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Understanding Mod Folder Structure
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Here is an example of the structure of a BG3 mod.
Folder Structure
- Mod Name (root/workspace folder)
- Generated
- Public
- Mod Name
- [PAK]_Mod_Name <- models and textures
- Mod Name
- Public
- Localization
- Language <- usually English
Mod_Name.loca.xml
<- text for items and spells
- Language <- usually English
- Mods
- Mod Name
meta.lsx
<- See Creating meta.lsx
- Mod Name
- Public <- use one of the Sample Mods as a template for this folder
- Game <- icons and other UI elements
- Mod Name <- mod files in plain-text or XML
- Generated