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Talk:Pyroquickness Hat

Discussion page of Pyroquickness Hat
Revision as of 23:58, 21 July 2024 by NtCarlson (talk | contribs) (→‎Interactions with Monk Way of the 4 Elements "spells"?: Reply)
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Bonus Action Spell Bug[edit source]

There seems to be a bug in which triggering the effect of this item by casting a leveled spell that deals fire damage using a bonus action, such as via quickened spell, causes the second bonus action to be used up immediately. The character is still burned and gains a second bonus action icon, but they are left with no bonus actions to use. Orenji (talk) 10:42, 6 March 2024 (CET)Reply[reply]

Interactions with Monk Way of the 4 Elements "spells"?[edit source]

Is there a consensus on whether the pyroquickness hat works with monk "spells"? The Way of the 4 elements page lists specific features that are treated differently from spells, but there is no mention about this hat. Zlorfik (talk) 00:35, 22 July 2024 (CEST)Reply[reply]

It does not work with 4E "spells". The exact conditions to activate the hat are:
(IsSpell() and not IsCantrip()) or IsAttackType(AttackType.MeleeSpellAttack)
and
HasDamageDoneForType(DamageType.Fire)
So it can be activated by a non-cantrip spell or by a melee spell attack that does fire damage. The 4E abilities are not flagged as spells so they cannot satisfy the first requirement. Thus for them to activate the hat, the must satisfy the second condition (melee spell attack), but none do:
Interestingly, it seems that cantrips like Fire Bolt Fire Bolt can activate the hat when used with Daredevil Gloves that can turn ranged spell attacks into melee spell attacks. These gloves do not work with 4E spells either, though. NtCarlson (talk) 00:58, 22 July 2024 (CEST)Reply[reply]