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Ulma
Involvement[edit section | visual editor]
Ulma is in the Gur Camp attending a funeral for the fallen from a recent assault on Cazador's palace. She leads the Gur, a group of monster hunters. Their children have been kidnapped by Cazador's spawns, and are camped in Rivington as they plan to mount a rescue or seek revenge. Ulma asks the party to help defeat Cazador and discover the fate of their abducted children.
Once Cazador is defeated, Ulma and the Gur move near the waypoint in Cazador's Dungeon. She thanks the party for their assistance and provides her support for the final battle if the ritual is not completed, or attack if it is.
If Astarion was turned in to Gandrel in Act One, then in Act Three Ulma and all her fellow Gur (except Gandrel) are dead.
If her corpse is communed with using Speak with Dead, she tells the party that the whole tribe was massacred by Cazador, who assaulted their camp to reclaim Astarion. She also provides some of the information that could otherwise be acquired through The Pale Elf quest.
Combat[edit section | visual editor]
Attacks and actions[edit section | visual editor]
Deal 2 extra damage with melee and improvised weapons, and throwing.
Gain Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.

Until your next turn, you have advantage on attack rolls, but enemies also have advantage on attack rolls against you.
Loot[edit section | visual editor]
Idle banter[edit section | visual editor]
In the Gur camp, Ulma chats with Dominica Arsetz and Pumler Grejit:
- Dominica Arsetz
- Forgive me. I know tears will not bring our children back.
- Ulma
- There is nothing to forgive. It is only right to mourn.
- Pumler Grejit
- We shed tears today so we may shed blood tomorrow.
- Dominica Arsetz
- What will we do? There are so few of us left.
- Ulma
- Our strength was never numbers, but the bonds we share. And they are stronger than ever.
- Pumler Grejit
- As long as we stand together, we can never be truly broken.
- Ulma
- We let emotion cloud our judgement and it almost doomed us. We need strategy and cool heads.
- Dominica Arsetz
- Should we fortify the camp? Wait for the vampires to strike here?
- Pumler Grejit
- And let them marshal all their strength against us? I do not like our chances.
- Pumler Grejit
- Cazador's nest of serpents must be exterminated. Nothing less will do.
- Dominica Arsetz
- And if our children still live? What will happen to them if we attack?
- Ulma
- I share your fear, but we cannot build plans on fear. We will have to act, for all our sakes.
Speak with Dead[edit section | visual editor]
Ulma's cotpse can be communed with using Speak with Dead if she was killed by Cazador after Astarion was handed over to the Gur.
- Who were you?
- Ulma
- Ulma... Leader... Gur tribe.
- How did you die?
- Ulma
- Vampire... Cazador... couldn't stop him...
- Why would Cazador attack you?
- Ulma
- Reclaimed his property... Astarion...
- What does Cazador need Astarion for?
- Ulma
- Dark magic... terrible ritual...
- Where can I find Cazador?
- Ulma
- Lower city... Mansion... Near park...
























