Wild Magic
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Your powers come from ancient forces of chaos. They churn within you -- waiting to burst free at any time.
Wild Magic is one of the Subclasses of Sorcerer. These Sorcerers are capable of using the chaos of their magic to unleash various unexpected effects that can be helpful or chaotic. They also have the ability to gain Advantage on rolls, in exchange for their magic becoming more erratic and surging more often.
Subclass Features[edit | edit source]
Level 1[edit | edit source]
Wild Magic: Wild Magic stems from the forces of chaos. It churns within the sorcerers that wield it, waiting to burst free. Each time you cast a Spell of level 1 or higher, your magic might surge and trigger a random magical effect.
Tides of Chaos: Activate to gain Advantage on your next Attack Roll, Ability Check, or Saving Throw. Increased chance of Wild Magic surge afterwards.
- Recharge:
Once per Long Rest
- Recharge:
Wild Magic Surge Effects[edit | edit source]
Wild Magic: Blur
Wild Magic: Enchant Weapons
Wild Magic: Explosive Healing
Wild Magic: Fog
Wild Magic: Summon Mephit
Wild Magic: Swap
Wild Magic: Teleport
- Wild Magic: (Unknown Name) - At the start of each turn, trigger a random magical effect (from the list of Wild Magic Surge Effects).
- Wild Magic: Fire - Set fire to every creature around caster for 5 turns.
- Wild Magic: Water - Spawn a water puddle around caster.