User:Sky/AuntieEthel
Treasure table: The things in the game files. Machine-friendly form
Drop table: The actual table(s) that display everything we can get as drops, in a human-friendly form
Testing for Auntie Ethel's drop table. Also includes testing on the <section>
feature for reusing drop table parts.
ST_Gold_Trader_Part
This is a treasure table used a lot in shops. Shouldn't be directly included in drop tables. Each ST_Gold_Trader_Part actually drops an OBJ_GoldPile
which is 4-9 gold.
Level | Gold piles | Gold ranges |
---|---|---|
1 | 5 | 20 - 45 |
2 | 6 | 24 - 54 |
3 | 7 | 28 - 63 |
4 | 8 | 32 - 72 |
5 | 9 | 36 - 81 |
6 | 10 | 40 - 90 |
7 | 11 | 44 - 99 |
8 | 12 | 48 - 108 |
9 | 13 | 52 - 117 |
10 | 14 | 56 - 126 |
11 | 15 | 60 - 135 |
12 | 16 | 64 - 144 |
Gold_Trader tables
There are a lot of tables that scale the amount of gold depending on how rich the trader is. They are implemented as a number of rolls on the ST_Gold_Trader_Part table. These are also not usable for drop tables yet. But we're getting there.
Table | Multipliers |
---|---|
Gold_Trader_Poor | 3;4 |
Gold_Trader_Modest | 6;7;8 |
Gold_Trader_Normal | 10;11;12;13;14;15 |
Gold_Trader_Wealthy | 22;25;27 |
Gold_Trader_ExtremelyRich | 60 |
Including it in a drop table
The easiest way is to include the gold in a drop table as one of the following rows, then add a link to the full per-level breakdown. The following rows are each labelled with a labeled section for transclusion; respectively, "poor", "modest", "normal", "wealthy", and "extremelywealthy".
Item | Quantity | Rarity | |
---|---|---|---|
Gold [1] | 15 - 64 | Always | |
Gold [1] | 30 - 128 | Always | |
Gold [1] | 50 - 240 | Always | |
Gold [1] | 110 - 432 | Always | |
Gold [1] | 300 - 960 | Always |