User:Toancaro/List of feats: Difference between revisions

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|-|Stats=
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{{table begin|colspan1=1|header1=Name|colspan2=1|header2=Description|style=margin:auto; width:100%; padding:0;}}
{{table feat
| name = Ability Improvement
| description =
* Increase one [[Abilities|ability score]] by 2, or two ability scores by 1, up to a maximum of 20.
}}
{{table feat
| name = Actor
| feature1 = Actor
| description1 =
* Your {{Ability|Charisma}} ability score increases by 1, to a maximum of 20.
* You gain [[Proficiency#Expertise|expertise]] in [[Deception]] and [[Performance]].
| notes =
* If not already [[Proficiency#Skill proficiency|proficient]], the character also gains proficiency in the chosen skills.
| rows = 4
}}
{{table feat
| name = Alert
| feature1 = Alert
| description1 =
* You gain a +5 bonus to [[initiative]] and can't be {{cond|Surprised}}.
| rows = 2
}}
{{table feat
| name = Athlete
| feature1 = Athlete: Standing Up
| description1 =
* Your {{Ability|Strength}} or {{Ability|Dexterity}} ability score increases by 1, to a maximum of 20.
* When you are {{Cond|Prone}}, standing up uses significantly less movement.
* Your {{SAI|Jump}} distance also increases by 50%.
| rows = 2
}}
{{table feat
| name = Durable
| description =
| feature1 = Durable
| description1 =
* Your {{Ability|Constitution}} ability score increases by 1, to a maximum of 20.
* Regain full [[hit points]] every time you take a [[short rest]].
| notes = * For Wild Shape, this adds +1 {{Ability|Constitution}} and full HP on a short rest, but {{em|does not}} increase Wild Shape form HP.
}}
{{table end}}
|-|Skills=
|-|Skills=
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| rows = 6
| rows = 6
}}
}}
{{table feat
| name = Martial Adept
| description =
| feature1 = Martial Adept
| description1 =
* Learn two [[Manoeuvres]] from the [[Battle Master]] archetype and receive 1 (additional) Superiority Die to fuel them. You regain expended Superiority Dice after a [[Short Rest|Short]] or [[Long Rest]].
| feature2 =
| description2 =
| feature3 =
| description3 =
| notes =
| rows = 2
}}
{{table end}}
{{table end}}
|-|Spells=
|-|Spells=
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| notes =* "You cannot roll a 1" means that any 1 rolled is treated as a 2.
| notes =* "You cannot roll a 1" means that any 1 rolled is treated as a 2.
| rows = 3
| rows = 3
}}
{{table feat
| name = Magic Initiate: Bard
| description =
| feature1 = Magic Initiate: Bard
| description1 =
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Bard/Spells|Bard spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_ability|Spellcasting Ability]] for all three spells is {{Ability|Charisma}}.
| feature2 =
| description2 =
| feature3 =
| description3 =
| notes =
| rows = 2
}}
{{table feat
| name = Magic Initiate: Cleric
| description =
| feature1 = Magic Initiate: Cleric
| description1 =
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Cleric/Spells|Cleric spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_ability|Spellcasting Ability]] for all three spells is {{Ability|Wisdom}}.
* Bug: when you wear medium armour, the bonus to {{Armour Class}} you can gain from your {{Ability|Dexterity}} modifier also becomes +3 instead of +2.
| feature2 =
| description2 =
| feature3 =
| description3 =
| notes =
* The AC bonus increase is not listed in-game, and can also be gained by taking the [[Medium Armour Master]] feat.
| rows = 4
}}
{{table feat
| name = Magic Initiate: Druid
| description =
| feature1 = Magic Initiate: Druid
| description1 =
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Druid/Spells|Druid spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_ability|Spellcasting Ability]] for all three spells is {{Ability|Wisdom}}.
| feature2 =
| description2 =
| feature3 =
| description3 =
| notes =
| rows = 2
}}
{{table feat
| name = Magic Initiate: Sorcerer
| description =
| feature1 = Magic Initiate: Sorcerer
| description1 =
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Sorcerer/Spells|Sorcerer spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_ability|Spellcasting Ability]] for all three spells is {{Ability|Charisma}}.
| feature2 =
| description2 =
| feature3 =
| description3 =
| notes =
| rows = 2
}}
{{table feat
| name = Magic Initiate: Warlock
| description =
| feature1 = Magic Initiate: Warlock
| description1 =
