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Obscurity: Difference between revisions
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=== Footwear === | === Footwear === | ||
{| class="wikitable" | {| class="wikitable" | ||
| {{RarityItem|Dark Justiciar Boots}} || {{SAI|Shadow Teleportation}}: Teleport to an unoccupied, obscured spot. | | {{RarityItem|Dark Justiciar Boots}} || '''{{SAI|Shadow Teleportation}}''': Teleport to an unoccupied, obscured spot. | ||
|} | |} | ||
=== Rings === | === Rings === | ||
{| class="wikitable" | {| class="wikitable" | ||
| {{RarityItem|Ring of Twilight}} || Treader by Twilight: You gain a +1 bonus to [[Armour Class]] while obscured. | | {{RarityItem|Ring of Twilight}} || '''Treader by Twilight''': You gain a +1 bonus to [[Armour Class]] while obscured. | ||
|- | |- | ||
| {{RarityItem|Shadow-Cloaked Ring}} || '''Shadowthief:''' The wearer's weapon and unarmed attacks deal an additional '''1d4''' damage against Lightly or Heavily [[Obscured]] creatures, and creatures made of shadow. | | {{RarityItem|Shadow-Cloaked Ring}} || '''Shadowthief:''' The wearer's weapon and unarmed attacks deal an additional '''1d4''' damage against Lightly or Heavily [[Obscured]] creatures, and creatures made of shadow. |
Revision as of 21:14, 11 October 2023
Template:Up to date A creature is considered to be Obscured while located in a Lightly Obscured or Heavily Obscured area. Obscured creatures gain the conditions or .
A wide variety of Equipment can bestow specific benefits on the player when they are in an Obscured state.
Items which grant special benefits when obscured
Weapons
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Shadow Blade: You have Advantage on Attack Rolls against Lightly or Heavily Obscured targets when using this blade. |
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Darkveil Precision: While obscured in shadow, the wielder has an +1d4 bonus to their ranged weapon attacks. |
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Shadow Blade: You have Advantage on Attack Rolls against Lightly or Heavily Obscured targets when using this blade. |
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Shar's Blessing (Condition): You gain Advantage on Saving Throws while Lightly or Heavily Obscured. This weapon deals an additional 1d6 damage to creatures that are Lightly or Heavily Obscured. |
Clothes and Armour
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Shar's Umbrae: While Obscured, the wearer has Advantage on Stealth checks. |
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Shar's Umbrae: While Obscured, the wearer has Advantage on Stealth checks. |
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Nightsinger's Reply: While Obscured by shadow, the wearer deals 1d4 Necrotic damage to attackers that hit them with a melee attack. |
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Stealthier: While Obscured, the wearer gains +3 bonus to Stealth Checks |
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Shadeclinger: While Obscured, the wearer has Advantage on Saving Throws. |
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Shar's Umbrae: While obscured, the wearer has Advantage on Stealth Checks. |
Headwear
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Covert Critical: While obscured, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. |
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Swathed in Shadow: While Obscured by shadow, the wearer gains +1 to Saving Throws when attacked. |
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Covert Critical: While obscured, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. |
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Shadespell: While the wearer is obscured in shadow, their spells gain a +1 bonus to Spell Save DC, making them more likely to succeed. |
Footwear
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: Teleport to an unoccupied, obscured spot. |
Rings
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Treader by Twilight: You gain a +1 bonus to Armour Class while obscured. |
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Shadowthief: The wearer's weapon and unarmed attacks deal an additional 1d4 damage against Lightly or Heavily Obscured creatures, and creatures made of shadow. |
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Can cast Shadow Blade once per Short Rest. Which in turn makes Attack Roles with Advantage when used to attack a target that is in dim light or darkness. |