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Ritual Axe: Difference between revisions
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| controller icon = Handaxe PlusOne Unfaded.png | | controller icon = Handaxe PlusOne Unfaded.png | ||
| icon = Handaxe PlusOne Unfaded Icon.png | | icon = Handaxe PlusOne Unfaded Icon.png | ||
| description = {{uncommon|Ritual Axe}} is an uncommon [[Handaxe]] that inflicts [[Bane ( | | description = {{uncommon|Ritual Axe}} is an uncommon [[Handaxe]] that inflicts [[Bane (spell)|Bane]] against the wielder's targets. | ||
| quote = Though shiny and recently polished, dried blood still fills the deepest crevices of this axe. | | quote = Though shiny and recently polished, dried blood still fills the deepest crevices of this axe. | ||
| category = simple <!-- martial or simple --> | | category = simple <!-- martial or simple --> |
Revision as of 23:15, 24 October 2024
Ritual Axe is an uncommon Handaxe that inflicts Bane against the wielder's targets.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
Though shiny and recently polished, dried blood still fills the deepest crevices of this axe.
Properties
- Damage
1d6 (1~6) + Strength modifier
Slashing
- Details
Rarity: Uncommon
Enchantment: None
One-Handed
Light
Thrown
Dippable
Melee: 1.5 m / 5 ft
Weight: 0.9 kg / 1.8 lb
Price: 280 gp
UID
WPN_GOB_PainPriest_HandaxeUUID
5c996c03-99e9-40c1-8acf-d761550d26f5
Special
The holder of this item gains:
- The Scourge Mistress' Bane
- Chance to inflict upon the target a 1d4 penalty to
Attack rolls and
Saving throws. If the attacker still has 50% or more hit points, they take 1d6
Piercing themselves.
Weapon actions
If you have proficiency, equip in main hand to gain:
Lacerate (
)
Slash at your target's vital points to make it .
Where to find
- Shattered Sanctum X: 338 Y: -26: Looted from the table next to Abdirak.
Notes
- While the item description says 'chance,' the chance to inflict on hit is 100%.
- The duration of the Bane effect is 2 turns, and does not stack.
- The second effect of the wielder taking 1d6 piercing damage triggers until the wielder is below 50% Hit Points, not 25% as per the description.
- The feat will result in the secondary damage being re-rolled higher.
- Effects which reduces incoming piercing damage reduces the self-inflicted damage.
- However, this self-damage is classified as magical and so effects like Heavy Armour Master will not help, but Magical Plate will.