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Scar of Fury: Difference between revisions
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(Not on (lack of) interaction with critical hit immunity) |
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| description= Score a [[Critical Hit]] when you health is lower than 40%. | | description= Score a [[Critical Hit]] when you health is lower than 40%. | ||
| recharge = | | recharge = | ||
| used by creatures = Gandrel, Ulma | | used by creatures = Gandrel, Pumler Grejit, Ulma | ||
| notes = * This effect doubles damage dice just like a normal critical hit does, but does not cause attacks to actually be classified as critical hits. Notably, this means that sources of [[Critical hit#Negating_critical_hits|critical hit immunity]] do not apply against this effect. | | notes = * This effect doubles damage dice just like a normal critical hit does, but does not cause attacks to actually be classified as critical hits. Notably, this means that sources of [[Critical hit#Negating_critical_hits|critical hit immunity]] do not apply against this effect. | ||
}} | }} |
Latest revision as of 00:15, 28 December 2024
Scar of Fury is a passive feature that grants a creature a Critical Hit when their health is below 40%.
Description
Score a Critical Hit when you health is lower than 40%.
How to learn
Used by creatures: Gandrel, Pumler Grejit, and Ulma
Notes
- This effect doubles damage dice just like a normal critical hit does, but does not cause attacks to actually be classified as critical hits. Notably, this means that sources of critical hit immunity do not apply against this effect.