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Bone Chill: Difference between revisions
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1d8 Necrotic damage, for a total of 3d8
Necrotic.
(Added Spores Druid to "How to Learn" section) |
m (Circle of Spores -> Circle of the Spores) |
||
Line 9: | Line 9: | ||
| classes = Sorcerer, Warlock, Wizard, Circle of Spores, Eldritch Knight, Arcane Trickster | | classes = Sorcerer, Warlock, Wizard, Circle of Spores, Eldritch Knight, Arcane Trickster | ||
| class learns at level 1 = Sorcerer, Warlock, Wizard | | class learns at level 1 = Sorcerer, Warlock, Wizard | ||
| class learns at level 2 = Circle of Spores | | class learns at level 2 = Circle of the Spores | ||
| class learns at level 3 = Eldritch Knight, Arcane Trickster | | class learns at level 3 = Eldritch Knight, Arcane Trickster | ||
| races = High Elf, High Half-Elf | | races = High Elf, High Half-Elf |
Revision as of 02:48, 26 August 2023
Bone Chill is a cantrip (Necromancy). It deals Necrotic damage and prevents the target from regaining Hit Points.
Description
Prevent the target from healing. An undead target receives Disadvantage on
Attack rolls.
Properties
- Damage
1d8 (1~8)
Necrotic
- Details
Attack roll
Range: 18 m / 60 ft
At higher levels
When the spellcaster reaches Level 5, the damage increases by another 1d8 Necrotic damage, for a total of 2d8
Necrotic.
![D8 Necrotic.png](/w/images/thumb/7/73/D8_Necrotic.png/26px-D8_Necrotic.png)
![Damage Types](/w/images/thumb/3/39/Necrotic_Damage_Icon.png/25px-Necrotic_Damage_Icon.png)
Condition: Bone Chilled
Duration: 1 turn
- Can not regain
hit points.
- If Undead, has
Disadvantage on
Attack rolls.
How to learn
Classes:
- Class Level 2: Circle of the Spores
- Class Level 3: Eldritch Knight, and Arcane Trickster
Races:
- Character level 1: High Elf, and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
External Links
Chill touch on the Forgotten Realms Wiki