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Ulma

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Ulma is the human leader of the Gur. She can be found in the Gur Camp in Rivington in Act Three.
There's no greater or lesser, there's only evil. And it stands before me.
Ulma at the Cazador's Dungeon

Involvement[edit | edit source]

Ulma and her fellow Gur can be found in the Gur Camp attending a funeral for the fallen from a recent assault on Cazador's palace. She leads the Gur, a group of monster hunters. Their children have been kidnapped by Cazador Cazador's spawns, and they have been camped in Rivington trying to mount a rescue or seek revenge. Ulma asks the party to help in defeating Cazador and discovering the fate of their abducted children.

Once Cazador is defeated, Ulma and the Gur can be found near the waypoint in Cazador's Dungeon. She thanks the party for their assistance and provide her support for the final battle if the ritual was not completed, or attack if it was.

If Astarion Astarion is turned in to Gandrel Gandrel in Act One, then in Act Three Ulma and all her fellow Gur (except Gandrel) are dead.

If spoken with via Speak with Dead Speak with Dead, she tells the party that the whole tribe was massacred by Cazador, who assaulted their camp to reclaim Astarion. She also provides some of the information that could otherwise be acquired through The Pale Elf The Pale Elf quest.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Cleave Cleave (Action)   –  The Undead Bane
Damage: 5 + modifiers
5 + half weaponSlashingSlashing

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

AoE: 2 m / 7 ft (Cone)
Recharge: Short rest
Lacerate Lacerate (Action)   –  The Undead Bane
Damage: 7~18
1d12 + 6SlashingSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack Main Hand Attack (Action)   –  The Undead Bane
Damage: 7~18
1d12 + 6SlashingSlashing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Prepare Prepare (Movement Speed)   –  The Undead Bane
Spend 6 m / 20 ft of your movement to deal an additional [Strength modifier]PhysicalPhysicalDRS damage (minimum 1) on each successful weapon attack for the rest of the turn.
 Range: Self
Recharge: Short rest
Rage Rage (Bonus Action + Rage Charge)

Deal 2 extra damage with melee and improvised weapons, and throwing.

Gain Resistance to physical damage, and Advantage Icon.png Advantage on Strength Checks and Saving Throws.

 Range: Self
Reckless Attack Reckless Attack (Action)   –  The Undead Bane
Damage: 7~18
1d12 + 6SlashingSlashing

Throw all caution in the wind to gain Advantage Icon.png Advantage on your melee Attack roll.

Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.

 Range: Normal weapon range

Loot[edit | edit source]

Idle banter[edit | edit source]

In the Gur camp, Ulma will chat with Dominica Arsetz Dominica Arsetz and Pumler Grejit Pumler Grejit:

  • Dominica Arsetz
    Forgive me. I know tears will not bring our children back.
    • Ulma
      There is nothing to forgive. It is only right to mourn.
      • Pumler Grejit
        We shed tears today so we may shed blood tomorrow.
  • Dominica Arsetz
    What will we do? There are so few of us left.
    • Ulma
      Our strength was never numbers, but the bonds we share. And they are stronger than ever.
      • Pumler Grejit
        As long as we stand together, we can never be truly broken.
  • Ulma
    We let emotion cloud our judgement and it almost doomed us. We need strategy and cool heads.
    • Dominica Arsetz
      Should we fortify the camp? Wait for the vampires to strike here?
      • Pumler Grejit
        And let them marshal all their strength against us? I do not like our chances.
  • Pumler Grejit
    Cazador's nest of serpents must be exterminated. Nothing less will do.
    • Dominica Arsetz
      And if our children still live? What will happen to them if we attack?
      • Ulma
        I share your fear, but we cannot build plans on fear. We will have to act, for all our sakes.

Speak with Dead[edit | edit source]

Ulma can be spoken too with Speak with Dead Speak with Dead if she was killed by Cazador after Astarion was handed over to the Gur.

  • Who were you?
    • Ulma
      Ulma... Leader... Gur tribe.
  • How did you die?
    • Ulma
      Vampire... Cazador... couldn't stop him...
      • Why would Cazador attack you?
        • Ulma
          Reclaimed his property... Astarion...
          • What does Cazador need Astarion for?
            • Ulma
              Dark magic... terrible ritual...
      • Where can I find Cazador?
        • Ulma
          Lower city... Mansion... Near park...

Related quests[edit | edit source]