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Everburn Blade: Difference between revisions
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| uuid = 660483f6-8eb3-45be-88a4-327f9d417026 | | uuid = 660483f6-8eb3-45be-88a4-327f9d417026 | ||
| weapon actions = Pommel Strike, Lacerate, Cleave | | weapon actions = Pommel Strike, Lacerate, Cleave | ||
| where to find = | | where to find = * Looted from [[Commander Zhalk]] at the helm of the [[Nautiloid]] during the [[Prologue]]. | ||
* Looted from [[Commander Zhalk]] at the helm of the [[Nautiloid]] during the [[Prologue]]. | |||
** Can also be obtained by casting {{SAI|Command (Drop)}} on Commander Zhalk instead of killing him, though his chance of succeeding the {{SavingThrow}} is high. | ** Can also be obtained by casting {{SAI|Command (Drop)}} on Commander Zhalk instead of killing him, though his chance of succeeding the {{SavingThrow}} is high. | ||
| notes = | | notes = * This is one of very few non-[[Dippable]] weapons in the game, as its special property functions largely the same as being dipped in {{Area|Fire (surface)}}. | ||
* This is one of very few non-[[Dippable]] weapons in the game, as its special property functions largely the same as being dipped in {{Area|Fire (surface)}}. | |||
* Both damage dice rolls for this weapon inconsistently gain re-rolls (akin to [[Savage Attacker]]) in the combat log; exactly what causes these re-rolls is unknown. | * Both damage dice rolls for this weapon inconsistently gain re-rolls (akin to [[Savage Attacker]]) in the combat log; exactly what causes these re-rolls is unknown. | ||
* The physical component of this weapon ignores the slashing [[resistance]] that the [[cambion]]s have in the [[Prologue]]. | * The physical component of this weapon ignores the slashing [[resistance]] that the [[cambion]]s have in the [[Prologue]]. | ||
* Although the blade seems to cast light in a small area around the wielder, this does not protect against the [[Shadow curse]]. | |||
}} | }} | ||
Revision as of 04:09, 10 July 2024
Everburn Blade is an uncommon greatsword that deals additional Fire damage.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
Silent flames surge the length of the blade as soon as it clears the scabbard.
Properties
- Damage
2d6 (2~12) + Strength modifier
Slashing
- Extra damage
1d4 (1~4)
Fire
- Details
Rarity: Uncommon
Enchantment: None
Two-Handed
Melee: 1.5 m / 5 ft
Weight: 2.7 kg / 5.4 lb
Price: 130 gp
UID
MAG_Fire_AlwaysDippedInFire_GreatswordUUID
660483f6-8eb3-45be-88a4-327f9d417026
Weapon actions
If you have proficiency, equip in main hand to gain:
Pommel Strike (
)
Make a non-lethal attack against an enemy and possibly them.
Lacerate (
)
Slash at your target's vital points to make it .
Cleave (
)
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
Where to find
- * Looted from Commander Zhalk at the helm of the Nautiloid during the Prologue.
- Can also be obtained by casting on Commander Zhalk instead of killing him, though his chance of succeeding the
Saving throw is high.
- Can also be obtained by casting on Commander Zhalk instead of killing him, though his chance of succeeding the
Notes
- This is one of very few non-Dippable weapons in the game, as its special property functions largely the same as being dipped in
Fire.
- Both damage dice rolls for this weapon inconsistently gain re-rolls (akin to Savage Attacker) in the combat log; exactly what causes these re-rolls is unknown.
- The physical component of this weapon ignores the slashing resistance that the cambions have in the Prologue.
- Although the blade seems to cast light in a small area around the wielder, this does not protect against the Shadow curse.