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Soul Catching

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Revision as of 17:47, 28 December 2023 by 96.255.137.28 (talk) (Important correction for conditions under which power heals the user)
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Soul Catching is a passive feature that heals the wearer if they hit someone while unarmed.

Description

Once per turn, on an unarmed hit, you regain 10hit points. Alternatively, you may forego healing to gain Advantage Icon.png Advantage on Attack rolls and Saving throws until the end of your next turn.

Details

Recharge: Per Turn

Condition: Grasp Essence

Grasp Essence Grasp Essence

Duration: 2 turns

  • When you hit a creature with an unarmed attack, you can regain 10hit points or choose to gain Advantage Icon.png Advantage on Attack Rolls or Saving Throws before the end of your next turn.

How to learn

Granted by the equipment: