6,366
editsList of sources of critical hit threshold reduction (edit)
Revision as of 19:55, 11 October 2023
, 11 October 2023more style updates
m (→Reducing Threshold for Critical Hits: w=30) |
(more style updates) |
||
Line 1: | Line 1: | ||
Normally only dice rolls of 20 are a [[Critical Hit]]. The following is a list of ways to make critical hits more likely. | |||
== Reducing the threshold for Critical Hits == | |||
These reduce the threshold by 1 | These effects reduce the threshold required for a critical hit by 1. | ||
=== Equipment === | |||
==== Weapons ==== | |||
*{{MdRarityItem|Knife of the Undermountain King}} | *{{MdRarityItem|Knife of the Undermountain King}} ''(against [[Obscured]] targets)'' | ||
*{{MdRarityItem|Bloodthirst}} | *{{MdRarityItem|Bloodthirst}} | ||
==== Cloaks ==== | |||
*{{MdRarityItem|Shade-Slayer Cloak}} | *{{MdRarityItem|Shade-Slayer Cloak}} ''(while {{SAI|Hide|Hiding}})'' | ||
==== Armour and headgear ==== | |||
* {{MdRarityItem|Dark Justiciar Helmet}} | * {{MdRarityItem|Dark Justiciar Helmet}} ''(while [[Obscured]])'' | ||
* {{MdRarityItem|Covert Cowl}} | * {{MdRarityItem|Covert Cowl}} ''(while [[Obscured]])'' | ||
=== Consumables === | |||
* {{MdRarityItem|Elixir of Viciousness}} | * {{MdRarityItem|Elixir of Viciousness}} | ||
=== Class features === | |||
*{{SAI|Improved Critical Hit|w=30}} | *{{SAI|Improved Critical Hit|w=30}} | ||
== | == Guaranteed Critical Hits == | ||
There are also several ways to '''guarantee''' a critical hit. | There are also several ways to '''guarantee''' a critical hit. | ||
* The {{Cond|Paralysed}} condition, such as from any of | * The {{Cond|Paralysed}} condition, such as from any of {{SAI|Hold Person}}, {{SAI|Hold Monster}} | ||
* {{SAI|Luck of the Far Realms|w=30}} | * {{SAI|Luck of the Far Realms|w=30}} ''(once per [[Long Rest]])'' | ||
* {{MdRarityItem|Killer's Sweetheart}} | * {{MdRarityItem|Killer's Sweetheart}} ''(once per [[Long Rest]] after killing a creature)'' | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |