generator to bring up the crafting menu and use it to combine the machine with the Bloom. The tower will come to life, granting 25 experience and an [[inspiration]] point for the [[Guild Artisan]] background. Once the generator is powered, the arcane cannons power down, the arcane braziers become lit, and the elevator can be used to ascend and descend between the floors. | ||
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This floor can only be accessed by the restored elevator or by flying. Upon arriving at the floor, a dialogue will trigger with [[Bernard]], who is standing guard by the elevator along with a group of [[Animated Armour]]s. | This floor can only be accessed by the restored elevator or by flying. Upon arriving at the floor, a dialogue will trigger with [[Bernard]], who is standing guard by the elevator along with a group of [[Animated Armour]]s. | ||
Bernard speaks strictly in poetry, with the scattered lines found throughout the Arcane Tower serving as various command phrases for him. In the first meeting, if the party has read [[The Roads to Darkness]] and responds with ''"Or art though friend, a rescue from my lonely wake?"'' it prevents Bernard from becoming hostile and attacking. Successfully doing this grants the | Bernard speaks strictly in poetry, with the scattered lines found throughout the Arcane Tower serving as various command phrases for him. In the first meeting, if the party has read [[The Roads to Darkness]] and responds with ''"Or art though friend, a rescue from my lonely wake?"'' it prevents Bernard from becoming hostile and attacking. Successfully doing this grants the party 50 Experience points. | ||
Afterwards, the party will have several options/commands they can use with Bernard, depending on what they've read (see [[#Bernard's commands]]). | Afterwards, the party will have several options/commands they can use with Bernard, depending on what they've read (see [[#Bernard's commands]]). | ||
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There are several ways to access the basement: Using the '''elevator''' with the {{SmallIcon|Guiding Light Icon.png}} [[Guiding Light]] ring equipped (an additional "Basement" button will appear at the controls), by '''flying''' or using [[Misty Step]] through a gap from the 1st level, by using [[Mage Hand]] to activate a lever under the staircase, by using a bow to activate the lever under the staircase through the staircase, or by activating the lever on the 4th floor hidden next to a bookshelf. | There are several ways to access the basement: Using the '''elevator''' with the {{SmallIcon|Guiding Light Icon.png}} [[Guiding Light]] ring equipped (an additional "Basement" button will appear at the controls), by '''flying''' or using [[Misty Step]] through a gap from the 1st level, by using [[Mage Hand]] to activate a lever under the staircase, by using a bow to activate the lever under the staircase through the staircase, or by activating the lever on the 4th floor hidden next to a bookshelf. | ||
In the basement, aside from more [[Tongue of Madness]] and [[Timmask Spores]], the | In the basement, aside from more [[Tongue of Madness]] and [[Timmask Spores]], the party can also find the [[Staff of Arcane Blessing]] leaning against a table, [[The Sparkswall]] in a gilded chest, and an assortment of scrolls in the chest and various rows of books. | ||
===Layout=== | ===Layout=== | ||
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|{{Icon|link=Arcane_Tower_(Map)#(1st_Floor)-0|Map Tutorial Map Icon.png|20}} 1st Floor (Greenhouse) | |{{Icon|link=Arcane_Tower_(Map)#(1st_Floor)-0|Map Tutorial Map Icon.png|20}} 1st Floor (Greenhouse) | ||
|Can be reached by the '''elevator, flight,''' or by '''jumping''' or '''teleporting''' on the mushrooms on the tower exterior. | |Can be reached by the '''elevator, flight,''' or by '''jumping''' or '''teleporting''' on the mushrooms on the tower exterior. | ||
|Contains the '''quest related items''' ([[Tongue of Madness]], [[Timmask Spores]]). If the | |Contains the '''quest related items''' ([[Tongue of Madness]], [[Timmask Spores]]). If the party don't want to explore the rest of the tower, they only have to visit this one floor. | ||
|- | |- | ||
|{{Icon|link=Arcane_Tower_(Map)#(2nd_Floor)-0|Map Tutorial Map Icon.png|20}} 2nd Floor (Main Entrance) | |{{Icon|link=Arcane_Tower_(Map)#(2nd_Floor)-0|Map Tutorial Map Icon.png|20}} 2nd Floor (Main Entrance) | ||
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||{{Icon|link=Arcane_Tower_(Map)#(3rd_Floor)-0|Map Tutorial Map Icon.png|20}} 3rd Floor (Bedroom) | ||{{Icon|link=Arcane_Tower_(Map)#(3rd_Floor)-0|Map Tutorial Map Icon.png|20}} 3rd Floor (Bedroom) | ||
|Can be reached by the '''elevator''' and/or '''flight'''. | |Can be reached by the '''elevator''' and/or '''flight'''. | ||
|Contains key elements that allows the | |Contains key elements that allows the party to converse with Bernard and other constructs peacefully. | ||
|- | |- | ||
||{{Icon|link=Arcane_Tower_(Map)#(4th_Floor)-0|Map Tutorial Map Icon.png|20}} 4th Floor (Roof) | ||{{Icon|link=Arcane_Tower_(Map)#(4th_Floor)-0|Map Tutorial Map Icon.png|20}} 4th Floor (Roof) |