Flaming Sphere
Flaming Sphere is a Level 2 Conjuration Spell. This spell allows spellcasters to conjure a flaming sphere that can attack and burn enemies.

Damage | 2d6 |
---|---|
Damage Types | Fire |
Range | 18m / 60ft |
Area of Effect | 2m / 7ft (Radius) |
School | Conjuration |
Saving Throw | Dexterity |
Concentration | Required |
Class | Druid, Wizard |
Description[edit | edit source]
Summon a flaming sphere that deals 2d6 Fire damage
to nearby enemies and objects. It also sheds bright light in a 6m / 20 ft radius, and dim light for an additional 6m / 20ft.
On a successful save, enemy creatures still take half damage.
Properties[edit | edit source]
Available to level 3 Druid and Wizard.
- Range:
18m / 60ft
- Concentration:
Required
- Saving Throw:
Dexterity
- Area of Effect:
2m / 7ft (Radius)
At Higher Levels[edit | edit source]
When this spell is cast at 3rd Level or higher, damage increases by 1d6 Fire damage
for each Spell Slot level above 2nd.
Summoned Flaming Sphere[edit | edit source]
Summon a flaming sphere that deals fire damage to nearby enemies and objects.
Can perform Ram With a
. The flaming sphere only has a single bonus action and a Movement Speed of 9m / 30ft. The flaming sphere has Bonus Action
50 Hit Point
and an Armour Class of 16.
Strength | Dexterity | Constitution |
---|---|---|
10 | 10 | 10 |
Intelligence | Wisdom | Charisma |
10 | 10 | 10 |
![]() | Resistant |
![]() | Resistant |
![]() | Resistant |
![]() | Resistant |
![]() | Vulnerable |
![]() | Immune |
![]() | Resistant |
![]() | Immune |
![]() | Immune |
![]() | Immune |
![]() | Resistant |