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Arms of Hadar: Difference between revisions

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== At Higher Levels ==
== At Higher Levels ==
When the spell is casted a 2nd Level or higher, damage increases by <code><span style="color:#66cc66">1d6 Necrotic</span></code> for each spell slots level above 1st.
When the spell is cast a 2nd Level or higher, damage increases by <code><span style="color:#66cc66">1d6 Necrotic</span></code> for each spell slots level above 1st.

Revision as of 14:04, 17 July 2022

Spell > List Of Spells > 1st Level Spells > Arms of Hadar


Arms of Hadar is a Conjuration 1st Level Spells. This spell allows spellcasters to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking reactions.

File:Arms Of Hadar Icon 2.png
"Call forth tendrils of dark energy. Targets take 2d6 Necrotic damage and can't take reactions. On a successful save, targets only take half damage."


Damage 2d6
Damage Types Necrotic
Range 3m / 10ft (Centered on the caster)
School Conjuration
Saving Throw Strength
Concentration None
Condition Arms Of Hadar
Duration 1 turn
Class Warlock

Description

Call forth tendrils of dark energy. Targets take 2d6 Necrotic damage and can't take reactions.

On a successful save, targets only take half damage.

Properties

File:Actions Icons.png Action + File:Spell Slots Icons.png Level 1 Spell Slot

Available to level 1 Warlock.

At Higher Levels

When the spell is cast a 2nd Level or higher, damage increases by 1d6 Necrotic for each spell slots level above 1st.