User:Sky/AuntieEthel
Treasure table: The things in the game files. Machine-friendly form
Drop table: The actual table(s) that display everything we can get as drops, in a human-friendly form
Testing for Auntie Ethel's drop table. Also includes testing on the <section>
feature for reusing drop table parts.
ST_Gold_Trader_Part
This is a treasure table used a lot in shops. Shouldn't be directly included in drop tables.
Level | Gold |
---|---|
1 | 5 |
2 | 6 |
3 | 7 |
4 | 8 |
5 | 9 |
6 | 10 |
7 | 11 |
8 | 12 |
9 | 13 |
10 | 14 |
11 | 15 |
12 | 16 |
Gold_Trader tables
There are a lot of tables that scale the amount of gold depending on how rich the trader is. They are implemented as a number of rolls on the ST_Gold_Trader_Part table. These are also not usable for drop tables yet. But we're getting there.
Table | Multipliers |
---|---|
Gold_Trader_Poor | 3;4 |
Gold_Trader_Modest | 6;7;8 |
Gold_Trader_Normal | 10;11;12;13;14;15 |
Gold_Trader_Wealthy | 22;25;27 |
Gold_Trader_ExtremelyRich | 60 |
Including it in a drop table
The easiest way is to include the gold in a drop table as one of the following rows, then add a link to the full per-level breakdown. The following rows are each labelled with a labeled section for transclusion
Item | Quantity | Rarity | |
---|---|---|---|
Gold [1] | 15 - 64 | Always | |
Gold [1] | 30 - 128 | Always | |
Gold [1] | 50 - 240 | Always | |
Gold [1] | 110 - 432 | Always | |
Gold [1] | 300 - 960 | Always |