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Warlock/Spells|Warlock spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_ability|Spellcasting Ability]] for all three spells is {{Ability|Charisma}}.
| feature2 =
| description2 =
| feature3 =
| description3 =
| notes =
| rows = 2
}}
{{table feat
| name = Magic Initiate: Wizard
| description =
| feature1 = Magic Initiate: Wizard
| description1 =
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Wizard/Spells|Wizard spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_ability|Spellcasting Ability]] for all three spells is {{Ability|Intelligence}}.
| feature2 =
| description2 =
| feature3 =
| description3 =
| notes =
| rows = 2
}}  
}}  
{{table end}}
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| notes =
| notes =
| rows = 2
| rows = 2
}}
{{table feat
| name = Medium Armour Master
| description =
| feature1 = Medium Armour Master
| description1 =
* When you wear medium armour, it doesn't impose {{Disadvantage}} on [[Stealth]] checks. The bonus to {{Armour Class}} you can gain from your {{Ability|Dexterity}} modifier also becomes +3 instead of +2.
| feature2 =
| description2 =
| feature3 =
| description3 =
| notes =
* Requires {{MediumArmour}} [[Proficiency]].
| rows = 4
}}
{{table end}}
|-|Stats=
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{{table begin|colspan1=1|header1=Name|colspan2=1|header2=Description|style=margin:auto; width:100%; padding:0;}}
{{table feat
| name = Ability Improvement
| description =
* Increase one [[Abilities|ability score]] by 2, or two ability scores by 1, up to a maximum of 20.
}}
{{table feat
| name = Actor
| feature1 = Actor
| description1 =
* Your {{Ability|Charisma}} ability score increases by 1, to a maximum of 20.
* You gain [[Proficiency#Expertise|expertise]] in [[Deception]] and [[Performance]].
| notes =
* If not already [[Proficiency#Skill proficiency|proficient]], the character also gains proficiency in the chosen skills.
| rows = 4
}}
{{table feat
| name = Alert
| feature1 = Alert
| description1 =
* You gain a +5 bonus to [[initiative]] and can't be {{cond|Surprised}}.
| rows = 2
}}
{{table feat
| name = Athlete
| feature1 = Athlete: Standing Up
| description1 =
* Your {{Ability|Strength}} or {{Ability|Dexterity}} ability score increases by 1, to a maximum of 20.
* When you are {{Cond|Prone}}, standing up uses significantly less movement.
* Your {{SAI|Jump}} distance also increases by 50%.
| rows = 2
}}
{{table feat
| name = Durable
| description =
| feature1 = Durable
| description1 =
* Your {{Ability|Constitution}} ability score increases by 1, to a maximum of 20.
* Regain full [[hit points]] every time you take a [[short rest]].
| notes = * For Wild Shape, this adds +1 {{Ability|Constitution}} and full HP on a short rest, but {{em|does not}} increase Wild Shape form HP.
}}  
}}  
{{table end}}
{{table end}}
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| notes =
| notes =
| rows = 4
| rows = 4
}}
{{table feat
| name = Lucky
| description =
| feature1 = Lucky
| description1 =
* You gain 3 Luck Points that recharge after a [[Long Rest]], which you can use to gain {{Advantage}} on {{Attack Roll}}s, {{Ability Check}}s, or {{SavingThrow}}s, or to make an enemy reroll their {{Attack Roll}}.
| notes =
| rows = 2
}}
{{table feat
| name = Mage Slayer
| description =
| feature1 = Mage Slayer: Saving Throw Advantage
| description1 =
* When a creature casts a [[Spells|Spell]] within melee range of you, you have {{Advantage}} on any {{SavingThrow}}s against it.
| feature2 = Mage Slayer: Attack Caster
| description2 =
* You can use a {{action|Reaction}} to immediately make an attack against the caster if it casts a spell within 1.5m / 5ft of you.
| feature3 = Mage Slayer: Break Concentration
| description3 =
* Enemies you hit have {{Disadvantage}} on {{Concentration}} {{SavingThrow}}s.
| notes =
| rows = 6
}}
{{table end}}
|-|Utilities=
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{{table begin|colspan1=1|header1=Name|colspan2=1|header2=Description|style=margin:auto; width:100%; padding:0;}}
{{table feat
| name = Mobile
| description =
* Your [[Movement Speed]] increases by {{Distance|m=3|ft=10}}.
| feature1 = Mobile: Evade Difficult Terrain
| description1 = * When you use the {{SAI|Dash}} action, [[Difficult Terrain]] doesn't slow you down.
| feature2 = Mobile: Evade Opportunity Attack
| description2 = * If you move after making a melee attack, you don't provoke an [[Opportunity Attack]] from that target.
| notes =
| rows = 5
}}  
}}  
{{table end}}
{{table end}}
</tabber>
</tabber>

