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Choosing to attack the creature immediately starts combat with a level 8 mind flayer. Killing it provides a {{SmRarityItem|Mind Flayer Brain}}, which can be consumed, as well as a Windmill Key, {{SmRarityItem|Ring of Truthfulness}}, a random gemstone, and {{SmRarityItem|Absolute Orders: Newborn}}. Consuming the brain grants one illithid potential. Killing the Mindflayer also earns the [[Inspiration|Inspirational Event]] '''Kill 'Em While They're Young''' ([[Haunted One]] background). | Choosing to attack the creature immediately starts combat with a level 8 mind flayer. Killing it provides a {{SmRarityItem|Mind Flayer Brain}}, which can be consumed, as well as a Windmill Key, {{SmRarityItem|Ring of Truthfulness}}, a random gemstone, and {{SmRarityItem|Absolute Orders: Newborn}}. Consuming the brain grants one illithid potential. Killing the Mindflayer also earns the [[Inspiration|Inspirational Event]] '''Kill 'Em While They're Young''' ([[Haunted One]] background). | ||
If choosing to wake the newborn, the party can hear its demands. It explains it needs a fresh brain to feed on | If choosing to wake the newborn, the party can hear its demands. It explains it needs a fresh brain to feed on, and can be answered in several ways: | ||
* {{Dialogue option|I'll see what I can do.}} | * {{Dialogue option|I'll see what I can do.}} | ||
* {{Dialogue option|I can fetch you a corpse, freshly killed. Brain intact.}} | * {{Dialogue option|I can fetch you a corpse, freshly killed. Brain intact.}} | ||
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[[File:Dead Refugee Chapter 3.jpg|thumb|Dead Refugee which can be fed to the Mind Flayer.]] | [[File:Dead Refugee Chapter 3.jpg|thumb|Dead Refugee which can be fed to the Mind Flayer.]] | ||
If agreeing to help | If agreeing to help, a corpse must be found; any will suffice, including from killing random characters. | ||
Existing corpse options include: | |||
* A dead refugee near the Ironforge Gnome hideout at {{coords|45|66}} | * A dead refugee near the Ironforge Gnome hideout at {{coords|45|66}} | ||
* A murdered refugee in the Well in front of Sword Coast Couriers | * A murdered refugee in the Well in front of Sword Coast Couriers | ||
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* {{CharLink|Ffion Goldgrind}} on the upper levels of [[Fraygo's Flophouse]] at {{coords|-13|76}} | * {{CharLink|Ffion Goldgrind}} on the upper levels of [[Fraygo's Flophouse]] at {{coords|-13|76}} | ||
The party must pick up the corpse and bring it back to the Mind Flayer, to be rewarded with one skill point for the [[Illithid Powers]] tree. If | The party must pick up the corpse and bring it back to the Mind Flayer, to be rewarded with one skill point for the [[Illithid Powers]] tree. If fed, it leaves the windmill after a long rest. It later re-appears in [[Armbrust's Home]] in the [[Lower City]], killing {{CharLink|Tym Armbrust}} and his family. The Mind Flayer can still be killed for its brain after giving it a corpse, but consuming it at this point does not grant an additional illithid skill point. | ||
Feeding the Mind Flayer earns the [[Inspiration|Inspirational Events]] '''Unexpected Parenting''' ([[Haunted One]] background) and '''Newfound Subject''' ([[Noble]] background). Paladins | Feeding the Mind Flayer earns the [[Inspiration|Inspirational Events]] '''Unexpected Parenting''' ([[Haunted One]] background) and '''Newfound Subject''' ([[Noble]] background). If choosing this option, Paladins break their oath. | ||
If | If persuaded to get its own meal, the mind flayer leaves to hunt with no further reward. This results in the death of nearby picnicker {{CharLink|Sloncha Owena}} and the disappearance of her beau {{CharLink|Bogdan Vortleson}}. | ||
== Companion approval == | == Companion approval == |