Hellfire Greataxe: Difference between revisions
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| category = martial | | category = martial | ||
| quote = Anything hit by this has the life expectancy of a glass hammer. | | quote = Anything hit by this has the life expectancy of a glass hammer. | ||
| where to find = In the [[Sorcerous Vault]], go through the Silverhand Door, then instead of clicking on the Illusion Door, attack it, destroy it, and it'll be in a chest behind the door | |||
| type = Greataxes | | type = Greataxes | ||
| rarity = very rare | | rarity = very rare |
Revision as of 06:37, 19 August 2023
Hellfire Greataxe is a very rare, moderately enchanted (+2) special variant of the Greataxes family of weapons. It is a martial melee weapon that's wielded with both hands.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
Anything hit by this has the life expectancy of a glass hammer.
Properties
- Damage
1d12 (1~12) + Strength modifier
Slashing damage
- Extra damage
1d6 (1~6)
Fire damage
- Details
Greataxes
Rarity: Very Rare
Enchantment: + 2
Two-Handed
Melee: 1.5 m / 5 ft
Weight: 3.15 kg / 6.3 lb
Price: 960 gp
Special
The holder of this item gains:
- Thermodynamo: Whenever you deal damage with this weapon, you gain 2 turns of Heat.
Weapon actions
If you have proficiency, equip in main hand to gain:
Cleave (
)
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
Lacerate (
)
Slash at your target's vital points to make it .
Prepare (
)
Spend
6 m / 20 ft of your movement to deal an additional [Strength modifier]
PhysicalDRS damage (minimum 1) on each successful weapon attack for the rest of the turn.
Hellflame Cleave (
)
Spew hellish flames and strike your foes.
Where to find
In the Sorcerous Vault, go through the Silverhand Door, then instead of clicking on the Illusion Door, attack it, destroy it, and it'll be in a chest behind the door
- Engulfed by a vengeful fire. Takes 1d4
Fire damage each turn, but can use .
- Heat Convergence consumes all remaining turns of Heat to deal extra
Fire damage on their next fire spell or attack.
- Heat has a maximum
Duration: 7 turns.