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Wild Magic: Blur: Difference between revisions
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{| role="presentation" class="wikitable mw-collapsible" | {| role="presentation" class="wikitable mw-collapsible" | ||
| <strong>[[File:Blurred Condition Icon. | | <strong>[[File:Blurred Condition Icon.webp|frameless|upright=0.12]] Wild Magic: Blur</strong> | ||
|- | |- | ||
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 3 turns}} | | {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 3 turns}} | ||
* Attackers have [[Disadvantage]] on [[Attack Rolls]] against this creature, unless they do not rely on sight or can see through illusions. | * Attackers have [[Disadvantage]] on [[Attack Rolls]] against this creature, unless they do not rely on sight or can see through illusions. | ||
|} | |} |
Revision as of 20:09, 16 July 2023
Wild Magic: Blur is a Magic Surge Effect of Wild Magic Sorcerers. This ability allows them to blur the body of every creature in the vicinity, making it harder to hit the blurred targets.
Description
Each creature within 9m / 30ft
becomes Blurred.
Properties
- Wild Magic Surge Effects
- Range:
9m / 30ft
(Centered around the Sorcerer)
Wild Magic: Blur |
Duration: 3 turns
|