* Its resources are a [[Bonus Action]] and {{Distance|m=9|ft=30}} of [[Movement Speed]].
* Its resources are a [[Bonus Action]] and {{Distance|m=9|ft=30}} of [[Movement Speed]].
It receives the following Class Action:
It receives the following Class Action:
* {{icon|Skill Druid FlamingSphere Ram.png}} '''Ram:''' Slam into an enemy creature or object. On a successful [[Saving Throw|Save]], the target still takes half damage.
* '''{{SAI|Ram|w=40}}:''' Slam into an enemy creature or object. On a successful [[Saving Throw|Save]], the target still takes half damage.
** Damage: {{DamageInfo|2d6|Fire}} ([[Dexterity]] [[Saving Throw|Save]] to halve)
** Damage: {{DamageInfo|2d6|Fire}} ([[Dexterity]] [[Saving Throw|Save]] to halve)
** {{InfoBlob|{{Action|Bonus}}}}
** {{InfoBlob|{{Action|Bonus}}}}
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It also receives the following toggleable passive feature:
It also receives the following toggleable passive feature:
* {{icon|Spell Conjuration FlamingSphere.png}} '''[[Ablaze]]:''' When the sphere is ablaze, it leaves behind a [[Fire Surface]] and deals {{DamageText|2d6|Fire}} to nearby creatures and objects.
* '''{{SAI|Ablaze|w=40}}:''' When the sphere is ablaze, it leaves behind a [[Fire Surface]] and deals {{DamageText|2d6|Fire}} to nearby creatures and objects.
** Damage:{{DamageInfo|2d6|Fire}} ([[Dexterity]] [[Saving Throw|Save]] to halve)
** Damage:{{DamageInfo|2d6|Fire}} ([[Dexterity]] [[Saving Throw|Save]] to halve)
Flaming Sphere is a level 2 conjuration spell. This spell allows spellcasters to conjure a Flaming Sphere that can attack and burn enemies.
Description
Summon a Flaming Sphere that deals 2d6Fire damage to nearby enemies and objects. It also sheds bright light in a 6 m / 20 ft radius, and dim light for an additional 6 m / 20 ft. Duration: 10 turns.