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Hex (Charisma): Difference between revisions
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{| role="presentation" class="wikitable mw-collapsible" | {| role="presentation" class="wikitable mw-collapsible" | ||
| <strong>[[File: Hex Charisma Condition Icon. | | <strong>[[File: Hex Charisma Condition Icon.webp|frameless|upright=0.12]] Hex: Charisma</strong> | ||
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| {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: Until [[Long Rest]]}} | | {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: Until [[Long Rest]]}} | ||
* Creature suffers additional {{DamageText|1d6|Necrotic}} damage from the spellcaster's attacks. It also has [[Disadvantage]] on Charisma [[Checks]]. | * Creature suffers additional {{DamageText|1d6|Necrotic}} damage from the spellcaster's attacks. It also has [[Disadvantage]] on Charisma [[Checks]]. | ||
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Revision as of 20:09, 16 July 2023
Hex (Charisma) is a Enchantment 1st Level Spell. This spell allows spellcasters to put a curse on a creature and deal additional necrotic damage to the targeted creature. The curse also impose Disadvantage on the creature's Charisma checks.
![](/w/images/thumb/7/71/Hex_Charisma_Icon.png/240px-Hex_Charisma_Icon.png)
"Impart Disadvantage on Charisma Checks. If the target dies before the spell ends, you can use a bonus action to hex a new creature."
Range | 18m / 60ft |
---|---|
School | Enchantment |
Concentration | Required |
Condition | Hex: Charisma |
Duration | Until Long Rest |
Class | Warlock |
Description
Impart Disadvantage on Charisma Checks.
If the target dies before the spell ends, you can use a bonus action to hex a new creature.
Properties
Bonus Action +
Level 1 Spell Slot
Available to level 1 Warlock.
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