From Baldur's Gate 3 Wiki
Jump to navigation
Jump to search
Name
|
Description
|
Charger
|
Charger: Weapon Attack
|
- Charge forward and slam your weapon into the first enemy in your way without provoking
Opportunity Attacks.
|
Charger: Shove
|
- Charge forward and
Shove the first enemy in your way.
- Shove distance depends on your
Strength and the target's weight.
|
Notes
|
- Charger: Weapon attack uses
Action + Bonus action, moves up to 9 m / 30 ft, and makes a melee attack with +5 damage.
- This counts as a single weapon attack, and benefits from
Extra Attack.
- As a Shove, Charger: Shove does not count as an actual attack.
|
Martial Adept
|
Martial Adept
|
|
Name
|
Description
|
Crossbow Expert
|
Crossbow Expert: Point-Blank
|
- When you make crossbow attacks within melee range, the attack rolls do not have
Disadvantage.
|
Crossbow Expert: Wounding
|
|
Defensive Duellist
|
Defensive Duellist
|
|
Dual Wielder
|
Dual Wielder
|
- You can use Two-Weapon Fighting even if your weapons aren't Light.
- You cannot dual-wield Heavy weapons.
|
Dual Wielder: Bonus Armour Class
|
- You have a +1 bonus to
Armour Class while wielding a melee weapon in each hand.
|
Notes
|
- This feat doesn't give the Two-Weapon Fighting style, it just allows a creature to dual wield non-light non-heavy weapons.
|
Great Weapon Master
|
Great Weapon Master: Bonus Attack
|
- When an attack with a melee weapon lands a Critical Hit or kills a creature, you can make another melee weapon attack as a
Bonus action that turn.
|
Great Weapon Master: All In
|
- When attacking with a
Two-Handed or Versatile melee weapon (in both hands) that you are Proficient with, Attack rolls take a -5 penalty, but their damage increases by 10.
|
Notes
|
- All In is a toggleable passive ability.
|
Polearm Master
|
Polearm Master: Bonus Attack
|
|
Polearm Master: Opportunity Attack
|
|
Notes
|
- The Polearm Master: Bonus Attack deals 1d4 + Weapon Ability Modifier damage.
- Polearm Master works with Pikes even though this is not stated in-game. (see [note 1])
|
Savage Attacker
|
Savage Attacker
|
- When making melee weapon attacks, you roll your damage dice twice and use the highest result.
|
Sharpshooter
|
Sharpshooter: Low Ground
|
|
Sharpshooter: All In
|
- Ranged weapon attacks with weapons you are Proficient with have a -5 penalty to their
Attack roll, but deal an additional 10 damage.
|
Notes
|
- All In is a toggleable passive ability.
|
Shield Master
|
Shield Master
|
|
Shield Master: Block
|
- If a Spell forces you to make a
Dexterity saving throw, you can use your Reaction to shield yourself and diminish the effect's damage.
- On a failed save, you only take half damage.
- On a successful save, you don't take any damage, even if you normally would.
|
Notes
|
- bug: This feat does not actually cause you to take half damage even if you fail a dexterity saving throw, but you do take 0 damage if you succeed and use the Shield Master: Block
Reaction. This may just be an issue with the text description as this is how it functions in 5e DnD. Last tested in hotfix 25.
- Unlike the DnD counterpart, this feat doesn't take shield AC into account and offers the flat bonus to Dexterity saves instead.
|
Tavern Brawler
|
Tavern Brawler
|
- Your
Strength or Constitution ability score increases by 1, to a maximum of 20.
- When you make an unarmed attack, use an improvised weapon, or throw something, your strength modifier is added twice to the damage and
Attack roll.
|
Notes
|
- Unarmed attacks that use Dexterity as a modifier still gain the strength modifier as a bonus with this feat and thus don't get the Dexterity modifier applied twice to the attack.
|
- ↑ It's not stated in-game but Polearm Mastery works with Pikes too. Polearm Master is coded to work with any weapon that is tagged as a SPEAR or STAVE (quarterstaffs), and weapons with Extra Reach (Glaives, Halberds, and Pikes)