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Defeat Ketheric Thorm

Defeat Ketheric Thorm is a Quest in Act Two of Baldur's Gate 3. It can be started by completing Infiltrate Moonrise Towers.
Objectives[edit section | visual editor]
Objectives and journal entries may vary pending story decisions and outcomes.
Walkthrough[edit section | visual editor]

Introduction[edit section | visual editor]
Depending on the party's actions in Find Ketheric Thorm's Relic and Resolve the Abduction / Capture Isobel the Selûnite Cleric, the party's state after going on the rooftop of Moonrise Towers is very different.
If the party worked with Balthazar and sent the Nightsong to Ketheric Thorm and Isobel was kidnapped or killed, then the party stands judgment before the Absolute and is taken to Balthazar's Necrotic Library after Ketheric Thorm realizes the party possess the Mysterious Artefact. When the party awaken, they are trapped in Profane Wombs and must escape before Balthazar can complete the ritual. After escaping, Balthazar must be defeated. He is joined by several undead servants. If the party killed Dror Ragzlin and Minthara, then their undead corpses are among them.
If the party saved or killed the Nightsong, then Ketheric Thorm fights the party on the rooftop and, before his hitpoints are fully depleted, a tentacle bursts out from the tower and causes him to disappear.[1] The party must cross a thin bridge from the rooftop to the Hollow Tower and follow him down into the Mind Flayer Colony. In this case "jumping down the tower" is actually a change of areas; no damage is incurred on landing, so preparations such as Feather Fall are not necessary.
The main objective of this quest is to reach the Necrotic Apparatus northeast of the Necrotic Laboratory, as the party must use this apparatus to descend to the heart of the colony where the last battle with Ketheric Thorm is fought.
The Chosen Three[edit section | visual editor]

Once the party locate the Neural Apparatus on the eastern end of the Colony, they must descend to face Ketheric Thorm. Next to the Apparatus is a restoration pod which can be used to grant all active party members the benefits of a long rest before the final confrontation. After descending and opening the door, a cut-scene plays which reveals that Thorm is accompanied by two collaborators - Gortash and Orin the Red - as well as the captive Grand Duke, Ulder Ravengard. The trio use their Netherstones to control an Elder Brain with a Netherese crown. If Gale is present, he must be talked down from sacrificing himself by detonating his Netherese Orb, otherwise the game ends early with an ominous note that mass-ceremorphosis has occurred all over the Sword Coast.
Approaching Ketheric Thorm by passing the short flight of three step causes him to threaten the party. If Aylin was captured or freed earlier, she is chained there and can be freed with the help action.[2] An Invisible character can reach her without Ketheric noticing the party, but the help action immediately starts the cutscene with him. During the conversation, there is one last chance to speak to him. By using a DC 18 Persuasion Check, he can be talked down. This results in him throwing himself into the pit and transforming into the Apostle of Myrkul, which must then be defeated. Otherwise, Ketheric first fights the party to his end. Additionally, if Isobel was kidnapped, she also is there, and fights on her father's side against the party. After defeating Ketheric Thorm, he falls into a pit and transforms into the Apostle of Myrkul. Defeating it results in Myrkul abandoning Ketheric Thorm, and he finally dies. The party must take his Netherstone and go to the portal to return to the ground floor of Moonrise Towers.
Optional activities[edit section | visual editor]
The following activities are not strictly required to complete the quest, but can offer additional insight, loot, and permanent buffs.
Recruiting Us[edit section | visual editor]
If Us was recruited on and survived the Nautiloid, it is later captured and moved to the Morgue, in a cage near Chop. The party can stealthily lockpick the cage's door ( DC DC 14 Sleight of Hand Check or attempt to persuade Chop to free it. The party can use a DC 14 Illithid Wisdom Check, a DC 14 Persuasion Check, or a DC 18 Intimidation Check. Failing the check makes Chop hostile.
Slack-Skinned Head[edit section | visual editor]
Off to the side of the Necrotic Laboratory is a the Slack-Skinned Head. Combining a brain jar with the machine next to the head allows the mind within to speak. Most of these heads are simply stories of victims of Gortash, but the Waking Mind is that of a Githzerai which knows it is trapped. It offers to provide a Githzerai Mind Barrier to the interacting party member if they agree to free it. If they do, they receive the permanent buff.
The locations of the minds are as follows:
- Butchered Mind - in the Morgue on a shelf at X: 678 Y: -68
- Closed Mind - in the Barracks in Ironfingers' room at X: 716 Y: 34
- Fresh Mind - on a box near the elevator to the Thorm fight at X: 750 Y: -8
- True Mind - right in front of the machine at X: 696 Y: -116
- Waking Mind - in the Necrotic Laboratory behind the door locked by the mind puzzle at X: 749 Y: -138
- Willing Mind - on the shelf next to the machine at X: 693 Y: -115
Additionally – if they were retrieved earlier – the Dark Mind and Slave Mind from the Prologue can be used here.
Mind puzzle[edit section | visual editor]

The Mind Puzzle is at the southern end of the Necrotic Laboratory at X: 737 Y: -112. A party member can choose to connect with it to start the puzzle. The puzzle involves connecting the various senses on one side to the corresponding sense on the other side of the nodes. Completing the puzzle opens up a locked door which contains the Waking Mind and the Blade of Oppressed Souls. There is also a Desecrated Relief which sheds more light on the Grand Design.
Freeing prisoners[edit section | visual editor]
Within the Tadpoling Centre, a number of prisoners not yet infected can be set free, along with the consequence of also releasing a number of Mind Flayers. This is part of Find Zevlor. North of the prisoners is the captured Mizora, Zariel's asset, who can be freed as part of Wyll's companion quest, The Blade of Frontiers.
Kressa Bonedaughter[edit section | visual editor]
Kressa Bonedaughter is in the Barracks, giving a speech to Hairy Henry, Ironfinger, and Maghtew Budj. If the party get too close to her, she calls them out as most likely intruders. She can be talked down with a DC 21 Deception Check or fought against. For Dark Urge characters, there is unique dialogue with Kressa that reveals more about their past life, but unless they are disguised a fight is unavoidable with her for this specific Origin.
Quest rewards[edit section | visual editor]
Notes[edit section | visual editor]
- ↑ This event always occurs. Even if Ketheric Thorm is killed in combat (for example, by laying several Smokepowder Bombs around him, then retreating and detonating them), this event is scripted so that Ketheric abducts the Nightsong and retreats to the Mind Flayer Colony.
- ↑ If the cutscene with Ketheric is started by freeing the Nightsong by a single party member ahead of the group, then there is an error in the cinematic where the entire party is depicted standing together in front of him.
External Links[edit section | visual editor]
- on the Forgotten Realms Wiki
- on the Forgotten Realms Wiki


































