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edits→Forest Road Checkpoint
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==== Check Point Interactions: ==== | ==== Check Point Interactions: ==== | ||
When | When approaching the guard post, then [[Sentinel Olak]] will be quick to question and threaten the party. There are a few ways to bypass him without starting a fight: | ||
* [[Sazza]] will vouch for | * [[Sazza]] will vouch for the party as part of the [[Save the Goblin Sazza]] quest. | ||
* As [[Drow]] or with the use [[Disguise Self]] to look like one, the party will be let through without issue. | * As [[Drow]] or with the use [[Disguise Self]] to look like one, the party will be let through without issue. | ||
* [[Illithid Persuasion]] {{Ability Check|Wisdom|2}}. "Stand aside." | * [[Illithid Persuasion]] {{Ability Check|Wisdom|2}}. "Stand aside." | ||
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==== War Drum: ==== | ==== War Drum: ==== | ||
If a fight breaks out, [[Sharp-Eye Snurd]] or another goblin will focus on reaching the drum, ignoring attacking to focus on movement. If they reach the drum while having an action, they will alert [[Sharp-eye Sluck]], [[Devout Wasp]] and [[Warlock Tud]] from their small camp further west who will come and join the fight. This however won't alert the main camp of | If a fight breaks out, [[Sharp-Eye Snurd]] or another goblin will focus on reaching the drum, ignoring attacking to focus on movement. If they reach the drum while having an action, they will alert [[Sharp-eye Sluck]], [[Devout Wasp]] and [[Warlock Tud]] from their small camp further west who will come and join the fight. This however won't alert the main camp of the party being a threat. It can be destroyed with an attack, disabling it. It can also be interacted as well. | ||
* ''Bang the drum with an open palm.'' (This will make all the goblins at the checkpoint and beyond it hostile.) | * ''Bang the drum with an open palm.'' (This will make all the goblins at the checkpoint and beyond it hostile.) |