Ad placeholder

Understanding Mod Folder Structure

From bg3.wiki
Revision as of 18:40, 29 November 2023 by EmeraldTechno (talk | contribs) (→‎Folder Structure: fixing sample mods link)
Jump to navigation Jump to search

Here is an example of the structure of a BG3 mod.

Folder Structure

  • Mod Name (root/workspace folder)
    • Generated
      • Public
        • Mod Name
          • [PAK]_Mod_Name <- models and textures
    • Localization
      • Language <- usually English
        • Mod_Name.loca.xml <- text for items and spells
    • Mods
    • Public <- use one of the Sample Mods as a template for this folder
      • Game <- icons and other UI elements
      • Mod Name <- mod files in plain-text or XML