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Ritual Axe
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Ritual Axe is an uncommon Handaxe which inflicts Bane against the wielder's targets.
Though shiny and recently polished, dried blood still fills the deepest crevices of this axe.
Properties
- Damage
1d6 (1~6) + Strength modifier Slashing - Details
- Handaxes
- Rarity: Uncommon
- Enchantment: None
- One-Handed
- Light
- Thrown
- Dippable
- Consumable by Gale
- Melee: 1.5 m / 5 ft
- Weight: 0.9 kg / 1.8 lb
- Price: 280 gp
-
UID
WPN_GOB_PainPriest_HandaxeUUID
5c996c03-99e9-40c1-8acf-d761550d26f5Stats
GOB_PainPriest_Handaxe
Special
The holder of this item gains:
- The Scourge Mistress' Bane
- Chance to inflict upon the target a 1d4 penalty to Attack rolls and Saving throws. If the attacker still has 50% or more hit points, they take 1d6Piercing themselves.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Lacerate ()
- Slash at your target's vital points to make it . ( Recharge: Short rest.)
Where to find
- Shattered Sanctum X: 338 Y: -26: On the table next to Abdirak
Notes
Regarding The Scourge Mistress' Bane:
- The Bane condition applied by this weapon is the same as the Bane spell and does not stack.
- Because of the bug listed below, the Battle Master Fighter's Sweeping Attack applies this debuff to every target within the cone's area of effect, hit or miss.
- Many situations increase the self-damage dealt by this passive feature:
- The Savage Attacker feat results in secondary damage being re-rolled higher.
- A critical hit with this axe doubles the self-damage.
- Some damage riders such as Lightning Charges, radiant damage from the Callous Glow Ring and Psionic Overload increase the self-damage.
- Effects which reduce incoming piercing damage reduce the self-inflicted damage.
- However, as the self-damage is classified as magical, effects like Heavy Armour Master do not help, but Blade Ward and Magical Plate do.
- If at 50% health or higher, the wielder suffers self-damage even if the target dies from the axe blow.
Bugs
Regarding The Scourge Mistress' Bane:
- While the item description says 'chance,' the chance to inflict Bane on hit is 100%.
- If at 50% health or higher and an enemy is knocked out by Non-Lethal Damage with this axe, the wielder is also knocked out, even at full HP.