→Locating the Chosen Three
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Once the party has located the Neural Apparatus on the eastern end of the Colony, they must descend to face Thorm. Next to the Apparatus is a restoration chamber that grants the party all the benefits of a long rest in preparation for the final confrontation. After descending and opening the door, a scene plays which reveals that Thorm is joined by two collaborators - {{CharLink|Gortash}} and {{CharLink|Orin|Orin the Red}} - as well as a captive Grand Duke, {{CharLink|Ulder Ravengard}}. The trio use Netherstones to control an [[The Netherbrain|Elder Brain]] with a Netherese crown. If Gale is in the party, he must be talked down from sacrificing himself by detonating his Netherese Orb, otherwise the game ends early with an ominous note that mass-ceremorphosis has occurred all over the Sword Coast. | Once the party has located the Neural Apparatus on the eastern end of the Colony, they must descend to face Thorm. Next to the Apparatus is a restoration chamber that grants the party all the benefits of a long rest in preparation for the final confrontation. After descending and opening the door, a scene plays which reveals that Thorm is joined by two collaborators - {{CharLink|Gortash}} and {{CharLink|Orin|Orin the Red}} - as well as a captive Grand Duke, {{CharLink|Ulder Ravengard}}. The trio use Netherstones to control an [[The Netherbrain|Elder Brain]] with a Netherese crown. If Gale is in the party, he must be talked down from sacrificing himself by detonating his Netherese Orb, otherwise the game ends early with an ominous note that mass-ceremorphosis has occurred all over the Sword Coast. | ||
It necessary to approach Thorm, who threatens the party. There is one last chance to speak to Thorm. By using a Persuasion check (DC 18), he can be talked down somewhat, which results in Thorm thrwoing himself into the pit and transforming into the {{CharLink|Apostle of Myrkul}}, which must be defeated then. Otherwise, Ketheric will fight the party to the death first. If the {{CharLink|Aylin|Nightsong}} was captured or freed, it will be here again captured by Thorm. Aylin must be freed by using the help action. Additionally, if Isobel was kidnapped, she is there, and fights on Thorm's side against the party. After almost | It necessary to approach Thorm, who threatens the party. There is one last chance to speak to Thorm. By using a Persuasion check (DC 18), he can be talked down somewhat, which results in Thorm thrwoing himself into the pit and transforming into the {{CharLink|Apostle of Myrkul}}, which must be defeated then. Otherwise, Ketheric will fight the party to the death first. If the {{CharLink|Aylin|Nightsong}} was captured or freed, it will be here again captured by Thorm. Aylin must be freed by using the help action. Additionally, if Isobel was kidnapped, she is there, and fights on Thorm's side against the party. After almost defeating Thorm, he falls into a pit and transforms into the Apostle of Myrkul. Defeating it will result in Myrkul abandoning Thorm, who finally dies. The party must take his Netherstone and go to the portal to return to the ground floor of Moonrise Towers. Thorm has been defeated and the party can move on to Baldur's Gate for [[Act Three]]. | ||
=== Optional activities === | === Optional activities === |