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Hellfire Greataxe: Difference between revisions
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| category = martial | | category = martial | ||
| quote = Anything hit by this has the life expectancy of a glass hammer. | | quote = Anything hit by this has the life expectancy of a glass hammer. | ||
| where to find = In the [[Sorcerous Vault]], go through the Silverhand Door, then instead of clicking on the Illusion Door, attack it, destroy it, and it'll be in a chest behind the door | |||
| type = Greataxes | | type = Greataxes | ||
| rarity = very rare | | rarity = very rare |
Revision as of 05:37, 19 August 2023
Hellfire Greataxe is a very rare, moderately enchanted (+2) special variant of the Greataxes family of weapons. It is a martial melee weapon that's wielded with both hands.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
Anything hit by this has the life expectancy of a glass hammer.
Properties
- Damage
1d12 (1~12) + Strength modifier
Slashing
- Extra damage
1d6 (1~6)
Fire
- Details
Rarity: Very rare
Enchantment: + 2
Two-Handed
Melee: 1.5 m / 5 ft
Weight: 3.15 kg / 6.3 lb
Price: 960 gp
Special
The holder of this item gains:
- Thermodynamo: Whenever you deal damage with this weapon, you gain 2 turns of Heat.
Weapon actions
If you have proficiency, equip in main hand to gain:
Cleave (
)
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
Lacerate (
)
Slash at your target's vital points to make it .
Prepare (
)
Spend
6 m / 20 ft of your movement to deal an additional [Strength modifier]
PhysicalDRS damage (minimum 1) on each successful weapon attack for the rest of the turn.
Hellflame Cleave (
)
Spew hellish flames and strike your foes.
Where to find
- In the Sorcerous Vault, go through the Silverhand Door, then instead of clicking on the Illusion Door, attack it, destroy it, and it'll be in a chest behind the door
- Engulfed by a vengeful fire. Takes 1d4
Fire damage each turn, but can use .
- Heat Convergence consumes all remaining turns of Heat to deal extra
Fire damage on their next fire spell or attack.
- Heat has a maximum
Duration: 7 turns.