Hex (Charisma): Difference between revisions

Jump to navigation Jump to search
1,775 bytes added ,  16 August 2023
no edit summary
No edit summary
No edit summary
Line 1: Line 1:
'''Hex (Charisma)''' is a Enchantment '''[[Spells#1st Level Spells|1st Level Spell]]'''. This spell allows spellcasters to put a curse on a creature and deal additional necrotic damage to the targeted creature. The curse also impose Disadvantage on the creature's Charisma checks.
{{SpellPage
| name = Hex (Charisma)
| image = Hex Charisma Icon.png
| level = 1
| school = Enchantment
| ritual =
| classes = Warlock
| class learns at level 1 = Warlock
| class learns at level 2 =
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to them. The curse also imposes Disadvantage on the creature's Charisma checks.


[[Category:Spells]][[Category:Level 1 Spells]][[Category:Enchantment Spells]]
Hex (Charisma) is a variant of the [[Hex]] spell.
| description = Make your attacks deal an additional {{DamageText|1d6|Necrotic}} damage to the target and give it {{Disadvantage}} on [[Charisma]] [[Ability Check|Checks]].


[[File:Hex Charisma Icon.png|upright=0.8|thumb|right|{{AbilityInfobox
If the target dies before the spell ends, gain {{IconLink|size=25|Reapply Hex Icon.png|Reapply Hex}}, which allows you to use a [[Bonus Action]] to [[Hex]] a new creature without expending a [[Spells#Spell_Slots|Spell Slot]].
| title = <div style="font-size:105%; font-family:Georgia;">''"Impart [[Disadvantage]] on Charisma [[Checks]]. If the target dies before the spell ends, you can use a bonus action to hex a new creature."''</div>
| action type = bonus
----
| attack roll =
<div style="text-align:center;">[[File:B.Action Icon.png|frameless|25px]] '''Bonus Action''' [[File:Spell Slot Icon.png|frameless|upright=0.1]] '''Level 1 Spell Slot'''</div>
| damage =
----
| damage modifier =
| Range = 18m / 60ft
| damage type =
| School = Enchantment
| damage save =
| Concentration = Required
| damage save effect =
| Condition = [[Condition#Hex: Charisma|Hex: Charisma]]
| damage per =
| Duration = Until [[Long Rest]]
| extra damage =
| Class = [[Warlock]]
| extra damage modifier =
}}]]
| extra damage type =
 
| extra damage save =
== Description ==
| extra damage save effect =
Impart [[Disadvantage]] on Charisma [[Checks]].
| extra damage per =
 
| concentration = yes
If the target dies before the spell ends, you can use a bonus action to hex a new creature.
| range = ranged
== Properties ==
| range m =
{{C|[[File:B.Action Icon.png|frameless|25px]] Bonus Action + [[File:Spell Slot Icon.png|frameless|upright=0.1]] Level 1 Spell Slot}}
| range ft =
 
| aoe =
''Available to level 1 [[Warlock]].''
| aoe m =
 
| aoe ft =
* Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] 18m / 60ft}}
| condition = Hex: Charisma
* Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
| condition duration = Until Long Rest
 
| condition save =
{| role="presentation" class="wikitable mw-collapsible"
| area =
| <strong>[[File: Hex Charisma Condition Icon.webp|frameless|upright=0.12]] Hex: Charisma</strong>
| area category =
|-
| area shape =
| {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: Until [[Long Rest]]}}
| area range m =
* Creature suffers additional {{DamageText|1d6|Necrotic}} damage from the spellcaster's attacks. It also has [[Disadvantage]] on Charisma [[Checks]].
| area range ft =
|}
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels =
| notes = * '''Hex''' damage is applied multiple times for multiple successful {{Attack Roll}}s. Example scenarios:
** Warlock hits the target with a melee or ranged weapon attack: additional {{DamageText|1d6|Necrotic}}.
** Level 1 Warlock casts {{SmallIcon|Eldritch Blast Icon.png}} [[Eldritch Blast]] and hits the target: additional {{DamageText|1d6|Necrotic}}.
** Level 5 Warlock casts {{SmallIcon|Eldritch Blast Icon.png}} [[Eldritch Blast]] and hits the target with '''both''' rays: additional {{DamageText|2d6|Necrotic}}, for hitting twice.
** Level 3 Warlock casts {{SmallIcon|Scorching Ray Icon.png}} [[Scorching Ray]] and hits the target with '''all three rays''': additional {{DamageText|3d6|Necrotic}}, for hitting three times.
** Level 5 Warlock casts {{SmallIcon|Scorching Ray Icon.png}} [[Scorching Ray]] and hits the target with '''all four rays''': additional {{DamageText|4d6|Necrotic}}, for hitting four times.
* '''Hex''' is only triggered by hitting the target with a successful [[Attack Roll]], and not by other sources of damage. Example scenarios:
** Warlock casts {{SmallIcon|Magic Missile Icon.png}} [[Magic Missile]] (which does not require [[Attack Roll]]s): no additional damage from '''Hex'''.
** Warlock casts {{SmallIcon|Fireball Icon.png}} [[Fireball]] (which is a [[Saving Throw]], not an Attack Roll): no additional damage from '''Hex'''.
* In Early Access Patch 9, there is a bugged interaction between '''Hex''' and the [[Eldritch Invocation]] {{SmallIcon|Agonizing Blast Icon.png}} '''Agonising Blast''', which causes '''Agonising Blast''' bonus damage to be applied an extra time for each instance of '''Hex''' damage.
** In the case of a level 5 Warlock with two Eldritch Blast beams, this means Agonising Blast damage will be applied a total of '''4 times''', if both beams hit: once for each beam, and once for each instance of Hex damage.
| video =
}}

Navigation menu