Revision as of 08:51, 26 May 2024

Name Description
Charger Charger: Weapon Attack
  • Charge forward and slam your weapon into the first enemy in your way without provoking Opportunity Attacks Opportunity Attacks.
Charger: Shove
  • Charge forward and Shove Shove the first enemy in your way.
  • Shove distance depends on your Strength Strength and the target's weight.
Notes
  • Charger: Weapon attack uses Action + Bonus action, moves up to 9 m / 30 ft, and makes a melee attack with +5 damage.
    • This counts as a single weapon attack, and benefits from Extra Attack Extra Attack.
  • As a Shove, Charger: Shove does not count as an actual attack.
Martial Adept Martial Adept

Name Description
Elemental Adept
Notes
  • "You cannot roll a 1" means that any 1 rolled is treated as a 2.
Magic Initiate: Bard Magic Initiate: Bard
Magic Initiate: Cleric Magic Initiate: Cleric
  • Bug: when you wear medium armour, the bonus to Armour Class Armour Class you can gain from your Dexterity Dexterity modifier also becomes +3 instead of +2.
Notes
  • The AC bonus increase is not listed in-game, and can also be gained by taking the Medium Armour Master feat.
Magic Initiate: Druid Magic Initiate: Druid
Magic Initiate: Sorcerer Magic Initiate: Sorcerer
Magic Initiate: Warlock Magic Initiate: Warlock
Magic Initiate: Wizard Magic Initiate: Wizard

Name Description
Crossbow Expert Crossbow Expert: Point-Blank
  • When you make crossbow attacks within melee range, the attack rolls do not have Disadvantage Icon.png Disadvantage.
Crossbow Expert: Wounding
Defensive Duellist Defensive Duellist
Dual Wielder Dual Wielder
  • You can use Two-Weapon Fighting even if your weapons aren't Light.
  • You cannot dual-wield Heavy weapons.
Dual Wielder: Bonus Armour Class
  • You have a +1 bonus to Armour Class Armour Class while wielding a melee weapon in each hand.
Notes
  • This feat doesn't give the Two-Weapon Fighting style, it just allows a creature to dual wield non-light non-heavy weapons.
Great Weapon Master Great Weapon Master: Bonus Attack
  • When an attack with a melee weapon lands a Critical Hit or kills a creature, you can make another melee weapon attack as a Bonus action that turn.
Great Weapon Master: All In
  • When attacking with a  Two-Handed or  Versatile melee weapon (in both hands) that you are Proficient with, Attack rolls take a -5 penalty, but their damage increases by 10.
Notes
  • All In is a toggleable passive ability.

Name Description
Heavily Armoured Heavily Armoured
Notes
Heavy Armour Master Heavy Armour Master
  • Your Strength Strength ability score increases by 1, to a maximum of 20.
  • Incoming damage from non-magical attacks also decreases by 3 while you're wearing heavy armour.
Notes
Lightly Armoured Lightly Armoured
Medium Armour Master Medium Armour Master
Notes

Name Description
Ability Improvement
  • Increase one ability score by 2, or two ability scores by 1, up to a maximum of 20.
Actor Actor
Notes
  • If not already proficient, the character also gains proficiency in the chosen skills.
Alert Alert
Athlete Athlete: Standing Up
  • Your Strength Strength or Dexterity Dexterity ability score increases by 1, to a maximum of 20.
  • When you are Prone Prone, standing up uses significantly less movement.
  • Your Jump Jump distance also increases by 50%.
Durable Durable
Notes
  • For Wild Shape, this adds +1 Constitution Constitution and full HP on a short rest, but does not increase Wild Shape form HP.

Name Description
Dungeon Delver Dungeon Delver: Perception
Dungeon Delver: Resist Traps
Lucky Lucky
Mage Slayer Mage Slayer: Saving Throw Advantage
Mage Slayer: Attack Caster
  • You can use a Reaction to immediately make an attack against the caster if it casts a spell within 1.5m / 5ft of you.
Mage Slayer: Break Concentration

Name Description
Mobile
Mobile: Evade Difficult Terrain
Mobile: Evade Opportunity Attack
  • If you move after making a melee attack, you don't provoke an Opportunity Attack from that target.